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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: V3 face on V4 - How?


snappertrx ( ) posted Thu, 10 September 2009 at 4:03 PM · edited Sun, 09 February 2025 at 9:34 PM

Hi, everyone. Just a quick question that I hope someone has a good answer to.  I have a V3 set I bought a long time ago (Aspen V3 from DAZ), that I love the face on (LOVE!).  I would like to put the face on V4, and I was wondering if anyone knew if there was a way to convert the morph or apply the morph properly.  I tried as hard as I could to simply duplicate it using V4 face morphs, but it doesnt look the same and is quite disappointing.  Any help would be very appreciated.  Im hoping I can get it to work, but if it doesnt, Ill just stick with using V3.  Thanks!

SnapperTrx


Jules53757 ( ) posted Thu, 10 September 2009 at 4:21 PM

The only way is manually, make the v3 face 80 % transparent and use the the V4 dials to get the same face, will take some time.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


snappertrx ( ) posted Thu, 10 September 2009 at 5:43 PM

Thats unfortunate.  In that case, Ill just stick with V3.  The look of the Aspen face is very unique and I cant seem to get it to look right.  Of course, Im not an expert with Poser, either.  I may give it another shot, if I find the time.  Thanks!

SnapperTrx


momodot ( ) posted Thu, 10 September 2009 at 11:39 PM · edited Thu, 10 September 2009 at 11:42 PM

You can also make a prop head by creating a transparency map for the V3 head to fade at the neck and parent that to the V4 head scaled down to fit within it. In the past I have made a V3 head only by exporting the head as an .obj then importing it as a prop then making it a figure again by taking it to the Set-up Room... then it can take the V3 MATposes and morphs if you use MorphManager to transfer over the V3 Morph Channels you can use the V3 morphs. You could spawn the character morphed head and then you would need only to load expressions on your prop head from the V3 SEA with MorphManager.... you could also just apply the full V3 .cr2 in set-up room I guess if you want all the empty morph channels for injection. I just use the V4 eyes by translating them into position in the V3 Prop Head rather than trying to use the V3 eyes... Dimension3D has a free script for unhiding dials. For that matter Dimension3D has these great unimesh mapped prop eyes if you don't like the V4 eyes. You can usually fudge the textures by changing the diffuse base color or diffuse value on the prop head to match the body but a better way would be to cut a sample from the V4 head texture and float that over the V3 head texture as a guide in adjusting the values and hue to match the V4 body in your image editer. My real opinion though is that you just stick with your V3 unless you are desperate for some V4 clothes.



djthomas ( ) posted Fri, 11 September 2009 at 7:03 PM

Is this something like what you are looking for:[

http://www.daz3d.com/i/3d-models/-/utc-victoria-4?item=5782&spmeta=ab&_m=d](http://www.daz3d.com/i/3d-models/-/utc-victoria-4?item=5782&spmeta=ab&_m=d)


snappertrx ( ) posted Fri, 11 September 2009 at 11:24 PM

Unfortunately, no. I do have the texture convertors, but my idea was to find some way to put the Aspen head MORPH (for V3) onto a V4 model.  However, it looks like that is not something that is possible.  As I said before, I have tried to duplicate the face on V4 using only her standard face morphs, but it doesnt look the same, and the Aspen face is my absolute favorite face.  Ill just stick to V3 for now.

SnapperTrx


estherau ( ) posted Sat, 12 September 2009 at 9:14 PM

 the problem is because V4 doesn't have enough detail in her mesh in the right places to make her look like anybody you want her to look like.  In particular she lacks enough polygons in her lips.
You might have to wait for V5.
Love esther

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madno2 ( ) posted Sun, 13 September 2009 at 6:45 AM

V5 ?
Is there any rumor, announcement that we will get one some day?


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