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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: P8 features announced...


smallspace ( ) posted Wed, 22 July 2009 at 10:48 PM

Possibly now I can avoid having to export to Vue for my "indoor" renders. That alone will save me a lot of time.

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LostinSpaceman ( ) posted Wed, 22 July 2009 at 11:09 PM · edited Wed, 22 July 2009 at 11:13 PM

Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.

I think that's all we were asking. Certainly glad to hear it and it's a definate plus that it's integrated with the new wxPython! Yay! Thanks Phil! Hope you get a nice big fat check!

EDITED cuz I see some people did ask some other stuff after the post I'm responding to.


R_Hatch ( ) posted Thu, 23 July 2009 at 1:11 AM

I think I'll be a very happy boy once my copy of Poser 8 arrives at my door. Now it's just a matter of when and how much. The dependent parameters, GI, cross body part morph tool, and multiple MATspheres sold me on it. That's basically everything I wanted in Poser 8. The only letdown is the new figures don't really look very exciting, but who knows what's included the 1.5 GB of new content :)

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ice-boy ( ) posted Thu, 23 July 2009 at 3:48 AM

Quote - . But wanting SSS is a figure-centric desire, whereas GI applies to everything. Given I can only have one, I take GI.

i respect that. but poser is used more for rendering humans. and i think that with SSS  the humans would look better then just with GI.
because belive me on CGsociety when you see renders of humans or monsters with skin(SSS) a lot of them dont use GI.
but really i am not complaining. like you said SM gave people what they wanted. and if this is what they wanted i am happy that they got it. i  hope they will enjoy GI.


R_Hatch ( ) posted Thu, 23 July 2009 at 4:13 AM · edited Thu, 23 July 2009 at 4:13 AM

I'm with you. I would have loved to see SSS in Poser 8, but think about it this way: we already have a few techniques for faking SSS reasonably well, yet faking GI is still very tedious and nowhere near as good as real GI. So I'll take GI over SSS in Poser hands down.


nyguy ( ) posted Thu, 23 July 2009 at 9:56 AM

Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.

Can you say this much, if I may ask, the WW that comes with P8 is the the same as WW2 or is it an updated version for P8?
Another Question Phil if you don't mind, if it is an update will current WW2 user get this update if they don't purchase P8?

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wolf359 ( ) posted Thu, 23 July 2009 at 10:09 AM

Yes true GI is a good addition.
Although I have no personal  need for any version of poser
beyond version 6
I still think this may be the best update to the program
in years for those who still use poser as their primary program.

Cheers

Cheers



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MistyLaraCarrara ( ) posted Thu, 23 July 2009 at 10:22 AM

I'd like to see demo renders without the helmet.  Booboos could be hiding under it.   :blink:

I'd like to see a dynamic hair render.  Did they fix the calculation clumpies?

Does dynamic clothes save to the library with the simulation settings intact?

I've sent an email to SM to ask about a possible trial version.



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JenX ( ) posted Thu, 23 July 2009 at 10:34 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=25

bagginsbill has a full render using V4 (GND4)  on this page in the attached thread (it's a little way down).  I'm not sure I understand what you mean by "booboos", though.

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bagginsbill ( ) posted Thu, 23 July 2009 at 10:58 AM

I think she means booboos on Alyson - I didn't show you her face.

You want to see her face? If you'll forgive me for bald renders (I don't have time to wait for hair) I can do her 4 faces at 1.0. Keep in mind, though that she has a frigging crapload of excellent morphs, so I have no hope of showing you all the possible faces.


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JenX ( ) posted Thu, 23 July 2009 at 11:08 AM

ah, gotcha ;)

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Darboshanski ( ) posted Thu, 23 July 2009 at 11:17 AM

Quote - I think she means booboos on Alyson - I didn't show you her face.

You want to see her face? If you'll forgive me for bald renders (I don't have time to wait for hair) I can do her 4 faces at 1.0. Keep in mind, though that she has a frigging crapload of excellent morphs, so I have no hope of showing you all the possible faces.

