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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Poser 8 advertised!


pjz99 ( ) posted Tue, 21 July 2009 at 6:20 PM

Quote - Blur=3, Min Bias=.1 (inch)

The renderer is still being worked on. I suppose there are some bugs to shake out.

Thanks for the info, those settings are high enough that I wouldn't have expected this kind of artifacting.  Troubling :(

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marcus55 ( ) posted Tue, 21 July 2009 at 7:07 PM

thanks for the renders Bill, looking great so far...   ;o)

M


RAMWorks ( ) posted Tue, 21 July 2009 at 8:35 PM

Poser 8 web site is now live live.  UI looks very good!!  8 new figures??  Lord!! 

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Dead_Reckoning ( ) posted Tue, 21 July 2009 at 8:48 PM

Quote - Poser 8 web site is now live live.  UI looks very good!!  8 new figures??  Lord!! 

URL please Richard.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Jcleaver ( ) posted Tue, 21 July 2009 at 8:49 PM · edited Tue, 21 July 2009 at 8:56 PM

Attached Link: Poser 8 page

And Wardrobe Wizard is included.  Very interesting.  I wonder what modules come with it, and whether the WW is version 1 or 2.

And the link again.



JenX ( ) posted Tue, 21 July 2009 at 9:09 PM

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=45782

Yup, and RDNA has a preview page up now, too.  The new interface is...it's different to Poser.  I like the "docking" if that's even what it is...It does look similar to DS's interface, but, as I don't have it in my hot little hands, lol, I don't know if it works like it.

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Jcleaver ( ) posted Tue, 21 July 2009 at 9:22 PM

Sigh.  No mention of 64-bit.  I am guessing that if it isn't mentioned, then it isn't there.  I hope I am wrong.



DarkEdge ( ) posted Tue, 21 July 2009 at 9:26 PM

Yes, the docking system is very nice, everything goes exactly where you want it! 😄

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JenX ( ) posted Tue, 21 July 2009 at 9:29 PM

Quote - Sigh.  No mention of 64-bit.  I am guessing that if it isn't mentioned, then it isn't there.  I hope I am wrong.

This might be it, only with more words:

"Performance optimizations for posing and rendering improvements on multi‐processor systems"

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JenX ( ) posted Tue, 21 July 2009 at 9:44 PM

file_435065.jpg

I'm really liking the look of the sketch designer.  LOL, not that I want to even dream about giving Olivier or Semideu a run for their money, but this might make me more anxious to delve into the sketch designer ;)

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JenX ( ) posted Tue, 21 July 2009 at 9:46 PM

Content Advisory! This message contains nudity

file_435066.jpg

This is another screenshot that caught my eye....Not so much the included skeleton (still awesome), but the skin "shader".  that makes the surface transparent/transluscent is insanely impressive.  I can do this in DS, but I need a plugin (PW Ghost).   Never quite figured out how to do this in P7.

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JenX ( ) posted Tue, 21 July 2009 at 9:53 PM

file_435067.jpg

Here's the interface I was talking about above...I like the docking, I like the "tabs" (for lack of a better term) that are hideable.  That's a big thing for me.  The one thing I wonder is, are the tabs relocatable?  Like, if I wanted to move Parameters and Properties over with the Library (etc) tabs, can I?  I know I'll have to have a figure or object selected to even make the tabs useable, but, it looks as if they'll be there, regardless, until I hide them. Also, is the render "area" still removable?  Like, if I'm using another monitor, can I drag my pose/render window to the other monitor and work there?

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JenX ( ) posted Tue, 21 July 2009 at 10:27 PM

file_435069.jpg

Dependent Parameters look really awesome, too.  It's a detail often overlooked, but, seriously, how many characters look weird because their muscles aren't following their actions?  Like I said, it's a little detail, but it makes a big deal.

