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Poser Technical F.A.Q (Last Updated: 2024 Sep 17 7:30 pm)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Poser Pro Figure Setup


mbaucco ( ) posted Thu, 12 July 2001 at 9:03 AM · edited Thu, 01 August 2024 at 11:20 PM

Hello, Does anyone know if I can make a figure with clothing and props in poser, export as an .obj file, then take that .obj into the figure setup and apply the default bones and joints? This way, I could easily make figures with clothing that conformed better, as it would be part of the mesh. If not, is there any other way to do it? I tried Mason's tutorial, but I am to dense to make it go. Thanks, Matt Baucco


JKeller ( ) posted Thu, 12 July 2001 at 11:40 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=270101

That should work fine, although you'll probably need to tweek the JP's a bit afterwards. Otherwise there's the method I described in the thread linked above. Hope this helps.


mbaucco ( ) posted Thu, 12 July 2001 at 4:35 PM

Hello, I followed your instructions, but the JPs get very screwed up and turning off the spherical falloffs doesn't seem to help. I tried this using the vicky 2 p4 model, by the way. The whole thing also seems kind of off center (I.e. hair props don't line up on z axis properly, figure centers seem off). Do you have any suggestions on what I might be doing wrong? Thanks, Matt Baucco


JKeller ( ) posted Thu, 12 July 2001 at 5:01 PM

Make sure that before you export the .obj out of Poser that your figure is completely zero'd out, and doublecheck the hip and body to make sure that x, y and zTrans are all at 0.000. Hope this helps.


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