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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Changing Poses but keeping position of Poser Figure


westcat ( ) posted Fri, 03 July 2009 at 8:54 AM · edited Mon, 03 February 2025 at 2:13 AM

HI;

Is there any way I can keep the same x-y-z positioning when I change my V4 figue from  sitting cross legged to standing [as an example], like in an animation using two poses one injected at the 1 mark and another at the 30 or 60 frame mark?


Acadia ( ) posted Fri, 03 July 2009 at 9:15 AM

I don't work with animation other than inside the cloth room, but I think you would have to go and change the XYZ dials manually at the frame(s) you changed the pose.  Poser can do a great deal, but unfortunately it has it's limitations.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Fri, 03 July 2009 at 9:38 AM

The pose does not affect the location of the "Body" so changing the pose will not move the figure in the studio but may be affected by the parameters of the pose when that pose was saved.

Example:
If the location of the "Hip" is different when switching between poses, the figure's "body" may move.
Also, if IK is ON or OFF when a pose is save/loaded, the ending pose may be affected.

May I suggest doing a few simple experiments to see what works for you. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



markschum ( ) posted Fri, 03 July 2009 at 10:05 AM

with Poser 7 you can save the body channels in a pose. Either body channels or hop translation can move the figure. Ideally those should be removed from the pose so the figure stays where it is when the pose is applied but it is needed for doing couples poses.

You can  apply it , and move the figure back to 0,0 and save the pose with a new name, or simply note the position and move it back.  Editing the pose files is an option to remove those entries. 


lesbentley ( ) posted Fri, 03 July 2009 at 6:38 PM · edited Fri, 03 July 2009 at 6:43 PM

file_434071.TXT

The normal rule of thumb for posing a figure is to implement x and z translations in the BODY actor, and y translations in the hip actor. If you always follow this scheme for posing your figure, and don't use the new P7 feature of saving pose data for the BODY actor, then poses you save will not cause the figure to jump to different locations. Although this takes care of poses you make, it does not help if you need to use a pose that was made by someone else who did not follow this scheme.

Attached above is the text of a pose file that may (or may not) help. Applying the file will force the hip to adopt a translation of zero (no translation), and It will prevent a normal pose file from translating the figure when it is applied. When I say a "normal" pose file, I mean one that does not contain translation data for the BODY actor. Most pose files don't contain data for the BODY actor, but P7 introduced to possibility to save BODY data in a pose file.

Once you apply the "NoHipTran" pose, pose files will not be able to translate the hip, and neither will you. Thus the only way to change the translation of the figure will be to translate its BODY actor. Rotations of the hip will not be affected.

There is a way to unlock the hip translations. In the BODY actor you will find 3 new dials, HipXT, HipYT, and HipZT. Setting all 3 of these dials to a value of "1.0" will restore the hip to normal operation. Because the hight of a figure is normally controlled by yTran in the hip, you may find poses work better if you set the HipYT dial to a value of 1.0. I did not set this as the default because you asked for a way to "keep the same x-y-z positioning". You may find that with the hip translations restrained you will get undesirable consequences if IK is used on the figure. The attached file requires P6 or above.


westcat ( ) posted Sun, 05 July 2009 at 8:34 AM

thankyou ALL !!!


tebop ( ) posted Sun, 05 July 2009 at 9:04 AM

 lesbently, your PZ2 file sounds good but it's not appearing in my library folders even though it's there. Is this only for windows computers?


tebop ( ) posted Sun, 05 July 2009 at 9:26 AM

 never mind. The TXT extension was not shown in Mac so i went to BBEDIT, resaved it and noticed it had .txt as extension, so i erased that and just left the.pz2 extension. now it works


lesbentley ( ) posted Sun, 05 July 2009 at 11:09 AM · edited Sun, 05 July 2009 at 11:11 AM

Yes, the very first thing I do when I install a new operating system is is to turn off that terrible "feature" that hides known file extensions. I don't know how anyone could operate a computer with that turned on. I find it almost imposable.

Windows users can find the switch to turn it off in Windows Explorer, Tools menu, View tab, "Hide file extensions for known file types". I don't know where it is on a Mac.


pjz99 ( ) posted Sun, 05 July 2009 at 11:34 AM

Yeah that's about the dumbest "Just like a Mac!" feature Microsoft ever implemented.

My Freebies


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