Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Quote - You made your own OBJ export program? A converter or something you use after exporting from Wings?
Yep!
Regarding vertex groups, you can make a simple experiment. Create a cube in LW and define some vertex groups. Make it so that they don't just coincide with your polygon groups. Then export as an obj file and import that into a new document. See if your vertex groups are still there. If they are, I'd like to see that obj file.
-- I'm not mad at you, just Westphalian.
If you see anything weird, I should add that NewTek was screwing around with the OBJ format this past year. They partially broke it in one revision, and reverted to an older one, then added new import/export options.
It works well with ZBrush though, and that's mostly what I've been using it for. And Poser, for MT's, since it doesn't move or rescale and you can export vertices only.
Quote - I took a look at this figure for the first time today, with a mind to how easy it would be to create conforming clothing for, and no offense but it's going to be a nightmare. The JCM work hides a lot of the bending flaws but that's the major problem, you relied heavily on morphs to optimize the joints, and the amount of sculpting you used in those jcms is massive.
I'm not speaking from experience here, but if the clothing has enough mesh density at the parts where JCM is applied, couldn't D3D's "Morphing Clothes" be used to copy the JCM morphs over to the clothing?
As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.
Quote - Poser - realistic bending - ease of use. Pick any two.
I'll take the realistic bending any day!
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As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.
So that's how she gets such good bends, eh?
At one point when I was messing around with the OBJ something caused the points to get reordered. I could use the Antonia rig on it, but all the bends I tried caused major geometry explosion. I guess that would explain that.
So has anybody actually made any conforming clothing for Antonia yet?
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As for "bending flaws" that's the great thing about Antonia, the way she bends so well. If it takes JMC to do it, that's fine with me.
So that's how she gets such good bends, eh?
At one point when I was messing around with the OBJ something caused the points to get reordered. I could use the Antonia rig on it, but all the bends I tried caused major geometry explosion. I guess that would explain that.So has anybody actually made any conforming clothing for Antonia yet?
I don't think so. The one dress I've seen so far is dynamic, which I have no idea how to do. I tried to look it up in the manual, but either I'm looking in the wrong place, or it doesn't go over it much. Bummer.
Laurie
What version of Poser?
I only have P Pro installed right now but it has what looks like the Poser 7 manual part for the Cloth Room, since it looks like James in there - chapter 19 in the PDF.
Or maybe it's Simon? I can't tell, but If it's James then that's the P6 version. I think. Hard to keep up with all those people. ;-)
There are a lot of words there. Whether they say anything useful or not, I don't know. ;-)
Quote -
What version of Poser?
I only have P Pro installed right now but it has what looks like the Poser 7 manual part for the Cloth Room, since it looks like James in there - chapter 19 in the PDF.
Or maybe it's Simon? I can't tell, but If it's James then that's the P6 version. I think. Hard to keep up with all those people. ;-)There are a lot of words there. Whether they say anything useful or not, I don't know. ;-)
I'll have a looksee. How I'd love to have a printed book...sigh ;o).
Laurie
Quote - Alright, a simple cube with a couple random poly sets and point sets that don't correspond.
OBJ file renamed with a .txt extension.
I see. They're recycling the 'g' command to group the vertices. Clever! I don't think that's part of the original Wavefront specification, but since my memory on these things is a bit hazy, I may be wrong.
As far as I know, Poser would just ignore those vertex groups. But again, I may be wrong. There are new surprises almost every day. :laugh:
At any rate, the important bit is this: use the polygon groups and materials from the original obj file. If you want existing morphs to work with your version, make sure the vertex order is the same, as well. You'll probably want to steer clear of smoothing groups.
I think that's about it. If you any have trouble getting your modified obj file into Poser, let me know. I have my special software for that kind of thing.
-- I'm not mad at you, just Westphalian.
Quote -
can't you just export the new uvs Mike? Just curious ;o).
Actually, yeah. Well, not really, not exactly in that way.
I just discovered UVLayout's "Update" feature. Pretty neat. I probably read about it in the help file but wasn't paying attention, and have just assumed that big "Update" button was for checking for updates.
But no...
You have your new UV object loaded into UVLayout and click the Update button and browse to a similar or exact OBJ file with the UVs you want to paste to.
In this case I tried the recent Antonia-114.obj file and then UVLayout makes a copy of that file in the same folder, but with the new UVs. Nothing else is changed but the UVs.
I tried that object in Poser and loaded Antonia's rig onto it and it worked just like the real Antonia.
I still have to finish the new UVs, but I'm not going to have to worry about point reordering or anything like that.
Amazing what you can find in help files sometimes. ;-)
Quote - > Quote -
can't you just export the new uvs Mike? Just curious ;o).
