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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Conforming figures to scaled/morphed characters


PapaBlueMarlin ( ) posted Sat, 22 August 2009 at 9:19 PM · edited Fri, 22 November 2024 at 2:58 AM

 Is there a poser script that will adjust conforming clothing to the same scale and morphs as the characters?  It's kind of annoying that with the latest version of Poser, this doesn't automatically adjust like it does for Studio and Carrara.



flibbits ( ) posted Sat, 22 August 2009 at 9:24 PM

P8 has Wardrobe Wizard that lets you create a morph from a morphed character, then add it to the clothing.  It works well.  So if you create some custom M4 with all kinds of dial spins and morphs added, it becomes one morph in the clothing (newcharacter...whatever you name it.)

But as far as scaled, not that I know of.  In fact, if your character is scaled when you use WW, the character returns to full size.  You have to re-scale it.

I've had big problems trying to conform hair to scaled characters.



madno2 ( ) posted Sun, 23 August 2009 at 2:20 AM

You can use the free copy scaling script from Ralf Sesseler (Dimension3D) to copy the scaling of a figure to a conformed clothing.

http://d3d.sesseler.de/index.php?software=poserpython&product=copy_scaling

But that will not copy the morphs into the clothing.

For that you can either use Wardrobe Wizard (included in P8)
or for older Poser versions you can get it from www.philc.net.

Alternative:

Morphing Clothes:
http://d3d.sesseler.de/index.php?software=posertool&product=morphing_clothes

I like last one because it is very fast (only seconds to copy the morphs into the clothing). The version of Wardrobe Wizard I am using (v2 stand alone) is much slower (but maybe it's me who uses it wrongly - I don't have P8 so I don't know about the speed of the included WW).
Morphing clothes also has a nice preset feature. You can easily make presets for different types of clothing (e.g. skirts and jackets) and define what morphs should be copies into what type of clothing.

But, if you made a character with a lot of morphs you maybe want to make an FBM. Here wardrobe wizard has a nice feature. You can let it make the FBM for you (it's a little bit complicated though, but PhilC has some manuals and instructions on his web site - and always kindly asks us users to READ IT (in our software company we do the same and call this "RTFM" = Read That Fucking Manual :-)

There is also a script from R. Sessler that is for creating FBMs:
http://d3d.sesseler.de/index.php?software=poserpython&product=spawn_fbm

I never used it, so I don't know how it works. But maybe you can also use it to create an FBM like WW does it.

So my way of working:

Figure -> Morphs -> Wardrobe Wizard to create a FBM
Clothing -> Morphing Clothes to copy the FBM and individual morphs into it
Scene -> load figure -> conform clothing -> script copy scaling

There is also another script I like to mention:

Add Deformers:
http://d3d.sesseler.de/index.php?software=poserpython&product=add_deformers
I am using it on V42 quite often because some clothings do not follow the "collars / arms up" or "chest bend back" etc. wery well. Using the script sometimes solves this. pjz99 told me in another thread, that this script is not meant for Victoria based figures but for SmithMicro ones. But anyway I am lucky it sometimes works for me (I don't really know how to use the Magnetize Cloting thing - maybe this is the way to go instead of using Add Deformers script.)


madno2 ( ) posted Sun, 23 August 2009 at 2:29 AM

Correction on "Add Deformers" script. It's do be used with the clothing selected not V4 as I wrote.


thefixer ( ) posted Sun, 23 August 2009 at 3:24 AM

I find MorCloth to be the best to transfer morphs of a figure to clothing for the same figure.

Example: Mike 4 to character called Korgian, Save Korgian as a character in your library, run Morcloth using Korgian as the target character and loading whatever clothing you want from M4's wardrobe to fit him and it does it simply and effectively and also saves it to your library as a new cr2.
This only works for figures of the same type.
If you want to use M3 clothing on M4 then WW2 is the way to go IMO!

Injustice will be avenged.
Cofiwch Dryweryn.


