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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Antonia - Opinions?


MikeJ ( ) posted Sat, 29 August 2009 at 11:05 AM

You made your own OBJ export program? A converter or something you use after exporting from Wings?



odf ( ) posted Sat, 29 August 2009 at 11:14 AM

Quote - You made your own OBJ export program? A converter or something you use after exporting from Wings?

Yep!

Regarding vertex groups, you can make a simple experiment. Create a cube in LW and define some vertex groups. Make it so that they don't just coincide with your polygon groups. Then export as an obj file and import that into a new document. See if your vertex groups are still there. If they are, I'd like to see that obj file.

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Sat, 29 August 2009 at 11:18 AM

OK, I'll try that experiment. Give me a few minutes...



MikeJ ( ) posted Sat, 29 August 2009 at 11:30 AM

file_438242.txt

Alright, a simple cube with a couple random poly sets and point sets that don't correspond. OBJ file renamed with a .txt extension.



MikeJ ( ) posted Sat, 29 August 2009 at 11:34 AM

If you see anything weird, I should add that NewTek was screwing around with the OBJ format this past year. They partially broke it in one revision, and reverted to an older one, then added new import/export options.
It works well with ZBrush though, and that's mostly what I've been using it for. And Poser, for MT's, since it doesn't move or rescale and you can export vertices only.



lesbentley ( ) posted Sat, 29 August 2009 at 2:47 PM · edited Sat, 29 August 2009 at 2:47 PM

Quote - I took a look at this figure for the first time today, with a mind to how easy it would be to create conforming clothing for, and no offense but it's going to be a nightmare. The JCM work hides a lot of the bending flaws but that's the major problem, you relied heavily on morphs to optimize the joints, and the amount of sculpting you used in those jcms is massive.

I'm not speaking from experience here, but if the clothing has enough mesh density at the parts where JCM is applied, couldn't D3D's "Morphing Clothes" be used to copy the JCM morphs over to the clothing?

As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.

Quote - Poser - realistic bending - ease of use. Pick any two.

I'll take the realistic bending any day!


MikeJ ( ) posted Sat, 29 August 2009 at 6:10 PM · edited Sat, 29 August 2009 at 6:11 PM

Quote -
As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.

So that's how she gets such good bends, eh?
At one point when I was messing around with the OBJ something caused the points to get reordered. I could use the Antonia rig on it, but all the bends I tried caused major geometry explosion. I guess that would explain that.

So has anybody actually made any conforming clothing for Antonia yet?



LaurieA ( ) posted Sat, 29 August 2009 at 6:13 PM

Quote - > Quote -

As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.

So that's how she gets such good bends, eh?
At one point when I was messing around with the OBJ something caused the points to get reordered. I could use the Antonia rig on it, but all the bends I tried caused major geometry explosion. I guess that would explain that.

So has anybody actually made any conforming clothing for Antonia yet?

I don't think so. The one dress I've seen so far is dynamic, which I have no idea how to do. I tried to look it up in the manual, but either I'm looking in the wrong place, or it doesn't go over it much. Bummer.

Laurie



MikeJ ( ) posted Sat, 29 August 2009 at 6:46 PM · edited Sat, 29 August 2009 at 6:50 PM

What version of Poser?
I only have P Pro installed right now but it has what looks like the Poser 7 manual part for the Cloth Room, since it looks like James in there - chapter 19 in the PDF.
Or maybe it's Simon? I can't tell, but If it's James then that's the P6 version. I think. Hard to keep up with all those people. ;-)

There are a lot of words there. Whether they say anything useful or not, I don't know. ;-)



LaurieA ( ) posted Sat, 29 August 2009 at 6:58 PM

Quote -
What version of Poser?
I only have P Pro installed right now but it has what looks like the Poser 7 manual part for the Cloth Room, since it looks like James in there - chapter 19 in the PDF.
Or maybe it's Simon? I can't tell, but If it's James then that's the P6 version. I think. Hard to keep up with all those people. ;-)

There are a lot of words there. Whether they say anything useful or not, I don't know. ;-)

I'll have a looksee. How I'd love to have a printed book...sigh ;o).

