Wed, Jan 22, 11:59 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: tree[d], a freeware tree modeling app.


50parsecs ( ) posted Tue, 30 June 2009 at 2:00 PM · edited Wed, 22 January 2025 at 11:50 PM

Hello folks. It seems every so often that someone will post here looking for a good tree, or plantmaker, hopefully free. I stumbled across this app by chance in another forum due to an offhand comment by one poster discussing an unrelated topic, and I thought I would share it here. The rendered output looks very good and the interface looks nice. On the site it says-

"tree[d] is an easy to use tree generator!
An accessible user interface allows you to create nearly any type of tree within minutes. Use the included media to try out the many options, to create realtime trees for your games or visualizations.

Once you have created your perfect tree, make an infinite number of variations by clicking a single button. And export the tree as a 3D model or as a billboard texture.

Best of all tree[d] is free to use, and the trees you make you can include in your own projects, commercial or free, as long as they are not model packs, texture packs, 3D model generators, or texture generators".

http://www.frecle.net/index.php?show=treed.about


AgentSmith ( ) posted Tue, 30 June 2009 at 2:59 PM

Yeah, unfortunately Bryce is not (correctly) importing either of the formats that tree[d] creates (x, b3d)

It's a neat little tree generator though. Now if we can find a way to convert the files to something that Bryce will correctly import.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Quest ( ) posted Tue, 30 June 2009 at 3:09 PM · edited Tue, 30 June 2009 at 3:09 PM

A file converter like Deep Exploror will be able to view the DirectX (*.x) format and you may therefore be able to export it to another file format. You might have to reapply the textures tho.

Nice find!


wildman2 ( ) posted Tue, 30 June 2009 at 3:16 PM

file_433862.jpg

5 min made a tree

"Reinstall Windows" is NOT a troubleshooting step.


wildman2 ( ) posted Tue, 30 June 2009 at 3:17 PM

file_433863.jpg

another shot

"Reinstall Windows" is NOT a troubleshooting step.


wildman2 ( ) posted Tue, 30 June 2009 at 3:21 PM

Put the first one on a plane maybe?Put farther away from cam to save polys.Off to dnload a converter for X.

"Reinstall Windows" is NOT a troubleshooting step.


50parsecs ( ) posted Tue, 30 June 2009 at 3:55 PM · edited Tue, 30 June 2009 at 3:57 PM

Sorry 'bout that! I had it installed and posted about it before I had a chance to take it for a twirl. I assumed(and we all know what happens when we assume) it had an object, or 3ds exporter built-in, as those are so universal. I have converted the POV output of Arbaro and POVTree tree-making apps though, so it's perhaps not so bad.

Hey Wildman, those look great! If at least one person found a useful tool from my post, it was worth it. :)

Oh, found a now free-ware renderer on the same site that can use tree[d] as a plugin, and then export the tree in other file formats, such as .obj. and 3ds.
what is gile[s]?

"gile[s] is a global illumination / radiosity lightmapper, capable of rendering high resolution lightmaps fast and efficiently.

gile[s] features an easy to use editor, that allows you to place models and lights without fuss.

gile[s] handles models of arbitrary complexity keeping smoothing groups intact, and rendering perfect results every time.

With gile[s] you can even paint directly to the lightmap, and mix and match vertex lighting and lightmaps as you please.

*In short: gile[s] lights up your worlds". 

  • This in itself might be useful for some folks here.


wildman2 ( ) posted Tue, 30 June 2009 at 4:20 PM

It exports to obj, have not figured out how to separate the leaves from the trunk yet.

"Reinstall Windows" is NOT a troubleshooting step.


cmcc ( ) posted Sat, 04 July 2009 at 8:27 AM

even though it doesn't save to .obj u can still make 2d objects with it which is probably best due to memory concerns anyhow.

Computer Art by Charles McChesney


TheOwl ( ) posted Sat, 04 July 2009 at 10:01 AM · edited Sat, 04 July 2009 at 10:02 AM

file_434108.png

I saved a rendered image of it but the .png shows only a black silhouette of the tree.

Passion is anger and love combined. So if it looks angry, give it some love!


cmcc ( ) posted Sat, 04 July 2009 at 11:59 AM

file_434127.jpg

mine came out fine.

