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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: DAZ3 Studio Advanced


JenX ( ) posted Fri, 26 June 2009 at 1:24 PM

I know.  I'm kind of kidding.

Maybe.

:P

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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


raven ( ) posted Fri, 26 June 2009 at 1:58 PM

Going back to Studio 3, I just read this on the CNET download page for Studio 3:

'This free version of DAZ Studio also doubles as the 30-day trial. Features for DAZ Studio 3 Advanced are enabled in the free version for 30 days, at which time they will be disabled unless the Advanced version is purchased. The Core version of DAZ Studio 3 will remain free.'

So after 30 days, unless you purchase Advanced, you won't have the GI and area lights anymore. So I guess it's a case of enjoy them, but maybe don't get used to them?

I may download it to try it out, but I'm so used to the Poser interface, I just couldn't make head nor tail of the older versions. I imagine it'll be the same with 3 as well! :)



JenX ( ) posted Sat, 27 June 2009 at 10:23 AM

That's good to know.  I'm torn between directly installing it when I buy it and waiting to see what expires just to know.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


LaurieA ( ) posted Sat, 27 June 2009 at 10:45 AM

Quote - ... I'm so used to the Poser interface, I just couldn't make head nor tail of the older versions. I imagine it'll be the same with 3 as well! :)

You and I both.

Laurie



pjz99 ( ) posted Sat, 27 June 2009 at 10:48 AM

Quote - So after 30 days, unless you purchase Advanced, you won't have the GI and area lights anymore. So I guess it's a case of enjoy them, but maybe don't get used to them?

I didn't notice that.  Since the way GI and area lights are given to you is by content and not plugins I wonder how they're actually going to do that.  I haven't really spent much time fiddling with it due to working on some freebie modeling projects (pretty popular ones as it turns out).

My Freebies


raven ( ) posted Sat, 27 June 2009 at 2:15 PM

I don't know how they'll do it either, but looking at the features on the product page at DAZ between Core (free) and Advanced (pay for) it definately looks like the advanced lighting features are pay for.
The Studio features page ( http://www.daz3d.com/i/software/daz_studio3/features?_m=d ) seems to back it up too.

Your swimsuits and such do look good.



Miss Nancy ( ) posted Sat, 27 June 2009 at 4:31 PM

I'm not looking at all the d|s images in galllery here (just the thumbnails), but haven't seen any yet that seem to be using advanced lighting. I'm concerned that the 30-day expiry may prevent new users from adequately learning said functions.  I hope it's just as easy as carrara - open d|s, click a GI preset, load props/figures, then render.



JenX ( ) posted Sat, 27 June 2009 at 4:38 PM

Miss Nancy, if you check out my favorites, you'll see some.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


RobynsVeil ( ) posted Sun, 28 June 2009 at 1:22 AM

K... I'm kinda comfortable with material room and nodes in Poser. Kinda. Painfully slowly learning what goes with what, how to create a given effect and what the channels do.

Kinda.

Have any of you looked at the Shader Builder in D|S??????

Here I was planning to just sorta recreate my Poser skin shader in D|S 3. Ummmmmmm, yeah. Right. Not evcen an option. Everything's back-to-front. Channels plug in from the left, not the right. I take it that "User Parameters" is to D|S what "PoserSurface" is to Poser?

Anyone?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RHaseltine ( ) posted Sun, 28 June 2009 at 8:49 AM
Online Now!

User Parameters are what will appear on the Surfaces palette when the a surface using the shader is selected. Shader Builder isn't an equivalent to the Poser Material Room, it's for coding (allowing the use of pre-made snippets and the creation of new snippets0. Shader Mixer would be a more likely match with theMaterial Room, though the overlap isn't exact by any means.


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