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Ghostofmacbeth ( ) posted Tue, 21 July 2009 at 10:29 PM

Not sure about the interface. Sorry BagginsBill ...



bagginsbill ( ) posted Tue, 21 July 2009 at 10:29 PM

Each panel can be floating or docked. Each can be visible or hidden. You can undock any panel and re-dock it in the same place or somewhere else. If a panel is floating, you can size it and drag it wherever you want, including onto a second monitor.

The preview/render area can be floating.


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bagginsbill ( ) posted Tue, 21 July 2009 at 10:30 PM

Quote - Not sure about the interface. Sorry BagginsBill ...

Hey no skin off my nose. I didn't do the docking interface. I didn't even design anything. All I did was build the thing you see on the right side - the Library/Search/Favorites panel.


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JenX ( ) posted Tue, 21 July 2009 at 10:31 PM

Quote - Each panel can be floating or docked. Each can be visible or hidden. You can undock any panel and re-dock it in the same place or somewhere else. If a panel is floating, you can size it and drag it wherever you want, including onto a second monitor.

The preview/render area can be floating.

Fully sold.  I was mostly sold, but this is the clincher.

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bagginsbill ( ) posted Tue, 21 July 2009 at 10:50 PM

file_435077.jpg

I just re-arranged my panels and took a screen shot, to show you an alternative setup.


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JenX ( ) posted Tue, 21 July 2009 at 10:56 PM

Very nice :)  Thanks, BB :)

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pjz99 ( ) posted Tue, 21 July 2009 at 11:54 PM

They seem to have bought Wardrobe Wizard off of PhilC and integrated it into Poser.  Good for Phil, and a rather nice feature for any folks who didn't already have that particular body of problems solved.

Seems like they have finally stopped treating ERC like a half-bug and fully integrated it and possibly even expanded on it.  That's good - better late than never.

The feature brag sheet talks a lot of smack about new rigging features.  If they still have not fixed the asymmetrical deformation problem, that will be EXTREME ****LY ***annoying, but it sounds as if the whole rigging guts has gotten some very intense labor, so I am optimistic.

Quote - Poser 8 has improved upon the existing joint Falloff Zone rigging system by adding any number of new zones to a joint, and adding a new capsule shape to the existing sphere, The new system also allows the rigger to either multiply or add the falloff zone values. This system will permit figure creators to rig problem areas such as hips and shoulders with more precision, yielding better bending figures.

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-Timberwolf- ( ) posted Tue, 21 July 2009 at 11:57 PM · edited Wed, 22 July 2009 at 12:05 AM

Good bye you stupid "Meta Creation UI" !!! I hated it so much.To me P8 will be a must buy.Indeed great news.


RorrKonn ( ) posted Wed, 22 July 2009 at 12:12 AM

sence there releasing info now can some one tell me if poser 8 can subdivide meshes ?
is there a 64 bit version ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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odf ( ) posted Wed, 22 July 2009 at 12:18 AM
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Quote - The feature brag sheet talks a lot of smack about new rigging features.  If they still have not fixed the asymmetrical deformation problem, that will be EXTREME ****LY ***annoying, but it sounds as if the whole rigging guts has gotten some very intense labor, so I am optimistic.

Yep, let's hope they actually went in and fixed some things, not just heaped new features on top of the existing mess.

Personally, I can't wait to get my grabby fingers on a copy of Poser 8.

-- I'm not mad at you, just Westphalian.


InfoCentral ( ) posted Wed, 22 July 2009 at 12:27 AM

Lets just hope the upgrade asking price isn't going to be extremely high.


bagginsbill ( ) posted Wed, 22 July 2009 at 12:30 AM · edited Wed, 22 July 2009 at 12:31 AM

Quote - sence there releasing info now can some one tell me if poser 8 can subdivide meshes ?
is there a 64 bit version ?

No, there is no subdivision. There is only the same polygon smoothing as always.

I'm pretty sure Poser 8 is not 64-bit in any way. Poser Pro is 64-bit in the renderer, I think.


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Keith ( ) posted Wed, 22 July 2009 at 12:35 AM

I assume Tone Mapping and Exposure were the features you were hinting at?



bagginsbill ( ) posted Wed, 22 July 2009 at 12:53 AM

Yep.