Computer Art by Charles McChesney


cmcc ( ) posted Sat, 04 July 2009 at 12:01 PM

file_434128.jpg

to make the 2d object ul need to make one like this too.

Computer Art by Charles McChesney


cmcc ( ) posted Sat, 04 July 2009 at 12:08 PM · edited Sat, 04 July 2009 at 12:10 PM

file_434133.jpg

here is my 2d tree in a bryce scene note how bryce creates cast shadpws even with 2d objects.

Computer Art by Charles McChesney


AgentSmith ( ) posted Sat, 04 July 2009 at 1:28 PM

Anyone find a way to convert these meshes for true 3D use in Bryce?
(Other than BUYING a wildly expensive converting program?)

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sat, 04 July 2009 at 2:09 PM

Ah, good news/bad news.

I just now tried Blender which normally imports .x files, no problem. But...it will not import these .x files from tree[d], for some reason.

BUT...

Just download this companys other program gile[s], and you can use that to open the b3d or x file made from tree[d] and export it as an .obj.

BUT...

It imports with the leaves completely in the wrong position. (looks really bad)

I'll keep experimenting, see if I can get it to work.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sat, 04 July 2009 at 2:12 PM

Well, that didn't take long, lol.

In tree[d], save your tree as a .b3d, NOT a .x

Then open the .b3d in ** gile[s]** and export as a .obj

Looks like you'll need to fix the textures (the leaves' transparency) but, IT WORKS.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sat, 04 July 2009 at 5:25 PM

file_434144.jpg

Works well.  ;oD

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


cmcc ( ) posted Sun, 05 July 2009 at 1:03 AM

ur right. awesome. i was wondering why when i was making tree(d) it wanted me to save it as a gile(s) plugin.

Computer Art by Charles McChesney


cmcc ( ) posted Sun, 05 July 2009 at 2:35 AM

i was playing with it some and if when u create your tree(d) program and create ur folder within your giles plugin folder. giles will let u load .trd files. tree(d)'s native format.

Computer Art by Charles McChesney


AgentSmith ( ) posted Sun, 05 July 2009 at 7:25 AM

thought I read something like that that in one of their forums. Thanks.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


FranOnTheEdge ( ) posted Sun, 05 July 2009 at 10:18 AM

file_434203.jpg

Cannot select the leaves - & it comes out all grey in Bryce.

Help?  Anyone know what to do about this?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


dadt ( ) posted Sun, 05 July 2009 at 10:43 AM

Just tried this program and it's not bad, but if you're using Bryce or Vue or Carrara why bother? They all have tree labs which are faster than this and produce better trees.


FranOnTheEdge ( ) posted Sun, 05 July 2009 at 10:47 AM

Why not?  The Bryce tree lab is terrible and the trees are metaballs not meshes.  If you could get this to work it would be quite nice to have.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


cmcc ( ) posted Sun, 05 July 2009 at 10:52 AM

u need to fiddle with the materials editor. u also need to select the correct mesh to edit leaves or trunk. the probhlem is mostly with the leaves and transparency. the materials should be there. they just need to be tweeked. agent smith did a better job with his example than i did with mine when i fooled with it. so u should probably check with him. i know it seemed like when i worked with .trd files the foliage on my trees seemed fuller.

Computer Art by Charles McChesney


dadt ( ) posted Sun, 05 July 2009 at 11:14 AM

Fran, the metaball trees in Bryce are the ones in the import object menu, not the ones created in the tree lab.  Tree[d] is just a standalone version of what Bryce has had for many years.


cmcc ( ) posted Sun, 05 July 2009 at 11:38 AM

to sepearate the leaves and mesh u may have to ungroup the two. there is a little arrow at the lower right hand of the app that lets u choose the meshes with which u want to work.

Computer Art by Charles McChesney


FranOnTheEdge ( ) posted Sun, 05 July 2009 at 12:47 PM

Can these trees - or any trees come to that - be imported into other 3D programs, like..... Cinema4D?

