Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Have you played with the Light Probe in the Material Room?
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Tutorial on RDNA:
http://www.runtimedna.com/forum/showthread.php?t=45875
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
The probe light option make the object glow without being a true light source. To make it a light source, you would need to put a point light in an object and set the object as partially/fully transparent.
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
in poser 8 you can set the object to be ambient and use indirect light in the render settings. i don't know how well it handles things like shadows from that light... i think it is more of a "simulated" light source like the gather node, but much easier to use.
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Yea, I've done bothe those things but setting the object to be ambient and useing indirect lighting doesn't cast the shadow properly, and just putting a light in a translucent dims the lighting so much it's difficult to get the proper effect.
I was actually hoping they added a feature that would actually make a prop like a cylinder a light. But I guess not. :-(
Oh well thanks for the suggestions.
Have you tried transparency rather than translucence?
Poser Ambassador;
Poser 11 & 12 / DS4 / Metasequoia / Silo / Zbrush / realityPaint / UVMapperPro / XD 4
/ Ps CC / Fw / Ai / Painter 12 / Clip Studio Paint / Comipo /
Reality 3 / Windows 10 /
Units = Poser Native
nice! i was wrong...
the blotchiness comes from low samples being taken.
I tried many GI renders in p7 and p8 prior to sr1. increase in sample number and decrease in sample size caused smaller splotches, but their unusual polygonal shape (bounded by red dots) and sharp cut-off at their boundaries indicated that interpolation was wrong, as I mentioned in whichway's blog thread a coupla weeks ago. so stefan apparently fixed it, and no doubt work continues, but I still expect to see renders with no shadows and no IDL in their poser realism gallery here, because users may be resistant to the new feature.
Quote - I tried many GI renders in p7 and p8 prior to sr1. increase in sample number and decrease in sample size caused smaller splotches, but their unusual polygonal shape (bounded by red dots) and sharp cut-off at their boundaries indicated that interpolation was wrong, as I mentioned in whichway's blog thread a coupla weeks ago. so stefan apparently fixed it, and no doubt work continues, but I still expect to see renders with no shadows and no IDL in their poser realism gallery here, because users may be resistant to the new feature.
Did I miss P8 SR1 coming out?!?
quick question,
Anybody else having issues with p8's setup room? It keeps crashing poser for me when I select anything in the screen once the cr2's been loaded. I havnt found anyone else complain yet.
the setup room has no problems for me.
I've not done a lot in it. only basic mechanical joints, no fall off zones and such.
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Does anyone know if you can you can make an object or figure a light source? I know you can do it in Daz studio as well as 3d max. I've been waiting and have yet to see that with Poser.
I know there are ways to fake it using a gather node on surrounding objects and Abient on the object but doing it that way is ineffective and a resource hog.
If someone could help me with this it would be appreciated.