Laurie



odf ( ) posted Sat, 29 August 2009 at 10:49 PM

Quote - Alright, a simple cube with a couple random poly sets and point sets that don't correspond.
OBJ file renamed with a .txt extension.

I see. They're recycling the 'g' command to group the vertices. Clever! I don't think that's part of the original Wavefront specification, but since my memory on these things is a bit hazy, I may be wrong.

As far as I know, Poser would just ignore those vertex groups. But again, I may be wrong. There are new surprises almost every day. :laugh:

At any rate, the important bit is this: use the polygon groups and materials from the original obj file. If you want existing morphs to work with your version, make sure the vertex order is the same, as well. You'll probably want to steer clear of smoothing groups.

I think that's about it. If you any have trouble getting your modified obj file into Poser, let me know. I have my special software for that kind of thing.

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Sat, 29 August 2009 at 10:57 PM · edited Sat, 29 August 2009 at 10:58 PM

can't you just export the new uvs Mike? Just curious ;o). If you can, applying the new ones in UVM Pro is a snap. I can do that if ya want. And it doesn't change anything :o).

Laurie



MikeJ ( ) posted Sat, 29 August 2009 at 11:03 PM · edited Sat, 29 August 2009 at 11:04 PM

Quote -
can't you just export the new uvs Mike? Just curious ;o).

Actually, yeah. Well, not really, not exactly in that way.
I just discovered UVLayout's "Update" feature. Pretty neat. I probably read about it in the help file but wasn't paying attention, and have just assumed that big "Update" button was for checking for updates.

But no...
You have your new UV object loaded into UVLayout and click the Update button and browse to a similar or exact OBJ file with the UVs you want to paste to.
In this case I tried the recent Antonia-114.obj file and then UVLayout makes a copy of that file in the same folder, but with the new UVs. Nothing else is changed but the UVs.
I tried that object in Poser and loaded Antonia's rig onto it and it worked just like the real Antonia.

I still have to finish the new UVs, but I'm not going to have to worry about point reordering or anything like that.
Amazing what you can find in help files sometimes. ;-)



MikeJ ( ) posted Sat, 29 August 2009 at 11:06 PM

Thanks for the info, odf!

But as my above post says, I don't think I'll have that problem.
I will of course, be interested in any potential changes in the OBJ file I'd have no idea to look for, so I'll probably ask you to look it over before I make it public.



LaurieA ( ) posted Sat, 29 August 2009 at 11:10 PM

Quote - > Quote -

can't you just export the new uvs Mike? Just curious ;o).

Actually, yeah. Well, not really, not exactly in that way.
I just discovered UVLayout's "Update" feature. Pretty neat. I probably read about it in the help file but wasn't paying attention, and have just assumed that big "Update" button was for checking for updates.

But no...
You have your new UV object loaded into UVLayout and click the Update button and browse to a similar or exact OBJ file with the UVs you want to paste to.
In this case I tried the recent Antonia-114.obj file and then UVLayout makes a copy of that file in the same folder, but with the new UVs. Nothing else is changed but the UVs.
I tried that object in Poser and loaded Antonia's rig onto it and it worked just like the real Antonia.

I still have to finish the new UVs, but I'm not going to have to worry about point reordering or anything like that.
Amazing what you can find in help files sometimes. ;-)

Awesome! LOL

Glad you found out something new ;)

Laurie



odf ( ) posted Sat, 29 August 2009 at 11:12 PM

Yep, the update feature. I forgot about that one. Really neat!

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Sat, 29 August 2009 at 11:17 PM

Quote - Yep, the update feature. I forgot about that one. Really neat!

Oh I'm gonna get a lot of mileage out of that one from now on I think. ;-)



odf ( ) posted Sat, 29 August 2009 at 11:32 PM

I wonder how many copies they sell. One of my super-secret evil plans culminates in moving to Perth and becoming a full-time programmer for them. But it's a bit of a long-term thing. :laugh:

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Sat, 29 August 2009 at 11:38 PM · edited Sat, 29 August 2009 at 11:38 PM

Quote - I wonder how many copies they sell. One of my super-secret evil plans culminates in moving to Perth and becoming a full-time programmer for them. But it's a bit of a long-term thing. :laugh:

Quite a few I believe. At least it seems all the pro Maya people use it and there are a couple of Digital Tutors Maya training videos where the guy uses it. That's how I first heard of it at least.
You should follow through on that one day!

