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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: How to not have BVH move my character out of current position?


tebop ( ) posted Sun, 05 July 2009 at 8:38 AM · edited Fri, 29 November 2024 at 7:51 PM

file_434197.png

I grabbed a piece of BVH that contained a walk and i made a loop out of it. it's great however, like the Poser 30 frame animations , i want my character to stay in whateever place it is even if i apply  the loop wak.

That's not happening with my walk,   unfortunately. When i appply my walk, the character goes back in Z axis and then it goes up in the Y axis a few feet. 

Is there a way to tell poser that i want this animation to start at the character's current position? 

In the picture, you can see how I applied the walk to a character at  X 0 , Y 0 Z 0, and the character got moved and up. The cube is at 0 0 0 by the way

HOwever, the character now thinks his position is 0, 0, 0. In the body dials it says X 0, Y 0 , Z 0 even if the character is not at those coordinate


tebop ( ) posted Sun, 05 July 2009 at 8:45 AM

 I noticed the Hip 's dials say Z - 14 or something. Then i tried setting Z to 0, and torso did come forward but the hips got distorted. So what to do?

I also notice the feet were like at Z -15 so i tried changing that. it just messed up the animation even though the feet did come up to near 0, 0 , 0


tebop ( ) posted Sun, 05 July 2009 at 9:16 AM · edited Sun, 05 July 2009 at 9:16 AM

 Hey Nevermind. I GOT IT

thanks to lesbentley. The NoHipTrans PZ2 file you talkaed about in the other guy's post Helped me too!!!!

Now it's awesome!!

thanks


tebop ( ) posted Sun, 05 July 2009 at 9:46 AM

file_434202.png

 Here's a picture of my animated WalkingCrowdGroup. .Perfect!!


lesbentley ( ) posted Sun, 05 July 2009 at 10:58 AM

Attached Link: Changing Poses but keeping position of Poser Figure

Glad it helped you. For anyone else looking for the file it is in the thread linked above.


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