Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Brian:
I was hoping someone had a great solution, but here's a brute force method. In assembly room duplicate the piece you have (edit>duplicate). Manually place the new duplicate with one end at the opposite end of the original piece. When you duplicate the new piece again, it should duplicate to the end of itself. Repeat until desired length is achieved. If it has to be really long, try stringing four together, group them, then duplicate the group.
I'm sure there's an easier way, but that's what I'd try.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
Klebnor's brute force method seems to be the right start. First turn on collision before duplicating. Then duplicate. Then select and move the duplicate over so it pops through the collision zone, and before letting go slide it back such that it meets the original end to end. Then after that adjust the rotation so that it matches up. Then hit ctrl+D to make to length. (If you do those in that order, duplicate will both turn and offset for each copy.) After that's all done, group. Then apply the bend&twist modifier to the group and experiment from there with the modifier settings.
Dunno if that would work 100% (I'd suspect some error in the rotation unless it's a specific value that can be snapped to), but I wouldn't be surprised if that put you in the ballpark.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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HELP! please
Brian
bwtr