Bald chicks are hot! I mean look at Persis Khambatta the bald Lt. llia from "Star Trek: The motion picture" back in 79...hehehehehe.

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Lucifer_The_Dark ( ) posted Thu, 23 July 2009 at 11:26 AM

booboo = error/mistake. ;)

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bagginsbill ( ) posted Thu, 23 July 2009 at 11:56 AM

file_435136.jpg

OK here are the Alyson character portraits. Sorry, no time for hair, GI, messing with lights, or shader tweaking. I have a very simple light setup here.

In each case, I simply loaded the "basic" textures and applied VSS. I would normally do some tweaking to adjust colors and bumps and so on, especially for the various different colors of eyewhites. I did not take advantage of bump maps, specular maps, etc. - just using the basic color maps and procedural bump that comes with VSS. So please, if you see a little bit of imperfection, don't blame the product! It's me being lazy. Each of these renders took only seconds to set up, and render time was about 25 seconds.

After the product is released, I'll give away some tuned VSS shaders for each figure and some lighting. That way, everybody will have a head start on getting nice renders, with fast render times.

This is Alyson.


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bagginsbill ( ) posted Thu, 23 July 2009 at 11:56 AM

file_435137.jpg

This is Maria.


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bagginsbill ( ) posted Thu, 23 July 2009 at 11:56 AM

file_435138.jpg

This is Alisha.


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bagginsbill ( ) posted Thu, 23 July 2009 at 11:56 AM

file_435139.jpg

This is Izumi.


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Penguinisto ( ) posted Thu, 23 July 2009 at 12:11 PM

Finally! They're doing something about the UI!

Looks a whole lot like an early D|S though (right down to the color scheme... WTF?).

Anyrate, will it behave the same way? Will it actually have a decent performance (without relying on Moore's Law, that is?)


bagginsbill ( ) posted Thu, 23 July 2009 at 1:22 PM · edited Thu, 23 July 2009 at 1:22 PM

file_435145.jpg

Quick (DM shadow only,and no GI) render to show you Alyson (as Maria) with hair. (Click for full size)

I think the hair included in Poser 8 is much better than any included hair from previous releases.


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ice-boy ( ) posted Thu, 23 July 2009 at 1:59 PM

Quote - I'd like to see demo renders without the helmet.  Booboos could be hiding under it.   :blink:

I'd like to see a dynamic hair render.  Did they fix the calculation clumpies?

Does dynamic clothes save to the library with the simulation settings intact?

I've sent an email to SM to ask about a possible trial version.

it would be great if we could save the dynmic clothes. bu i thinks thats impossible to ask from them.


ice-boy ( ) posted Thu, 23 July 2009 at 2:06 PM

Quote - Quick (DM shadow only,and no GI) render to show you Alyson (as Maria) with hair. (Click for full size)

I think the hair included in Poser 8 is much better than any included hair from previous releases.

i agree. i think this is oen of the best trans-mapped hair that i saw from poser.
is there also any new hair for men? 


ice-boy ( ) posted Thu, 23 July 2009 at 2:11 PM

Quote -

now imagine if we could setup seperate shadows for seperate objects. we would use raytraced shadows for the body and DM shadows for hair. as we cansee we dont see bad shadows from hair. so they are good enough for hair. for the face we could use RT shadows.

if this is nto hard to do it should be in poser 9. it would look more realisc and  woube faster.


ice-boy ( ) posted Thu, 23 July 2009 at 2:16 PM

are there any better options to render out in passes? 


TZORG ( ) posted Thu, 23 July 2009 at 2:52 PM

Maria is the winner I think.

It's not the tool used, it's the tool using it


DCArt ( ) posted Thu, 23 July 2009 at 2:53 PM

Yeah I like Maria, but I think Alisha has some serious potential too.



bagginsbill ( ) posted Thu, 23 July 2009 at 3:08 PM

file_435156.jpg

Maria is my favorite, too.

There's lots of hair and so many different color maps for them. I haven't really sorted it all out yet, but it seems the various hairs share UV mapping, so a texture for one works for many. So for people wanting to make add-on hair textures, this is a very good set.

