Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 6:38 pm)
it is probably because the mesh of the chair or the mesh of the robe is too low, one is slipping through the other because it is not detecting collisions properly.
My thoughs would be that it is the chair that is too low. It you can put a high res cube in where the chair seat is, and parent it to the chair (so they move together) you should be able to get the robe to collide with the cube.
Just make the cube invisible when rendering.
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Make sure the chair is outside the robe at frame zero. Let the robe drape a few frames, then slide the chair under the character and then have them sit down. I bought this a few days ago, but have yet to give it a go as I have been doing other things in P8. If you want I can give it a try and report back here my results over the weekend.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
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Thanks,
Mike