PapaBlueMarlin ( ) posted Sun, 23 August 2009 at 6:37 AM

 I get an error message stating that Michael 4 is not a supported figure for WW2 in P8



Silke ( ) posted Sun, 23 August 2009 at 6:42 AM

You know, I've often wondered... (Because I can't figure it out)

Some conforming items... don't fit the figures.
i.e. I have a (conforming) saddle for the Milhorse, which the creator kindly conformed in a position that is... wrong. It needs to be a little further back on the horsey.
BUT
Once it's conformed, I can't move it back. The XTran dial does... nothing.
Unfortunately I have already posed horsey and I don't want to start from scratch and move the saddle manually in the right position and parent it. I just want it to be a little further back, that's all. The rest is fine.
Any clue if there is a way to keep the saddle in that pose, but move it backward a bit?

Silke


madno2 ( ) posted Sun, 23 August 2009 at 7:00 AM

Sorry I am of no help here. But I have the same with clothing. Some allow xyz or other translations, others do not after being conformend.
Maybe one of the folks who does not only use the items but understand why they act as they do can give us some advice. Hopefully they notice this thread.

PapaBlueMarlin:
see www.pilc.net:

http://istore.mikrotec.com/philc/index1.html?page=catalog&category=a&vid=2080245373&pid=2041482650&oldvid=2143420604

M4 seems to be a figure to be licensed extra.


basicwiz ( ) posted Sun, 23 August 2009 at 7:32 AM · edited Sun, 23 August 2009 at 7:34 AM

 Stupid idea, but...

Have you tried moving X-tran at the hip instead of the body? Sometimes that works.

It is also possible to nudge the bones a bit in the setup room if they don't need to be adjusted very much.

My $.02


madno2 ( ) posted Sun, 23 August 2009 at 7:52 AM

Yes sometimes translating only bodyparts work, but then it mostly disturbes the mesh where the translated bodypart goes into the other ones. I have not tried the setup room, because I don't understand enough to mess around there. I think in the long term I can't avoid to try to learn what's going on behind the scenes of the poser GUI. Why does one clothing behave like that, why do some of them have JCMs other not. Where to check in the cr2 or obj or where ever why I can't xyz translate it. How to change that etc.


basicwiz ( ) posted Sun, 23 August 2009 at 8:18 AM · edited Sun, 23 August 2009 at 8:19 AM

 Unfortunately, I think you are realizing that not all of the artists are created the same. Some are just better at rigging than others, not to mention the whole issue of "did they include the morphs I really need." (Another rant for another day.) 

As to changing the xyz at the hip, I believe you'll find that quite effective. I agree that changing other body parts is not a good idea, but since there are no movement morphs associated with the hip, I believe you'll find it an effective positioning tool, if it's available.

And yes, you are going to have to learn the setup room to reconsile some issues.

One other thought...

In the case of the saddle, could you not position it as you desire, then set the parent figure to the horse, instead of conforming it? It might not be quite as convenient in extreme poses, but ought to at least let you get the effect you want.


Silke ( ) posted Sun, 23 August 2009 at 8:31 AM

Yeah, I can do that. I was just hoping that there is a quick and dirty way around it that won't involve my having to manually move the dang thing to where it needs to be. (Which is going to take a long while, the way the beastie is posed lol.)

Silke


Believable3D ( ) posted Sun, 23 August 2009 at 10:12 AM

Quote - I find MorCloth to be the best to transfer morphs of a figure to clothing for the same figure.

Example: Mike 4 to character called Korgian, Save Korgian as a character in your library, run Morcloth using Korgian as the target character and loading whatever clothing you want from M4's wardrobe to fit him and it does it simply and effectively and also saves it to your library as a new cr2.
This only works for figures of the same type.
If you want to use M3 clothing on M4 then WW2 is the way to go IMO!

Hm, the catch with this is if your character is loaded up with Morphs++, Morphing Clothes doesn't tell you which dials are being used, so you either put them all into MC, or go through manually and figure out which ones you're using.

But it occurs to me now that there is a stripper script to get rid of unused morphs from a figure.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


thefixer ( ) posted Sun, 23 August 2009 at 10:35 AM

Korgian is a particular character package so only utilizes specific morphs, so that isn't an issue!
You don't need to do any manually, MorCloth picks the morphs up for Korgian [or whoever] when converting!

