Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 10 2:42 pm)
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I've had this problem in RDS. Here's what I did. I rotated the object manually, and yes you can only rotate it 180 degrees AT A TIME. So, I had an object I wanted to rotate four times; I started it at yaw=0. Then moved to 1 second, rotated it 179 deg. Then moved to 2 seconds, rotated it 179 deg, again (using local coordinates, not global). I applied the bezier tweener because I was increasing the speed (or actually, reducing the time between 179 degree rotation keyframes). Kind of a sucky work around, but it did the job for me. Hope this helps!
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I want to rotate an object around its axis more than 360 degrees (4-5 revolutions per second) with applied motion tweener. The aim: in the beginning it rotates slowly, then faster, and then slowly again (see the tweener pic). Problems: 1. I can't tell Carrara to rotate my object several times around its axis. It says that the rotating value must be between -180 and +180 degr. Arghhh! Even Bryce allows that! 2. I tried to use a modifier (spin). Now the tube rotates as I wanted, but the tweener cannot be applied - the object rotates with constant speed. Any help will be appreciated. 10x in advance!