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Kerya ( ) posted Wed, 22 July 2009 at 1:12 AM

I saw a "Poser8 horse" and a "Poser8 dog" in your library! Possibility of pictures? Please?


bagginsbill ( ) posted Wed, 22 July 2009 at 1:45 AM

Quote - I saw a "Poser8 horse" and a "Poser8 dog" in your library! Possibility of pictures? Please?

I seem to be missing some texture files for the horse. I'm not sure I'm up to date on all the content. I've installed so many pre-release copies of things, that its all a jumble. There is even the possibility that these won't be included in the release.

I need to wipe my entire P8 runtime and install from scratch first.


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xen ( ) posted Wed, 22 July 2009 at 2:54 AM

file_435083.jpg

It seems the library categories are still the same. I had hoped to be able to save whole projects with thumbnails in there, like in Vue. Bummer.

The other features look pretty good so far. Three cheers for the new UI. Make that three hundred.


Lucifer_The_Dark ( ) posted Wed, 22 July 2009 at 3:18 AM

It looks different enough to satisfy while looking enough like the old interface to make the change over easier for us dinosaurs. ;)

Windows 7 64Bit
Poser Pro 2010 SR1


Haruchai ( ) posted Wed, 22 July 2009 at 3:30 AM · edited Wed, 22 July 2009 at 3:31 AM

Quote - It looks different enough to satisfy while looking enough like the old interface to make the change over easier for us dinosaurs. ;)

My thoughts exactly. Familar enough that I recognise it with the promise of customisation - excellent.

Pardon my ignorance but is the wxpython a major move? Just wondering if all my existing scripts will work.

Poser Pro 11, DAZ Studio 4.9


ice-boy ( ) posted Wed, 22 July 2009 at 4:10 AM

Quote - Previous Poser characters always seemed rather limited in variability and I always found it near impossible to get decent facial expressions.

This character seems better equipped with morphs. I haven't tried them all yet, nor do I have the complete set. I'm working with a beta, remember.

Here is a fat, old Diego. He's really angry about something.

its nice that they can make better expressions and that they have better body morphs. but this doesnt look 30% unrealistic but this looks to me like a 100% unrealistic human .which is ok i guess since it comes with poser right?

but couldnt it be a little more realistic? just a little? not everyone is rendering out hobbit's or gollum's.

:)


MungoPark ( ) posted Wed, 22 July 2009 at 4:11 AM

Question to bagginsbill: (just from curiosity)

 Will TKinter still work or is it necessary to port existing Python scripts with TKinter to wxPython ?


ice-boy ( ) posted Wed, 22 July 2009 at 4:14 AM

Quote - That kind of shadow artifacting in Poser is unfamiliar to me and I'm a bit concerned about it since I've been using the kind of lighting setup you describe for some time (to fake area shadows).  How do you have shadow settings for the lights set, is min shadow bias left at default or something?  I'm not that concerned about the grainyness of the shadows, that can be fixed one way or another, but that striped artifacting bothers me a lot.

this kind of shadows happen when you have shading rate at 5 or higher.
but since BB's human didnt look like shading rate was high it makes o sense for shadows to look like that.

if yo uwant to buy poser 8 i would be afraid.


ice-boy ( ) posted Wed, 22 July 2009 at 4:15 AM

Quote - > Quote - That kind of shadow artifacting in Poser is unfamiliar to me and I'm a bit concerned about it since I've been using the kind of lighting setup you describe for some time (to fake area shadows).  How do you have shadow settings for the lights set, is min shadow bias left at default or something?  I'm not that concerned about the grainyness of the shadows, that can be fixed one way or another, but that striped artifacting bothers me a lot.

Blur=3, Min Bias=.1 (inch)

The renderer is still being worked on. I suppose there are some bugs to shake out.

then they should add ''shadow samples''  for christ sake.

jesus god every software with raytracing shadows has this.