My pre-release content has some mis-named textures here and there - I'm not really one of the content testers so I don't have all the updates.

Here's one for Ryan.


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ice-boy ( ) posted Thu, 23 July 2009 at 3:15 PM

the hair is not bad. i like it


MikeJ ( ) posted Thu, 23 July 2009 at 4:16 PM · edited Thu, 23 July 2009 at 4:17 PM

Quote -

Actually, it is a big leap in realism, at the push of a button. Did you not notice all the demo renders I did using only one light? Without tone mapping and GI, that one light scenario doesn't look real at all. Now it looks like a Vue render.

Demo renders? I saw one there that I noticed had your name on it. I think it was the one at the top of the circulation. I saw at least one GI render labeled as such, but I don't remember seeing your name on it. Not to say it's not there, but rather I wasn't paying real close attention. ;-)

Why, do you have more somewhere?

But I have to say, GI isn't an important thing to me in Poser. Sure, if it's fast like Mental Ray or Lightwave, but I'm somehow doubting that. Unless you say it is, though, in which case I'd believe you.
So.... how fast is Poser's new GI?

I was hoping for things more like area lights and an overall faster and better render engine. Because I don't use Poser as a final solution, but rather for pre-viz. This means that if Poser's lights overall get better and the render gets faster (and they do away with annoying crap like it taking forever to load textures), then I can get better results, quicker.

While the Poser 8 features seem fine and even something liek the next logical step in its evolution, it has very little to offer for what I do.
I imagine though I'll still buy it, just as I've done with every new release...
Earns me the right to bitch about it. ;-)

EDIT-
I have to say, those figures all look pretty much about the same.



PapaBlueMarlin ( ) posted Thu, 23 July 2009 at 4:23 PM

 Is there any dynamic hair?

Are there any morphs for in/out for the ears?



bagginsbill ( ) posted Thu, 23 July 2009 at 5:54 PM

Quote - Why, do you have more somewhere?

There are quite a few in this thread, starting on page 17.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=17

Many of the images I first posted in that thread are now on the SM web site. There are other images on the web site that do not say Bagginsbill - they say my real name.

 


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bagginsbill ( ) posted Thu, 23 July 2009 at 6:06 PM

file_435164.jpg

> Quote -  Is there any dynamic hair? > > Are there any morphs for in/out for the ears?

I haven't seen any dynamic hair, but I don't have all the content, nor have I looked at all I have. There is a TON of content.

There are many ear morphs - in/out demoed above.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeJ ( ) posted Thu, 23 July 2009 at 6:08 PM · edited Thu, 23 July 2009 at 6:08 PM

Ah OK thanks.
I never even saw that thread here before. That at least explains what I thought was a relatively small turnout in this thread. Lots of pages there...



bagginsbill ( ) posted Thu, 23 July 2009 at 6:13 PM

Quote - Ah OK thanks.
I never even saw that thread here before. That at least explains what I thought was a relatively small turnout in this thread. Lots of pages there...

Mike,

I figured you missed it, and would be interested.

One thing I've learned about this forum - certain threads become highly active. If you have your forum listing set to sort by post date, then long-running, interesting threads drop off and you lose track of them.

I prefer to keep the forum sorted by last reply. Then I see where talk is happening big time, since the highly active threads keep popping back to the top.

Alternatively, you might want to subscribe to interesting threads even if you don't post. Just hit the subscribe button. For a long time, I did not post in that thread, but I was watching it every day.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeJ ( ) posted Thu, 23 July 2009 at 6:17 PM · edited Thu, 23 July 2009 at 6:18 PM

Alright, I appreciate the advice. I'll give it a try. Seems to me I did that once for another forum here and ever since, only recent posts show up and I have to manually change it to "all", every time.

I missed that thread because I was doing other things. You can tell when I'm using Poser more when I'm posting here more. When I'm not using Poser, I generally don't even log on here, sometimes for weeks.