The only thing that bugs me about it is the UI. Or should I say lack thereof. All those keyboard shortcuts to remember!

Well I'm signing out for the night... take care.



MikeJ ( ) posted Sun, 30 August 2009 at 10:14 AM

file_438339.jpg

Antonia alternate UVs, stage 2... or maybe it's stage 395 - I kinda lost count over the past week. ;-)

Still have a lot to do but it's basically unwrapped at least. Some texture stretching here and there I intend to try to minimize.
I'm starting to think I need to keep the arms and legs separated. The seams aren't too bad and doing so will maximize the UV space for everything concerned.



Michael314 ( ) posted Sun, 30 August 2009 at 11:01 AM

file_438343.jpg

Hi, re my render, yes it was made in Carrara. With Poser8 and IDL, I had the same issues with artifacts as others reported, but I heard rumors that SP1 will be out very soon, so I will wait for that.

 


Michael314 ( ) posted Sun, 30 August 2009 at 11:04 AM

file_438344.jpg

Hi, re toecaps I had a bit more luck, with a mask similar to the lip mask (soft transition) made from the toecap template, I got an acceptable result. This is a test render, materials not yet final:

 


Michael314 ( ) posted Sun, 30 August 2009 at 11:06 AM

file_438345.png

This is a basic node setup I used. The image node refers to the blurred toecap template.

This setup would need to be used for all channels of the towcap, and an inverted one for the body.

Best regards,
    Michael

 


LaurieA ( ) posted Sun, 30 August 2009 at 11:23 AM

Quote - Antonia alternate UVs, stage 2... or maybe it's stage 395 - I kinda lost count over the past week. ;-)

Still have a lot to do but it's basically unwrapped at least. Some texture stretching here and there I intend to try to minimize.
I'm starting to think I need to keep the arms and legs separated. The seams aren't too bad and doing so will maximize the UV space for everything concerned.

Laurie



MikeJ ( ) posted Mon, 31 August 2009 at 11:37 AM

file_438414.jpg

Most recent work on the new UVs for the torso...



MikeJ ( ) posted Mon, 31 August 2009 at 11:42 AM

file_438416.jpg

And the UV map itself...



lesbentley ( ) posted Mon, 31 August 2009 at 2:15 PM

Looks like you are doing a sterling job with the UVs Mike. I'm sure they will be a great asset to Antonia!


MikeJ ( ) posted Mon, 31 August 2009 at 2:21 PM

Thank you, Les. :-)



LaurieA ( ) posted Mon, 31 August 2009 at 3:37 PM · edited Mon, 31 August 2009 at 3:38 PM

Quote - Looks like you are doing a sterling job with the UVs Mike. I'm sure they will be a great asset to Antonia!

And how! :o). He's really good at the UV mapping thing...I'm so jealous...lol.

Laurie



LaurieA ( ) posted Mon, 31 August 2009 at 3:48 PM

Quote - ...If Poser could 'bake' a shader into the texture map, the problem would be easy to solve. Does anyone happen to know if Blender can do it?...

Not sure if this will help for you odf, but it's worth a shot ;o).
www.xnormal.net/1.aspx



MikeJ ( ) posted Mon, 31 August 2009 at 4:06 PM

Quote -

And how! :o). He's really good at the UV mapping thing...I'm so jealous...lol.

Laurie

Thank you too, Laurie. :-)

I'd like to try the texturing thing too, but I don't have any textures I can legally use for that. Where does one buy royalty free human photos for that purpose? Where do people get their photos for, say, their V4 textures?



3Dream ( ) posted Mon, 31 August 2009 at 4:13 PM

That new UV map is getting really nice because all the Torso is joined.
Great work. I also enjoy spending hours mapping things in the UV mapper program.

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


LaurieA ( ) posted Mon, 31 August 2009 at 4:16 PM

Quote - > Quote -

And how! :o). He's really good at the UV mapping thing...I'm so jealous...lol.