Lucifer_The_Dark ( ) posted Wed, 22 July 2009 at 4:17 AM

Does the inclusion of wxpython mean we (the script writers not me personally) can create proper interfaces that are dockable within Poser? or am I getting the wrong end of the stick?

Windows 7 64Bit
Poser Pro 2010 SR1


RorrKonn ( ) posted Wed, 22 July 2009 at 4:28 AM · edited Wed, 22 July 2009 at 4:29 AM

Quote - > Quote - sence there releasing info now can some one tell me if poser 8 can subdivide meshes ?

is there a 64 bit version ?

No, there is no subdivision. There is only the same polygon smoothing as always.

I'm pretty sure Poser 8 is not 64-bit in any way. Poser Pro is 64-bit in the renderer, I think.

I don't know why but it takes Poser, D/S a lot longer to start then C4,Z.

I do not have poser pro.could you subdivide a poser pro charter in C4D and every thing work correctly ,anamtion poses and all ?

V4 is a master peace but I have a hard time dealing with a 60,000 polycount mesh.

Poser8 looks cool

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ice-boy ( ) posted Wed, 22 July 2009 at 4:46 AM

Normal Mapping
Poser Pro’s Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more light-weight computation of rendered results.

it doesnt work in poser pro how it should. so bravo for writting this. bravooooooooo


stewer ( ) posted Wed, 22 July 2009 at 4:50 AM

Quote - Does the inclusion of wxpython mean we (the script writers not me personally) can create proper interfaces that are dockable within Poser?

 
That's exactly what it is. If you look at Bagginsbill's screenshot, note the little analog clock: That's a 3rd party Python script. Not the most complex example, obviously, but yes, you can create interfaces that are dockable.

Tkinter and the Poser specific dialog library remain in place for compatibility with legacy scripts.


pjz99 ( ) posted Wed, 22 July 2009 at 5:05 AM · edited Wed, 22 July 2009 at 5:08 AM

Quote - I do not have poser pro.could you subdivide a poser pro charter in C4D and every thing work correctly ,anamtion poses and all ?

If I understand you correctly: Yes, just put them inside a HyperNURBS generator.  Be sure to change the # of render subdivision levels to 1 and # of PREVIEW subdivisions to ZERO only unless you find that is unsatisfactory (default is 2x, probably overkill, about 1m polys, most of it in the head and eyes).  No subdivisions should be allowed for a Poser character for the Preview window, they're already extremely heavy for OpenGL anyway.

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pjz99 ( ) posted Wed, 22 July 2009 at 5:17 AM

I'm interested to see how DAZ responds to the extensions of Poser's rigging features when version 8 is released.  Obviously a whole lot of people won't upgrade (there are still people out there using Poser 4 after all) but I think they'll be releasing Poser 8 enhanced versions of their figures as soon as they can, if they're smart.

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maclean ( ) posted Wed, 22 July 2009 at 6:08 AM · edited Wed, 22 July 2009 at 6:10 AM

The new UI looks much better (to me), but I'd like to know if the main 'room' tabs can be removed - Hair, Face, etc. I'm also hoping we can add new 'rooms' and rename existing ones, same as in DS. The other thing I'm wondering is whether the Library can be docked elsewhere or if it's still nailed to the right-hand side of the UI.

Oh yes, and is there an option NOT to have the file information on library thumbnails?

Can anyone with P8 comment, please?

mac


RorrKonn ( ) posted Wed, 22 July 2009 at 6:26 AM

Quote - > Quote - I do not have poser pro.could you subdivide a poser pro charter in C4D and every thing work correctly ,anamtion poses and all ?