Um... cmcc - which app do you mean?  Giles or TreeD?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Sun, 05 July 2009 at 9:29 PM · edited Sun, 05 July 2009 at 9:32 PM

file_434230.jpg

I have yet to try importing in a different way. I've only done the prior mentioned way of; -In tree[d], save your tree as a .b3d -Then open the .b3d in [**gile[s]**](http://www.frecle.net/index.php?show=&section=giles%E2%8A%82=download) and export out as an .obj

Attached Image;
So, after I imported the .obj into Bryce, I press down Ctrl+Alt and make a Left Mouse Click in the area of the leaves and in the  contextual menu that pops up, I choose the leaves. (leaf_1)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 05 July 2009 at 9:29 PM

file_434229.jpg

I can then edit them in the Materials Lab. Which, what you need to do is to; -Place the **Transparency Bead** into the **A Channel** -Change the **Material Options** to **Blend Transparency. ** Then your leaves are good to go.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


cmcc ( ) posted Sun, 05 July 2009 at 10:34 PM
cmcc ( ) posted Mon, 06 July 2009 at 12:12 AM

Can these trees - or any trees come to that - be imported into other 3D programs, like..... Cinema4D?

Um... cmcc - which app do you mean?  Giles or TreeD?

after importing either tree(d) files or b3d files into giles i was exporting them as object files and then importing them into bryce.

i was able to render some trees using agentsmith's advice but never anything to my satisfaction. i really only found it was useful to create bryce 2d files which i think u need to do if u r going to use bryce as an effective tool that can compete with the detail that u get with vue,

Computer Art by Charles McChesney


cmcc ( ) posted Mon, 06 July 2009 at 1:29 AM

file_434237.jpg

thanx to agentsmith i guess i finally got it. i did mess a little with putting it in cinema4d amd it seemed to work but bryce wouldn't export it.

Computer Art by Charles McChesney


FranOnTheEdge ( ) posted Mon, 06 July 2009 at 6:24 AM

Ah, I just found out what the problem was - it doesn't work if you are importing into Bryce5.5

But the exact same trees work just fine in Bryce6.

In 5.5 you just get one material for the entire tree called usemtl_# - where "#" is a number relating to the number of imports you have tried.

But in Bryce6 you get helpful things like "wood_1" for the trunk and branches, and leaf_1 for the leaves.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Mon, 06 July 2009 at 1:07 PM

Doesn't work for 5.5? That's lame, lol.

You could try exporting out of giles in .3ds instead of .obj....but I've got a feeling the textures might be stripped out altogether and each leaf would be its own separate mesh. (bleh)

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


FranOnTheEdge ( ) posted Wed, 08 July 2009 at 6:19 AM

AS,

Yeah that was going to be my next try if B6 didn't work.

I thought B5.5 would be better to try first simply because of B6's busted Object import - where you get an all black obj.

I just tried importing .3ds and I don't think it'll work.

On export from Giles I got a "filenames are too long" error and this occurs whether you say "strip textures" or "collect textures" on export.

And in Bryce both attempts come up as "a file error occured.  i/o bad media"

And I can see no way to stop the model - either in TreeD or in Giles - from using textures.

It may even be that this particular .3ds file being a scene file and not just a model file - is therefore not importable to Bryce anyway, textures or not.  There are 2 different types of .3ds file aren't there?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Wed, 08 July 2009 at 7:29 AM

file_434362.jpg

I can get a copper beech effect in Cinema, but you have to change the leaf colour yourself - the cherry tree colours chosen in Tree-D do not save, although they appear to have saved when you open the same tree in Gile[s] - this is pretty much the same in Bryce.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Wed, 08 July 2009 at 7:32 AM · edited Wed, 08 July 2009 at 7:33 AM

file_434363.jpg

In Bryce6 I have the original leaf colour on the right and my attempt to return to the cherry tree colours chosen in Tree-D - on the left. 

Again it's looking closer to a copper beech than a cherry tree.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Wed, 08 July 2009 at 7:34 AM

file_434364.jpg

Yet this is what you get in Tree-D:

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


cmcc ( ) posted Wed, 08 July 2009 at 10:09 PM

fran ur results r pretty much the same as mine.

Computer Art by Charles McChesney


FranOnTheEdge ( ) posted Sat, 11 July 2009 at 3:15 PM

Yeah, it's probably just practice needed to get the Bryce version to look right.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.