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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Quick VSS Question


meltz ( ) posted Fri, 05 June 2009 at 3:31 PM · edited Tue, 11 February 2025 at 1:03 PM

If i have two figures in my scene, do i only have to load one VSS shader prop? Or do i need 2?


hborre ( ) posted Fri, 05 June 2009 at 3:34 PM

If the figures follow the same naming convention as your VSS prop, there is no need to load two.


Latexluv ( ) posted Fri, 05 June 2009 at 5:36 PM

Once you apply VSS to a figure texture, you can then go into materials and save the texture and node set up as a Material Collection. Then loading multiple figures and applying different material VSS collections to them would be a breeze.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


bagginsbill ( ) posted Fri, 05 June 2009 at 5:40 PM · edited Fri, 05 June 2009 at 5:41 PM

The VSS Generic prop is programmed to target every figure you have in the scene. This can be good or bad, depending.

Loading a second control prop would not alter this, because the first control prop would still take charge of all figures. You have to alter the "Apply Rules" of the control prop to make it apply to only one figure or to a specific type of figure and so on.

Latexluv makes a good suggestion.

It's much easier to just load an isolated figure, use VSS to make it do what you want, then save the materials to your library for loading into your final scene, or re-loading that setup any time you want.

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


meltz ( ) posted Fri, 05 June 2009 at 5:52 PM

file_432432.jpg

ok so while i have you here lol, i am having yet another problem ( due to me being a noob) check these pics out. thie first one is before i sync the vss. Notice i have the body suit cut off on the arms and neck.


meltz ( ) posted Fri, 05 June 2009 at 5:55 PM

file_432433.jpg

this one is after i sync vss. the hidden parts turn white for some reason.  my head hurts lol/ I made sure all the old maps were replaced with the coustom bodysuit maps that i made. Maybe something with the trans or i have no clue.  Oh by the way, i hid the parts of the bodysuit with a lybrary click that came with the M4 body suit.


Latexluv ( ) posted Fri, 05 June 2009 at 5:57 PM

I would suggest applying VSS to your figure before conforming any clothing. I have done this to my favorite base models for V4 and M4 and saved them to my library so that skin shader is already set up and ready to go. I just pick a figure, bring it in and then conform clothing and pose.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


meltz ( ) posted Fri, 05 June 2009 at 6:04 PM

hmm never thought of that. so all i do is load the base fighre, then apply the vss and save them to the library by clicking on that little check mark in the right bottom corner? and it will save them with the vss?


Latexluv ( ) posted Fri, 05 June 2009 at 6:12 PM

After applying VSS to your figure, open the figure library where ever you keep your figure. You'll see a button that has a plus sign in it. Click that to save figure to the library. You can rename it to remind yourself (example: V4 Cloe VSS3) and save. This way, you've already got your figure with the skin texture and VSS setup ready to go.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


meltz ( ) posted Fri, 05 June 2009 at 6:23 PM

cool, guess ill have to repose these guys then. thanls for the help, ill give it a try tomorrow


hborre ( ) posted Fri, 05 June 2009 at 7:21 PM

The reason your bodysuit invisible part became white is due to the naming convention of the suit with M4 body parts.  If skin appears as part of the suit's material group, synchronization will occur to every instance with that name.  As BB replied, you can specifically target your model by changing the "Apply Rule" in the VSSProp with the name of the model.  The procedures are clearly outlined in the manual. 

Again, you have 2 recommendation to offset future problems, either save the particular texture set as a texture group in the Material Room or save your character as a new figure after the changes.  I, myself, save the new figure, and if I modify the VSSProp, I save that as a new prop with a different name.  In my library, I created a special prop for Nybras because I added additional rules to target the character's material groups.


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