Believable3D ( ) posted Thu, 23 July 2009 at 6:55 PM

Those characters look really good. Well, frankly, except for Izumi. I'm not impressed by that default (I assume it's default). Perhaps dialing will help... and it's always interesting to see how well new figures sculpt in e.g. Argile.

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wolf359 ( ) posted Thu, 23 July 2009 at 8:40 PM

Quote -

I was hoping for things more like area lights and an overall faster and better render engine. Because I don't use Poser as a final solution, but rather for pre-viz. This means that if Poser's lights overall get better and the render gets faster (and they do away with annoying crap like it taking forever to load textures), then I can get better results, quicker.

The same here which is why every version of poser after P6 including its  Default content, is Moot to me as I use Cinema4D R11 Studioand access my runtime directly from within Cinema4D Via IPP. But overall this looks like a good release for those who only have poser as their render engine.

Cheers



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Cybomanx ( ) posted Thu, 23 July 2009 at 9:58 PM

I don't like the faces on the poser 8 Figures, the proportions are off and the eyes look unnatural, am I the only one who sees it?


EClark1894 ( ) posted Thu, 23 July 2009 at 10:30 PM

Quote - I don't like the faces on the poser 8 Figures, the proportions are off and the eyes look unnatural, am I the only one who sees it?

So morph them. What difference does it make? A lot of people don't like V4's default face and she's the most popular model around.




dphoadley ( ) posted Thu, 23 July 2009 at 11:08 PM

My big question: Are the figures anatomically correct????
Huh? Huh? ;=D
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


operaguy ( ) posted Thu, 23 July 2009 at 11:21 PM

no softbody collision/physics. did not expect it.

Anyone have a scheme to fake this in Poser for animation?


bagginsbill ( ) posted Thu, 23 July 2009 at 11:26 PM

Quote - My big question: Are the figures anatomically correct????
Huh? Huh? ;=D
DPH

Ryan has quite a "package" should you need it. I didn't peek at Alyson's naughty bits.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


dphoadley ( ) posted Thu, 23 July 2009 at 11:37 PM

Next question: Since my main figures of choice are my remapped Posette and Dork, are there any features here that'll help in posing them and/or fitting their default clothes better?
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


SAMS3D ( ) posted Fri, 24 July 2009 at 3:48 AM

 ...so when do you think this will be out?  Sharen


Lucifer_The_Dark ( ) posted Fri, 24 July 2009 at 4:09 AM · edited Fri, 24 July 2009 at 4:10 AM

Going from past releases I'd say no earlier than September, but SM are new so they might go off early.

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bagginsbill ( ) posted Fri, 24 July 2009 at 6:56 AM

@dph: I don't know.
@Sharen: I don't know and would not be allowed to say if I did.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


PhilC ( ) posted Fri, 24 July 2009 at 7:11 AM

Following an email I have received from SM I am happy to be able to let you know that your existing WW2 support files will work in WW P8. You will also be able to transfer your DAT and MOR files over if required. Support for new P8 Ryan and Alyson figures is included in the Poser 8 installer.

Existing WW2 users will not require any update, the version in Poser 8 is essentially the same just configured to work in Poser 8 and wxPython.


nyguy ( ) posted Fri, 24 July 2009 at 7:43 AM

Quote - Following an email I have received from SM I am happy to be able to let you know that your existing WW2 support files will work in WW P8. You will also be able to transfer your DAT and MOR files over if required. Support for new P8 Ryan and Alyson figures is included in the Poser 8 installer.

Existing WW2 users will not require any update, the version in Poser 8 is essentially the same just configured to work in Poser 8 and wxPython.

What about going from P8 to the Stand Alone?

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PhilC ( ) posted Fri, 24 July 2009 at 8:21 AM

Same deal.


A_Sunbeam ( ) posted Fri, 24 July 2009 at 12:51 PM

Plenty of details now - but no word about system requirements - or price ...


aella ( ) posted Fri, 24 July 2009 at 2:22 PM

I did not make the upgrade to poser 7 from p6 but p8 is looking mighty tempting. The changes to the library that should save me so much


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