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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 12:32 pm)



Subject: Why DAZ Women's Buttocks are unrealistic


tebop ( ) posted Thu, 25 June 2009 at 12:15 PM · edited Thu, 12 December 2024 at 12:37 PM

Content Advisory! This message contains nudity

file_433544.png

If you apply upright sexy poses to V3, she looks good and realistic BUT one major problem i have noticed is if you view the character from the rear.. and specially if the pose is one where the character is bent over alittle. The buttocks are SOOOO UNREALISTIC.. The Mounds of the buttocks are too narrow.

One way to fix this is to Set Hip XScale to about 120%. Looks great for the back view BUT then if you keep using v3 with this hip change for shots of figure standing up right and from the front, she's disfigured and doesn't look good..thus for animation, it wouldn't work. The only time Xcale 120 looks good is from shots from behind( non animated) , where you see the character's buttocks. 

Here is a picture of the really narrow Buttock mounds that most Poser females, including DAZ ones have. Not realisitc at all

Is there a fix for this?? Did DAZ do anything about this for V4? I just have  v3 but from all the previews i've seen of v4, it seems v4 has the same problem.


tebop ( ) posted Thu, 25 June 2009 at 12:16 PM · edited Thu, 25 June 2009 at 12:21 PM

file_433545.png

 Now this is great! more realistic but, character looks weird if you shoot from any other angle

For thisi i did Hip XScale 120%


tebop ( ) posted Thu, 25 June 2009 at 12:20 PM

file_433546.png

 Look how the character would look if i kept using her after doing the 120 Xcale on hip. Totally weird!!! 


Fazzel ( ) posted Thu, 25 June 2009 at 2:31 PM

Quote - If you apply upright sexy poses to V3, she looks good and realistic BUT one major problem i have noticed is if you view the character from the rear.. and specially if the pose is one where the character is bent over alittle. The buttocks are SOOOO UNREALISTIC.. The Mounds of the buttocks are too narrow.

One way to fix this is to Set Hip XScale to about 120%. Looks great for the back view BUT then if you keep using v3 with this hip change for shots of figure standing up right and from the front, she's disfigured and doesn't look good..thus for animation, it wouldn't work. The only time Xcale 120 looks good is from shots from behind( non animated) , where you see the character's buttocks. 

Here is a picture of the really narrow Buttock mounds that most Poser females, including DAZ ones have. Not realisitc at all

Is there a fix for this?? Did DAZ do anything about this for V4? I just have  v3 but from all the previews i've seen of v4, it seems v4 has the same problem.

Couldn't, during an animation, you just change the hip scale from 120% to 100%,
depending on the position of the figure?  Morphs can be animated, just like positions.



tebop ( ) posted Thu, 25 June 2009 at 2:48 PM · edited Thu, 25 June 2009 at 2:50 PM

 oh man.. great idea!!! i didn't think about that. 

But the other problem with this is with clothing. Like say I converted a Pants or skirts with WWIzard.. which i actually already have. I have all my wardrobe ready.. And the converted clothing suually doesn't work well when i scale  Hip in X.. it just distorts. 

but thanks for the idea, it might work in some situations. 


jonnybode ( ) posted Thu, 25 June 2009 at 3:32 PM

Shape butt with magnets, spawn morph, transfer morph to clothing with the help of WW.



Doran ( ) posted Fri, 26 June 2009 at 3:38 AM

Ditto above! My biggest problem is not so much the butt but the shoulders to the elbows when the arms are bent or crossed and that inward curve that magnets just will not fix. Frustrating!


tebop ( ) posted Fri, 26 June 2009 at 6:36 PM

 Doran, so you don't really care about realistic characters from the waist down. is that what you're saying? : ) 


hborre ( ) posted Fri, 26 June 2009 at 8:36 PM

Keep in mind, the hip x rotation on all female models are, for the most part, incorrect.  Hip rotation should be approximate 12 to 14 degrees forward.  This gives a more prominent rump posture and better curvature.


tebop ( ) posted Sat, 27 June 2009 at 11:51 AM

 hborre, so why doesn't DAZ just make accurate female buttocks? Is there any reason not to do it?


Sarte ( ) posted Sat, 27 June 2009 at 5:19 PM

Maybe they're just enormous prudes.

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



hborre ( ) posted Sat, 27 June 2009 at 5:36 PM

How about the convenience not to screw around with something that someone isn't bound to notice.  Similar to hunched shoulders when the arms are repositioned downward parallel to the body.  Couple of rotations can fix that.  Probably better to make the corrections yourself, memorize, then resave the character to your library.  At least you have the satisfaction whenever you load that character that it is corrected to your specifications.


Doran ( ) posted Sun, 28 June 2009 at 5:38 AM

Oh, I care about the rest but I just use Magnets on the butt and legs. However, even when you apply magnets to the shoulders that silly inward curve just doesn't go away. I don't model much; I am not that skilled at it so I would hate to tell a modeler how to do what they do but I just wish that a Vicky model could be released that doesn't have all these weird issues. luckily, there are some who are releasing products here to fix some of the little inaccuracies. especially the shoulder bend issues.


SirensTragicMuse ( ) posted Sun, 28 June 2009 at 8:23 AM

I'm not having an issue with buttocks proportions.

...but than I spend more time then I should trying to make everything look normal.



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