Actually, yeah. Well, not really, not exactly in that way.
I just discovered UVLayout's "Update" feature. Pretty neat. I probably read about it in the help file but wasn't paying attention, and have just assumed that big "Update" button was for checking for updates.But no...
You have your new UV object loaded into UVLayout and click the Update button and browse to a similar or exact OBJ file with the UVs you want to paste to.
In this case I tried the recent Antonia-114.obj file and then UVLayout makes a copy of that file in the same folder, but with the new UVs. Nothing else is changed but the UVs.
I tried that object in Poser and loaded Antonia's rig onto it and it worked just like the real Antonia.I still have to finish the new UVs, but I'm not going to have to worry about point reordering or anything like that.
Amazing what you can find in help files sometimes. ;-)
Awesome! LOL
Glad you found out something new ;)
Laurie
Quote - I wonder how many copies they sell. One of my super-secret evil plans culminates in moving to Perth and becoming a full-time programmer for them. But it's a bit of a long-term thing. :laugh:
Quite a few I believe. At least it seems all the pro Maya people use it and there are a couple of Digital Tutors Maya training videos where the guy uses it. That's how I first heard of it at least.
You should follow through on that one day!
The only thing that bugs me about it is the UI. Or should I say lack thereof. All those keyboard shortcuts to remember!
Well I'm signing out for the night... take care.
Still have a lot to do but it's basically unwrapped at least. Some texture stretching here and there I intend to try to minimize.
I'm starting to think I need to keep the arms and legs separated. The seams aren't too bad and doing so will maximize the UV space for everything concerned.
Quote - Antonia alternate UVs, stage 2... or maybe it's stage 395 - I kinda lost count over the past week. ;-)
Still have a lot to do but it's basically unwrapped at least. Some texture stretching here and there I intend to try to minimize.
I'm starting to think I need to keep the arms and legs separated. The seams aren't too bad and doing so will maximize the UV space for everything concerned.
Laurie
Quote - ...If Poser could 'bake' a shader into the texture map, the problem would be easy to solve. Does anyone happen to know if Blender can do it?...
Not sure if this will help for you odf, but it's worth a shot ;o).
www.xnormal.net/1.aspx
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And how! :o). He's really good at the UV mapping thing...I'm so jealous...lol.
Laurie
Thank you too, Laurie. :-)
I'd like to try the texturing thing too, but I don't have any textures I can legally use for that. Where does one buy royalty free human photos for that purpose? Where do people get their photos for, say, their V4 textures?
That new UV map is getting really nice because all the Torso is joined.
Great work. I also enjoy spending hours mapping things in the UV mapper program.
STORE: https://www.renderosity.com/marketplace/vendors/3Dream
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Quote - > Quote -
And how! :o). He's really good at the UV mapping thing...I'm so jealous...lol.
Laurie
Thank you too, Laurie. :-)
I'd like to try the texturing thing too, but I don't have any textures I can legally use for that. Where does one buy royalty free human photos for that purpose? Where do people get their photos for, say, their V4 textures?
I have a bunch that I bought here, Peter Levius I think? Anyone correct me if I'm wrong. I've got Simona, Simona D, Aneta and another one I can't think of the name and a male package.
Laurie
Here's one in the MP now and great price too ;o)
www.renderosity.com/mod/bcs/index.php
Yep, levius :o). Sometimes my memory is better than I think...lol.
Laurie
Quote - That new UV map is getting really nice because all the Torso is joined.
Great work. I also enjoy spending hours mapping things in the UV mapper program.
Thank you.
Yeah, I think the torso should be joined. Had some troubles around the back, but it seemed the best place to place the seams.
That still may change before I call it finished.
Quote - > Quote - That new UV map is getting really nice because all the Torso is joined.
Great work. I also enjoy spending hours mapping things in the UV mapper program.
Thank you.
Yeah, I think the torso should be joined. Had some troubles around the back, but it seemed the best place to place the seams.
That still may change before I call it finished.
I think you're right about the back being the best place. Hopefully it won't interfere with the seam on the legs ;o).
Laurie
490 Euros for a one year membership, to have access to everything, including the premium content.
No way to have access to the premium content except to buy a one year membership for 490 Euros.
That's $702.00 at this moment.
I'll have to think about that one.... ;-)
Thank you for the suggestion though. :-)
The basic membership gets you pretty high rez images. I think the premium is stuff like clothing etc.
My Freebies
Buy stuff on RedBubble
The premium content is for premade textures, mostly. The regular content is definitely hi-rez (I had a six month membership a while back).
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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You made your own OBJ export program? A converter or something you use after exporting from Wings?