Fri, Nov 22, 2:01 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Clothing passes through the ground...


Erwin0265 ( ) posted Sun, 09 August 2009 at 11:06 PM · edited Fri, 22 November 2024 at 1:36 PM

file_436478.jpg

Hi, I have absolutely no idea as to where to look for an answer to this question [I have spent the last 3 - 4 hours surfing the Net but to no avail]. My problem is this:- 1. I'm very new to Poser [as will probably become evident after I ask my question]; 2. I have Victoria 4 kneeling on the ground and some of her clothing [a legband and a piece of material tied at the waist, running down one leg] is hanging down through the floor. How do I stop this? Naturally, I want to make the clothing articles lie on the ground in a natural looking way.

I await the wisdom...................
Thanks to all.
Erwin


LaurieA ( ) posted Sun, 09 August 2009 at 11:18 PM

Is there a bend in that cloth anywhere? If there is you can bend it out.

Laurie



Believable3D ( ) posted Sun, 09 August 2009 at 11:22 PM

Unless the clothing is dynamic clothing (which would be set up in the Cloth Room), your clothing doesn't "sense" obstacles that it shouldn't go through. It may have certain morphs to allow angle adjustments etc, however, if you're familiar with the Parameters Palette.

But wait a minute... that legband is supposed to be on her leg, and it's not? Then you must not have conformed the clothing figure to Victoria when you added it. In the top menu, click Figure > Conform to... and select Victoria 4.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ratscloset ( ) posted Sun, 09 August 2009 at 11:27 PM

If the clothing is Dynamic, make sure you include the Ground for Collide Against when using the Cloth Room...

If it is a Conforming Cloth, I suspect it will also have some Pose Morphs available.

What is the URL of that Item.. the Readme should tell you what it has with regards to Morph Poses (and if the Panel is Dynamic or Conforming)

ratscloset
aka John


Erwin0265 ( ) posted Mon, 10 August 2009 at 2:31 AM

Hi,
Wow; that was a speedy response!
The cape & belt [that's what they call it] has dynamic morphs:- "length long" and "windy 1 - 6" - but the windy morphs appear to give very little control; I suppose I could just shorten it [now that I found the morph - I didn't realise that looking under the "body" part would yield different morph choices than 'Right Thigh"].
The legband IS tied to the leg [and conformed :-)] but has no dynamic morphs. The legband ties around the leg and there are "leftover bits" that hang down.........
Either way - I have no idea how to adjust in the Cloth Room [the manual is of no use and neither Lynda.com's "Poser 7 Essential Training" or VTC's "Poser 7" training DVD's only really show me how to drape a sheet over a cube..........lol].
Any good, easy to understand tutorials on the subject available?
Is there anything I can do with the legband [other than fix it in post]?
Cheers


EClark1894 ( ) posted Mon, 10 August 2009 at 6:31 AM

 Here's a little known fact, about the Poser Cloth Room. Even if an item is conforming, the Cloth room may be able to clothify it for you. The best place to learn about the Poser Cloth room is the Poser tutorial. And as Ratscloset says, don't forget to select the ground for the object to collide with.




hborre ( ) posted Mon, 10 August 2009 at 8:54 AM
Online Now!

Be careful how you use the word 'dynamic'.  Conforming clothing will have a rig structure associated with them, therefore particular morphing capability will also be inherent.  Additional features pertaining to environment behavior or body movement or shape (i.e., wind, length, etc) are bonuses for better clothing response.  On the other hand, dynamic clothing has limited character rigging and is applied in the Cloth Room.  Such clothing respond to character movement and shape and is applied using animation sequence for better fit.


Erwin0265 ( ) posted Mon, 10 August 2009 at 4:50 PM

Hi again,
As I mentioned, I found the manual of no use in this issue; is that what is referred to as the Poser tutorial?? Otherwise, no idea..............
hborre, I used the word "dynamic" ONLY because that is what the makers of the clothing used one their parameter dials; I figured they'd know whether what they had created was dynamic or not..............


vilters ( ) posted Mon, 10 August 2009 at 4:57 PM

be sure to include the Ground in the collisions if you use dynamic cloth

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


AnAardvark ( ) posted Tue, 11 August 2009 at 3:07 PM

The belt might have "handles". Normally, these are invisible. You can select them and then move them, usually through rotations. A lot of skirts/dresses have phantom bones which control how they are posed.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.