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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 11 12:30 am)



Subject: Work in Progress, but a problem and a few questions....


Pedrith ( ) posted Thu, 27 August 2009 at 5:18 PM · edited Tue, 07 January 2025 at 8:39 AM

file_438114.jpg

Hi.  I have Daz Studio 3 Pro and have started to learn it.  Attached is a picture I have been working on for about 5 hours.  Originally the model would be sitting in the chair, but have no clue how to get it to work, so i finally used a pre made pose.  I am using the Mages's Tower, but I'm getting no texture for the ground.  When I go into the top down view I can see the texture, but it does not render in the image.  Any help is appreciated.

Also I'm unsure about the background.  Should it be slightly out of focus to simulate depth of vision or should I leave it because the distance is not really that far?

Sincerely,

David


Pret-a-3D ( ) posted Thu, 27 August 2009 at 5:24 PM

Hi David.
Are you using any light in the scene? It seems to be using the default lighting in Studio which will not reveal every part of the scene. The default light is basically a distant light attached to the camera. Try adding a couple of lights, one for the character and one shining on the floor.
Depth Of Field would not apply here not because of the distance but because of the focal length. If you were aiming the camera at the face in a CU (Close Up), and the camera was either very close to the face or zoomed in, then the background would be out of focus. The way the shot is framed you would expect a real camera to show everything sharply in focus.

Paolo

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Avros ( ) posted Fri, 28 August 2009 at 2:39 AM

I have had this happened too with some applications. I found that if you go to the Surfaces Tab and click on the floor, then view the parameters to the right. Find the colored bars, usually white or black and change them to white or shaded white you will find the floor will appear. What happens is the settings were changed when they were saved or the creator had them changed for a specific lighting tool.

When you have the floor visible, change these bars to your preference and test them with various light settings. That way you get the effects you like.

I hope this is of help to you.


Pedrith ( ) posted Fri, 28 August 2009 at 7:57 PM

 Thanks for all your help.  The final image is going to posted in my gallery.

Sincerely,

David


FightingWolf ( ) posted Wed, 02 September 2009 at 11:08 PM

Quote - Should it be slightly out of focus to simulate depth of vision or should I leave it because the distance is not really that far?

Depth of focus all depends on what type of effect that you are trying to create. Even if the distance isn't far you can still use depth of focus effects. I often use it when I want the focus to be on a particular subject while not focusing on the background.  If you want people to be able to focus on the background as well then don't use it.

In real life the things that you see in detail will be in focused while everything else around it will blur, even if they are right next to each other. For example if you stretch both arms out in front of you and put your hands together side by side, you'll be able to see both in detail but if you focus only on one hand then the other hand loses detail because you aren't focusing on it.

For me with my art, having things in focus just depends on what I want people to focus on. I have pictures where I make things in the distant very detailed for the purpose having the viewer focus on it. This helps simulate the ways that our eyes sometimes will focus back and forth on a scene and missing everything in between.  Here is an example of that: http://www.renderosity.com/mod/gallery/index.php?image_id=1594854

Frederick
Poser By Design



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