Laurie

Thank you too, Laurie. :-)

I'd like to try the texturing thing too, but I don't have any textures I can legally use for that. Where does one buy royalty free human photos for that purpose? Where do people get their photos for, say, their V4 textures?

I have a bunch that I bought here, Peter Levius I think? Anyone correct me if I'm wrong. I've got Simona, Simona D, Aneta and another one I can't think of the name and a male package.

Laurie



LaurieA ( ) posted Mon, 31 August 2009 at 4:21 PM · edited Mon, 31 August 2009 at 4:21 PM

Here's one in the MP now and great price too ;o)

www.renderosity.com/mod/bcs/index.php

Yep, levius :o). Sometimes my memory is better than I think...lol.

Laurie



MikeJ ( ) posted Mon, 31 August 2009 at 4:27 PM

Thanks Laurie. Not bad - I might grab those after I finish up the UVs



MikeJ ( ) posted Mon, 31 August 2009 at 4:29 PM

Quote - That new UV map is getting really nice because all the Torso is joined.
Great work. I also enjoy spending hours mapping things in the UV mapper program.

Thank you.
Yeah, I think the torso should be joined. Had some troubles around the back, but it seemed the best place to place the seams.
That still may change before I call it finished.



LaurieA ( ) posted Mon, 31 August 2009 at 4:41 PM

Quote - > Quote - That new UV map is getting really nice because all the Torso is joined.

Great work. I also enjoy spending hours mapping things in the UV mapper program.

Thank you.
Yeah, I think the torso should be joined. Had some troubles around the back, but it seemed the best place to place the seams.
That still may change before I call it finished.

I think you're right about the back being the best place. Hopefully it won't interfere with the seam on the legs ;o).

Laurie



MikeJ ( ) posted Mon, 31 August 2009 at 5:01 PM

No, I meant the horizontal seam that runs across the back from arm to arm. I'm wondering now if maybe it should have been a little higher up.



Faery_Light ( ) posted Mon, 31 August 2009 at 6:17 PM
Online Now!

you can get a membership with 3d.sk and download whatever you need for textures.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Mon, 31 August 2009 at 6:39 PM

Quote - you can get a membership with 3d.sk and download whatever you need for textures.

Ha, you beat me. I was about to say that.

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Mon, 31 August 2009 at 6:50 PM

490 Euros for a one year membership, to have access to everything, including the premium content.

No way to have access to the premium content except to buy a one year membership for 490 Euros.

That's $702.00 at this moment.

I'll have to think about that one....  ;-)

Thank you for the suggestion though. :-)



odf ( ) posted Mon, 31 August 2009 at 6:58 PM

What on Earth would you want the premium content for?

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Mon, 31 August 2009 at 7:02 PM · edited Mon, 31 August 2009 at 7:02 PM

Looks to me like the highest resolution stuff is only available as "premium". And I would assume that's the only way to get at their best stuff.
Maybe, maybe I'm just reading it wrong. I'll have to check it out more closely when I have more time, see what's what.



FrankT ( ) posted Mon, 31 August 2009 at 7:16 PM

The basic membership gets you pretty high rez images.  I think the premium is stuff like clothing etc.

My Freebies
Buy stuff on RedBubble


MikeJ ( ) posted Mon, 31 August 2009 at 7:18 PM

Yeah, looking it over I suppose it wouldn't hurt to try it out for a month at least.



Believable3D ( ) posted Mon, 31 August 2009 at 7:23 PM

The premium content is for premade textures, mostly. The regular content is definitely hi-rez (I had a six month membership a while back).

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Mon, 31 August 2009 at 7:30 PM

The UVs are looking great, by the way. Good job!

-- I'm not mad at you, just Westphalian.


MikeJ ( ) posted Mon, 31 August 2009 at 7:44 PM

Thank you, Olaf.  :-)



MikeJ ( ) posted Mon, 31 August 2009 at 7:45 PM

It's pretty much about finished... I guess... aside from a few parts and things I have to fix up. Then I'm going to test it out with textures and in Poser too, so hopefully by the weekend I'll have a finished  version to upload to the dev site.



Believable3D ( ) posted Mon, 31 August 2009 at 8:10 PM

So what does this mean for the existing textures? will they all need to be redone?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


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