If I understand you correctly: Yes, just put them inside a HyperNURBS generator.  Be sure to change the # of render subdivision levels to 1 and # of PREVIEW subdivisions to ZERO only unless you find that is unsatisfactory (default is 2x, probably overkill, about 1m polys, most of it in the head and eyes).  No subdivisions should be allowed for a Poser character for the Preview window, they're already extremely heavy for OpenGL anyway.

my meshes half to be hypernurb, polycount 3000 to 5000.
If I permently subdivide them the polycount is to high for me to deal with.
V4 is a master peace and it would be kool to make stuff for her but I have a real hard time trying to make morphs for a 60,000 poly count mesh.
So I am not going to make my meshes 60,000 polycount.
I can make my polycount 3000 to 5000 meshes for D/S
& Poser Pro thay can HyperNURB them in there main app :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Lucifer_The_Dark ( ) posted Wed, 22 July 2009 at 6:49 AM

Quote - That's exactly what it is. If you look at Bagginsbill's screenshot, note the little analog clock: That's a 3rd party Python script. Not the most complex example, obviously, but yes, you can create interfaces that are dockable.

Tkinter and the Poser specific dialog library remain in place for compatibility with legacy scripts.

Excellent!!!! :D I was already buying it but that just made it all the more enticing, that & Wardrobe Wizard & the Lighting &, &, &,..... remember how we were all excited when Poser 5 was announced? Well I'm like that again right now!!! hehehehehe

Windows 7 64Bit
Poser Pro 2010 SR1


odf ( ) posted Wed, 22 July 2009 at 6:59 AM
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Quote - V4 is a master peace and it would be kool to make stuff for her but I have a real hard time trying to make morphs for a 60,000 poly count mesh.

She's in fact a 15000 poly mesh once subdivided, but I'm not sure if one can get the original mesh legally. Then again, if you happened to own her and also had access to a program that could do reverse Catmull-Clark... :lol:

-- I'm not mad at you, just Westphalian.


RorrKonn ( ) posted Wed, 22 July 2009 at 7:13 AM

Quote - > Quote - V4 is a master peace and it would be kool to make stuff for her but I have a real hard time trying to make morphs for a 60,000 poly count mesh.

She's in fact a 15000 poly mesh once subdivided, but I'm not sure if one can get the original mesh legally. Then again, if you happened to own her and also had access to a program that could do reverse Catmull-Clark... :lol:

 

1 threw 4 V4's came with D/S
1 is a real low polycount
2 a bit higher polycount 3,4 higher n higher.

15,000 is still 3*'s 5000.
Can not make morphs on the 15,000 for the 60,000.sniff sniff.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Kerya ( ) posted Wed, 22 July 2009 at 7:15 AM · edited Wed, 22 July 2009 at 7:16 AM

Quote - ...
but couldnt it be a little more realistic? just a little? not everyone is rendering out hobbit's or gollum's.  ...

I think the Poser figures are gaining much with the right textures. waits for Cyllan's textures for the P8 people

Quote - ... The other thing I'm wondering is whether the Library can be docked elsewhere or if it's still nailed to the right-hand side of the UI. ...

Undocking and resizing the content library is a feature since P6.
In the upper right corner of the content library is a button, if clicked the library window is undocked and you can resize it by pulling the lower right corner.
 

 


odf ( ) posted Wed, 22 July 2009 at 7:37 AM
Online Now!

Quote - 15,000 is still 3*'s 5000.

Yes, but how much of that is teeth, lashes, fingernails etc?

Quote - Can not make morphs on the 15,000 for the 60,000.sniff sniff.

If the 60000 mesh is in fact just a subdivision of the 15000, then all you need is the right software to transfer your morphs up or down.

Sorry everyone for going on a tangent! At any rate, I enthusiastically agree that having Poser support Catmull-Clark subdivision like D|S and most modelers would be very useful.

-- I'm not mad at you, just Westphalian.


RHaseltine ( ) posted Wed, 22 July 2009 at 8:27 AM

The low-polygon V4s that come with DS are LoD meshes - lightened versions of the full mesh. They are not the SubD cage from which the released figure was made. A LoD mesh must have the vertices that it shares with the full res mesh in the same place, while a SubD cage's vertices will generally lay outside the final mesh (you can see this dramatically in DS or a modelling tool by sub-dividing a six favet cube).


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