Fri, Jan 31, 3:03 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce 5 vegitation


Atomic_Anvil ( ) posted Sun, 15 July 2001 at 5:59 AM · edited Fri, 31 January 2025 at 2:59 AM

I've been reading the Bryce5 posts with keen interest and the new tree lab really exites me but something I've not heard anyone talk about is vegitation, more specifically grasses, for large pasture scenes for example. Is this a task Bryce5 can handle or will these have to be created elsewhere and imported in? Atomic Anvil


thgeisel ( ) posted Sun, 15 July 2001 at 7:53 AM

as far as i know ,its only for making trees:-((


nfredman ( ) posted Sun, 15 July 2001 at 9:47 AM

This is true. For some reason, they only made a tree generator. i guess that could be tweaked into a "bush" generator, but if we want weeds, we may be SOL, without major kluging. Strange are the ways of product development...


ppowellaa ( ) posted Mon, 16 July 2001 at 5:29 AM

Since most of the solid ground has some form of grass on it, I find it a strange omission.


nfredman ( ) posted Mon, 16 July 2001 at 10:36 AM

Me, too. i'm not sure why they took this route. They apparently developed the tree process from scratch. i wonder why they didn't OEM code from Greenworks (xfrog)? Greenworks seems to have gone to a great deal of trouble to create an API for xfrog, too.


Spit ( ) posted Mon, 16 July 2001 at 2:00 PM

Think in Bryce. There are many things you can do with mixing tree types, leaf types. You can get weedlike things and multirep to your heart's content. With the instancing of the leaves, the polygon hit is minimal. I've seen renders with 400 trees. These could be 400 weeds. I myself have done bushes/weeds and filled up areas with them. Flexibilty is why Corel did what they did and the tree lab is very flexible. Spit


nfredman ( ) posted Mon, 16 July 2001 at 2:18 PM

Spit, i figured that they had more up their sleeves with this than what at first appears. If you've learned ways to make other kinds of vegetation with the tree lab, please share! Such as: settings to get a grassy looking thing.


Spit ( ) posted Mon, 16 July 2001 at 2:30 PM

Wihtout having Bryce 5 open right now, I'll just say that you should start by setting a low Branch angle so everything is pointing up. Then choose whatever leaf type you want and will look good, and size the leaves to taste. I just shove the trunks underground. It takes playing around and experimenting but that's what Bryce is all about. Spit


kromekat ( ) posted Mon, 16 July 2001 at 2:58 PM

The last alternative other than good texturing, would be to use the old terrain trick! -its a bit heavy on the RAM and proccessor, but if you need that spiky grass effect, then that is a simple way to do it! for those that dont (where have you been?): Create new terrain, Open terrain editor, wack up the res to 1024, clear the teerain to black and hit the spikes button, adjust to taste, vary the levels a bit if you like and colour it green! :) - just remember to lower the res of the terrains that are further from you to save slowdowns!

Adam Benton | www.kromekat.com


nfredman ( ) posted Mon, 16 July 2001 at 3:36 PM

Ah, the old terrain trick! Makes some dangerous looking grass! :^)


kromekat ( ) posted Mon, 16 July 2001 at 3:38 PM

Indeed, I never said you could sit on it! :D

Adam Benton | www.kromekat.com


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.