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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 11:01 pm)



Subject: Using V4.2 skin maps as a base for my own skin


perpetuavelouria ( ) posted Wed, 19 August 2009 at 10:04 AM · edited Thu, 19 September 2024 at 11:11 PM

Hi, sorry for being such a noob, but I'm starting to experiment. Yesterday I used some photos to create a new face mat for the seam guides (texture map?) you can download from DAZ's V4.2 base page. It was OK, but I have two problems with it:

  1. the change in colour from my face map to the rest of the V4.2 figure was too obvious, so I need to colour an entire body and call that up as a (texture map?) for the whole of V4.2 in the materials room.
  2. although the eyes looked to line up ok with the seam map I downloaded, when I applied then, there was some overlap, with freaky-looking second eyes peeking around the side.

Is there some way of extracting the supplied V4.2 skin from my runtime and then just changing the face slighty by photoshopping it onto the V4.2 texture? That way, I can make sure the eyes go in the right place and not have to worry about a change in colour at the ears too. I presume I'd then just save the result as a different material so as not to damage my DAZ original?

Thanks

Perp


hborre ( ) posted Wed, 19 August 2009 at 10:24 AM

You're talking about using the original V4.2 skin texture as a template to line-up your created version?  Sure.  Just look in your V4 textures folder.  If you are also using the seam guide as reference, open both the seam guide and texture files in Photoshop, select your texture, hold down shift and drag & drop your texture as a new layer over your guide.  By doing this, the texture and seam guide will line-up and match.  Similarly bring in your new texture for further work.


perpetuavelouria ( ) posted Wed, 19 August 2009 at 10:27 AM

OK, thanks, I'll go try that. I wanted to attatch my face texture to show you, but can't figure out how to do it!


perpetuavelouria ( ) posted Wed, 19 August 2009 at 10:39 AM

OK, thanks, I'll go try that. I wanted to attatch my face texture to show you, but can't figure out how to do it!


IsaoShi ( ) posted Wed, 19 August 2009 at 1:02 PM · edited Wed, 19 August 2009 at 1:02 PM

To attach an image to your post, click the "Choose File" button (down below) and select the file to upload.
I think the Forum file size limit is 200kB, so you may have to create a smaller / lower resolution image.
:O)

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


perpetuavelouria ( ) posted Fri, 04 September 2009 at 3:41 AM

Hi, I've looked through the Runtime/Textures folder and found plenty of skin textures for other characters I have, including some Daz ones, but no sign of any Victoria stuff. Is it located in a seperate folder usually?


TrekkieGrrrl ( ) posted Fri, 04 September 2009 at 8:43 AM

 I installed mine pretty default, and my V4 maps are in RuntimeTexturesDAZCharactersMilWomV4

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perpetuavelouria ( ) posted Sat, 05 September 2009 at 4:18 AM

thanks, I'll check it out.


Jules53757 ( ) posted Sat, 05 September 2009 at 5:52 AM

They are not part of the standard package, you have to download seperately from the product page.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


perpetuavelouria ( ) posted Sun, 06 September 2009 at 2:10 AM

oh really? from the daz site?


Jules53757 ( ) posted Sun, 06 September 2009 at 6:17 AM

The link is hidden under resources and information on the V4 page
www.daz3d.com/i/3d-models/main-figures/victoria-4-2


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


hborre ( ) posted Sun, 06 September 2009 at 7:09 AM

At the bottom of the aforementioned website, under Resources & Information,  there is a download file for the actual V4.2 texture template.  It is in 2 flavors, 1 for MAC, the other for PC.  Install it into a separate folder where you can find it and open the template in any 2D program (i.e., Photoshop),  Use this as a guide for texturing.


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