Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Poser 1-4 legacy is from very-very low to low mid. Poser 5 in mid. Poser 6-7 is high. V4/M4 is VERY high!
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - > Quote - Poser 1-4 legacy is from very-very low to low mid. Poser 5 in mid. Poser 6-7 is high. V4/M4 is VERY high!
DPH
The P7 figures have more polys than V4/M4
Having remapped V4, vertice by vertice, I find that hard to believe! -But if you say so, I defer to your wisdom!
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
If my PC can render it in a fair amount of time, it's low enough. If not it's high.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
The question of what represents a decent render time might make an interesting thread, in itself!
Is there any thread or other resource which lists how many verts/polys each of the standard Poser figures has? I thought there might have been one, a year or two back....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Because I need to populate a drive-in cafe' for an animation I'm working on, I loaded several dolls into UV Mapper Pro and noted the statistics. Quoting from my post in the FaerieWylde:
[begin quote]
bog wrote: "6.6k isn't that big, unless you're having 200 of them in the great dining hall."
seachnasaigh: I had in mind one -maybe two- on the cottage balcony, or on the gazebo, with just a wisp or two of ivy added. And let's see (looking in UV Mapper Pro), Aiko 3 is 74,510 polys bare, and 107,540 polys dressed with hair. OK, thanks, bog. So the recliner stays, with a caveat in the readme to use a lower poly design for bulk/background use.
Speaking of render burden, bog, do you have any suggestions for what figure I should use for populating Tink's Cafe in the redux of the carhop animation? My first thought was Poser's "biz man", or the P4 Lo man, but how would they compare with M3 lo-res dressed with second-skin "clothing"?
Oh, I jumped ahead a few chapters and took a first peek at modo's shader tree, though now I'll go back to learning the modeling tools.
I often make highly interconnected nodes in Poser; I wonder if that is feasible in modo, since its shader hierarchy appears linear. Can I use node A and node B to control node C, for example?
~~~ update to add poly count info for dolls ~~~
P2 Biz man Lo..............2,799 polygons
P2 Casual man Lo........3,235
P2 default guy.............3,682
P4 Biz man Lo..............2,412
P4 Casual man L..........2,266
P5 Don.......................23,465
P6 James Casual.......40,775
P7 Simon G2 Casual..84,140
DAZ Biz man................7,501
M3 Lo........................24,406
M3, A3.......................74,510
V4.............................66,024
I suspect that V4 carries a greater memory burden in morph data than A3, and V4 certainly has more complex material settings. Dolls with many mat zones will cost more RAM than similar dolls with few mat zones. But still, this list might be useful if anyone needs to populate a scene at minimal memory cost.
*[/end quote]
* (The opening sentences reference a 6,600-poly elvish leafy recliner chair I made as a freebie, not a doll.)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Having made render tests to check these dolls for suitability, I found that the P2 Lo-poly dolls were pretty good, probably the best quality-for-burden compromise I have seen. They have a good shape, low polygon count, and only a few material zones.
The P4 Lo-poly dolls are the lowest in polygon count, but they are utterly horrid, and unusable.
The standard P4 dolls are quite good.
DPHoadley, have you tried to make a decent-looking remap of the P4 Lo-poly dolls? I would be curious to see the result, though I suspect a good P4 Lo-poly isn't feasible; they just aren't in the same class as the standard P4 dolls.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
No, but I have remapped the P2 Lo Biz Man for an upcoming project of my own, where I'm going to need several lo-poly figures to fill backghround. Here you see the results, with an M3 skin texture applied.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
You have P2 Lo-poly Bizman looking plenty good, DP!
Oh, here are poly counts for some of the standard, higher-poly dolls from Poser:
P2 Bizman - - - - 9,993 polys
P2 Casual man 11,034
P4 Bizman - - - - 17,138
P4 Casual man 16,219
P4 nude woman 16,380 (Posette)
P4 bizwoman 17,002
P4 casual woman 15,405
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
In the mid-to-high range, it all depends on what polys are used and how they're put together. I've seen (and built) 100k+ poly figures that work admirably on crap hardware in spite of itself. Poser and D|S are very quad-friendly, and can tolerate tris fairly well. What you don't want are a lot of nGons (polygons that have more than four half-edges/four points). nGons can swallow your CPU whole if you have them with too many sides and have too many of them on the mesh.
(Hint: If you make mesh, you should always - ALWAYS go over your result with a microscope and make sure you don't have any, or at least have a very good reason for having one. I remember one a long time ago that probably stumbled in a nurbs -> mesh conversion script, and it would up with an nGon that had 224 sides, but was positively microscopic in size. I found it when the render engine kept vapor-locking over that particular part of the mesh).
It is a number set that also changes over time. In gaming, Quake 2 pushed the limits with a 1200-poly mesh, but Q3 pushed the limits with a 3500-poly figure (IIRC... could have the numbers wrong)... it was all about what the engine could handle. Same in CG - back in the late-1990s, Dork and Posette, with 10-12k polys each, were considered pretty mid-range. Vicky was considered a CPU-slayer at 40k polys each (IIRC), if you had three or more of them in the same scene. Nowadays, that ain't jack for any Intel Core processor and a decent vidcard (w/ OpenGL scene rendering) - you can happily park 8-10 of 'em into a D|S scene (dunno about P7) before you see anything bog down.
Just my $0.02
IMHO for my system
15K-45K Low to Medium
45K-75K Medium to Medium-High
75K-120K High... i.e. Must be rendered nude and composited with clothes/hair/setting from a separate render.
Low textures are 512x512 to 1024x1024
Medium textures are 1024x1024 to 2048x2048
High textures are 4000x4000 (don't use them since my renders are usually 1024 or under)
David... that figure ROCKS!!! P2 Bizman?! May I have a copy?!!!
I once re-mapped P2 Nude Woman to the Posette map and added a bunch of morphs. I like rigging. I once saw a Japanese morph for P2 Bizwoman that made her hot hot.
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Even without remapping, we've now got powerful texturing tools in Poser that can do real justice to these figures. My remapping was just so that people who love these older figures could tap into a vast new resource of skin textures that had been previously available only to V3/M3.
You've done very good work with the clothes. You don't have to remap the head and hands, if you can hybridize with my remapped Posette.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - > Quote - Even without remapping, we've now got powerful texturing tools in Poser that can do real justice to these figures.
We do? What tools are you thinking of? May be I've missed something.
It's called the 'Materials Room' and it can do a hell of a lot of things that the old P4 Materials Menu couldn't even dream about.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
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Just a curious question :)
How low is low polygon, how high is high and what constitues mid?
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D