Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
PoserFusion is a descendent of Reiss Body Studio. Textures will need to be copied from the Runtime and moved into your Maya project if you want to avoid headaches.
There will be 36 copies of textures files but you only need five - head and body maps, head and body bumps and trans (plus specular for V4 characters and higher). Though you'll need to manually reassign the maps you've deleted (you could create a MEL script) things will run ALOT smoother.
There will be no rigging. You animate in Poser and import into Maya. Any changes are made in Poser and re-imported which - to me - defeats the purpose of using Maya. With a more recent version of Maya you could import a Collada file which will retain Poser's rigging (so I'm told). But that makes almost no sense because you lose out on all the super cool features of creating your own custom rig.
So then you must ask yourself "why use Maya?"
Hmm, this is good info. Thanks.
Yeah, bringing Poser's pre-rigged figures into Maya actually would be a huge plus, as I'm not currently trying to master rigging myself, but generally am trying to work through scenes that are a bit intense for Poser's (apparent) memory capacity and awkward interface...
The texturing thing is also a set back, and it sounds like there would be about the same amount of selecting and reassigning so I'm not sure I (who am not any kind of MEL scripter) would get any benefit there.
Thanks again, replicand. I appreciate you sharing the knowledge.
h5
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Has anyone exported rigged/textured figures from Poser Pro to Maya?
Two main questions:
Is Maya 7 supported, or is it too old to benefit?
And does the function work? Textures make it through? Is the rigging in place and usable?
thanks,
h5