Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Exporting as application-portable OBJ does not produce Poser proprietary format material files (mt5 or mc6). Only saving materials to your Poser library via the "+" button does that.
All you get with OBJ is a corresponding .MTL file that contains exteremely basic material instructions. Nothing with nodes or Poser specific capabilities will be exported.
Even if you did save the material as a Poser material, it would not work in Maya. There is no universal material representation, as every application has a unique way of defining material properties.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I don't think procedural mats will export with the figure (only maybe the base colors). Is that what you mean?
If it's got texture maps, they should be included in the .mtl file with the .obj. Just not the procedurals.
Laurie
I just looked at my last post and I'm sort of incorrect on one thing: if the model your exporting to .obj contains texture maps, the MAPS won't be included in the .mtl file, but the references to the texture maps.
I don't have Maya and nor have I ever used it. I can't help thinking though that since Poser's procedurals are proprietary, there would be no Maya equivalent of them and no way to get them to work in Maya other than fiddling in Maya to approximate what they look like in Poser.
Laurie
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in poser there r 8 categories displayed by default....figures. pose,expression,hair, props, lights,camera & hands...
how can i add the folder materials to this?