Injustice will be avenged.
Cofiwch Dryweryn.


nruddock ( ) posted Sun, 23 August 2009 at 11:15 AM

Quote -  I get an error message stating that Michael 4 is not a supported figure for WW2 in P8

If you have a copy of the support file for M4 for a previous copy of WW, you can copy across the data files, check PhilC's site for details and a script.
If you don't the support files for M4, they're available from PhilC's store.


indigone ( ) posted Sun, 23 August 2009 at 1:32 PM

Quote -  Is there a poser script that will adjust conforming clothing to the same scale and morphs as the characters?  It's kind of annoying that with the latest version of Poser, this doesn't automatically adjust like it does for Studio and Carrara.

PapaBlueMarlin,

I see alot of answers that appear to be answering different questions.  Could you please specify?

Are you saying the morphs already exist in the clothing, but aren't being dialed? 

Or is it that you want Poser to be able to analyze the morphs in the figure and add and dial them automatically to the clothing?  (Like Morph Follower in DS3A?)

Indi.


PapaBlueMarlin ( ) posted Sun, 23 August 2009 at 1:42 PM

"Or is it that you want Poser to be able to analyze the morphs in the figure and add and dial them automatically to the clothing?  (Like Morph Follower in DS3A?)"

Yeah, I think Poser should be doing this automatically.  Studio has been doing this for longer than DS3A.  So does Carrara.  Whenever a piece of clothing is conformed in those programs its automatically adjusted.  There can be some slight tweaking due to poke through, but not nearly the amount that's needed in Poser.  It's annoying to be buying scripts for something that should be a part of the program.



indigone ( ) posted Sun, 23 August 2009 at 6:34 PM

Quote - "Or is it that you want Poser to be able to analyze the morphs in the figure and add and dial them automatically to the clothing?  (Like Morph Follower in DS3A?)"

Yeah, I think Poser should be doing this automatically.  Studio has been doing this for longer than DS3A.  So does Carrara.  Whenever a piece of clothing is conformed in those programs its automatically adjusted.  There can be some slight tweaking due to poke through, but not nearly the amount that's needed in Poser.  It's annoying to be buying scripts for something that should be a part of the program.

I think we're missing something here.  Studio and Carrara can't load a morph into clothing that doesn't already exist in the clothing.

DS3A has the new morph follower that does, I think. 

Indi.


PapaBlueMarlin ( ) posted Sun, 23 August 2009 at 7:47 PM

Right... I'm not talking about adding morphs to clothing.  I'm talking about the automatic adjustment between morphing and scaling already shared between the clothing and figure.



Letterworks ( ) posted Sun, 23 August 2009 at 8:04 PM

PapaBlueMarlin

If I understand what you are asking correctly... The ability to "superconform" or automatically have morphs in clothing "dial" themselves to match the morphs in the base figure isn;t a function of the Program, Poser CAN do this even before Poser 8, it's a function of the way the creator writest the morphs into the clothing.

Also this function only works IF the clothing has morphs that MATCH the figure it;s being conformed to.

Now you also have to remember to Reselect the base figure BEFORE loading and conforming eash clothing item. If you fail to re-select the base figure before loading in the clothing item it the cross talk won't work either.


indigone ( ) posted Sun, 23 August 2009 at 8:51 PM

Quote - Right... I'm not talking about adding morphs to clothing.  I'm talking about the automatic adjustment between morphing and scaling already shared between the clothing and figure.

Yea, ok.  That's what I hoped you were talking about :)  What Letterworks says is true.  If you select the figure and add the clothing, then conform it, it will conform to the body.

Scaling is different though. :-/  Poser doesn't do it automatically, you do have to do that manually.  I agree, it should.

Indi.


Letterworks ( ) posted Sun, 23 August 2009 at 9:30 PM

scaling, yeah I agree with that to.


flibbits ( ) posted Mon, 24 August 2009 at 12:37 AM

Back to Wardrobe Wizard.  It makes it a two step process.

  1. conform the clothing
    2.  dial the custom morph to 1, or sometimes less if you need.

Poser does not automatically dial up the morphs in the clothing to fit the morphed character, even if those morphs exist in the clothing. But WW with the create a mor from figure makes it easy.



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