Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Think in Bryce. There are many things you can do with mixing tree types, leaf types. You can get weedlike things and multirep to your heart's content. With the instancing of the leaves, the polygon hit is minimal. I've seen renders with 400 trees. These could be 400 weeds. I myself have done bushes/weeds and filled up areas with them. Flexibilty is why Corel did what they did and the tree lab is very flexible. Spit
Wihtout having Bryce 5 open right now, I'll just say that you should start by setting a low Branch angle so everything is pointing up. Then choose whatever leaf type you want and will look good, and size the leaves to taste. I just shove the trunks underground. It takes playing around and experimenting but that's what Bryce is all about. Spit
The last alternative other than good texturing, would be to use the old terrain trick! -its a bit heavy on the RAM and proccessor, but if you need that spiky grass effect, then that is a simple way to do it! for those that dont (where have you been?): Create new terrain, Open terrain editor, wack up the res to 1024, clear the teerain to black and hit the spikes button, adjust to taste, vary the levels a bit if you like and colour it green! :) - just remember to lower the res of the terrains that are further from you to save slowdowns!
Adam Benton | www.kromekat.com
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I've been reading the Bryce5 posts with keen interest and the new tree lab really exites me but something I've not heard anyone talk about is vegitation, more specifically grasses, for large pasture scenes for example. Is this a task Bryce5 can handle or will these have to be created elsewhere and imported in? Atomic Anvil