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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Help with "bones" :)


amy_aimei ( ) posted Mon, 24 September 2007 at 4:16 PM

The bend is set on by default.  For rigid object, it needs to be set to off manually.


geep ( ) posted Mon, 24 September 2007 at 4:32 PM

Aw shucks .......................................... you peeked ........................ didn't you?

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Mon, 24 September 2007 at 6:21 PM

file_388965.jpg

I'm confused about the bone placement.

Placing the first one is easy because there is an obvious starting and end point.  But when it comes to the second one I am not sure where to start.

I know the first one goes between where I have the red lines.

But do I place the second one as shown by the green line or the pink one?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Mon, 24 September 2007 at 8:22 PM · edited Mon, 24 September 2007 at 8:23 PM

file_388969.png

***(click the image to view full size)***

The bones are in a "chain" and are all interconnected.

When you create them by clicking and dragging they will all be in the same chain as follows.

That is, "bone_2" starts where "bone_1" ends ...

... and ..., "bone_3" starts where "bone_2" ends ...

... and ... , "bone_4" starts where "bone_3" ends. ... etc., etc.

I positioned the bones in my chain figure as shown in the image above.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Mon, 24 September 2007 at 8:30 PM · edited Mon, 24 September 2007 at 8:32 PM

Attached Link: Dr Geep's "Setup Room" Tutorial compliments of Poser University

file_388970.gif

*(click image to view full size) (click the link above the image to view the complete tutorial - 43 pages) * Acadia,

You might be interested in this tutorial on the Setup Room with full color grapics of bones and how they work.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Mon, 24 September 2007 at 10:11 PM · edited Mon, 24 September 2007 at 10:16 PM

file_388975.jpg

> Quote - ***(click the image to view full size)*** > > > The bones are in a "chain" and are all interconnected. > > When you create them by clicking and dragging they will all be in the same chain as follows. > > That is, "*bone_2*" starts where "*bone_1*" ends ... > > ... and ..., "*bone_3*" starts where "*bone_2*" ends ... > > ... and ... , "*bone_4*" starts where "*bone_3*" ends. ... etc., etc. > > I positioned the bones in my chain figure as shown in the image above. > > cheers, > dr geep > ;=]

Would it be too much trouble to show me a close up of the starting point of that bone for the vertical link?

This bone stuff is hard!  What's confusing me is that there are overlapping parts and I don't know what should be in one bone and what should be in the next. The box was easy because there wasn't anything overlapping. 

I'm heading off to bed just now as I have an early doctor appointment. I'll tackle this again tomorrw :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Tue, 25 September 2007 at 4:44 AM · edited Tue, 25 September 2007 at 4:48 AM

file_389000.png

*(click the image to enlarge)*

Ask and ye shall receive. ... 😄

No trouble a'tall. .......... using my "Magic Magnifier" ........ Ok? :huh:

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



TrekkieGrrrl ( ) posted Tue, 25 September 2007 at 7:32 AM

Can't you mimic PhiBuilder and use the Poser Hierachy Editor to do something like this a lot easier than with that dratted Setup Room? (Sorry I REALLY hate the Setup Room, I always use PhiBuilder, but something tells me that if Poser can import a phi file there must be a way to make that IN poser as well and since what PhiBuilder basically is, is to build a hierachy of props (groups)...)

Or am I missing omething here? I'm all for keeping it inside Poser, but IMO The Setup Room confuses more than it helps...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



geep ( ) posted Tue, 25 September 2007 at 8:39 AM · edited Tue, 25 September 2007 at 8:42 AM

Hi Ern,

How you be?

Yes, we can mimic PhiBuilder.
(Note - PhiBuilder is a program not inside Poser)

I'm sorry you detest the Setup Room cuz it's not really all that bad once you get the hang of it.

The original request in this thread was (is), "Subject: Help with "bones" :) which, I assumed, implied using the Setup Room, n'est pas?

Anywho ... good to "hear" from you and, are you hinting for a tut on how to do this sans the Setup Room, huh, huh, huh? ... ;=]

cheers and straight ahead,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Tue, 25 September 2007 at 8:49 AM

Quote - (click the image to enlarge)

Ask and ye shall receive. ... 😄

No trouble a'tall. .......... using my "Magic Magnifier" ........ Ok? :huh:

cheers,
dr geep
;=]

Thanks :)  Now I see what I was doing wrong.I'll give the bone application another go this afternoon when I get home.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



TrekkieGrrrl ( ) posted Tue, 25 September 2007 at 9:01 AM

:o) I'm fine. Just busy.
And yeah I know PhiBuilder is a separate program (but I know you knew I knew that ;o) )

I just think it's so much a hassle to place the bones, and if you're rigging something with fingers, there's no fun at all to be found! Something as simple as a chain can be rigged there without getting bald from the frustration I guess, but it's just so much faster (and at least in my little head) more intuitive to use the hierachy. And... PhiBuilder (and assuming that you CAN do the same inside Poser - I've never tried) also results in bones ;o) You can even see them if you pull your new character into the setup room ...

I guess the "correct" subject would have been something along the lines of "how to rig in Poser" but no matter the way you chose, the result should be the same :o)

I'm looking forward to see if you've found a way to avoid the links twisting "outside" each other. I've made a couple of chains (with PhiBuilder...) and they work most of the time, but it is possible to twist it apart. And I'm not sure what to do to avoid that!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Khai ( ) posted Tue, 25 September 2007 at 9:07 AM

you can do this chain in the Hierachy actually

make your rings then in the Hierachy window, drag them into place -

ring1
-------ring2
--------------ring3

etc

then select Ring1 and hit 'make new figure'....

and there you go. you'll still need to adjust the joints in the joint editor tho...


amy_aimei ( ) posted Tue, 25 September 2007 at 9:11 AM

Dr Geep's tutorials are easy to understand.  Thank you very much.  After you finished this one, I would like to ask you about character morphing.


TrekkieGrrrl ( ) posted Tue, 25 September 2007 at 10:32 AM

Quote - you can do this chain in the Hierachy actually

make your rings then in the Hierachy window, drag them into place -

ring1
-------ring2
--------------ring3

etc

then select Ring1 and hit 'make new figure'....

and there you go. you'll still need to adjust the joints in the joint editor tho...

That's what I thought :o)

And the joints need to be adjusted no matter what method you use :o)

So it IS faster to do it in the hierachy editor nodnods

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



geep ( ) posted Tue, 25 September 2007 at 6:28 PM

@ amy,

Ask away ... ;=] ............. I'm listening ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



amy_aimei ( ) posted Wed, 26 September 2007 at 8:29 AM · edited Wed, 26 September 2007 at 8:31 AM

Quote - @ amy,

Ask away ... ;=] ............. I'm listening ...

I would like to know the proper way to add bone to existing character.  For example, turn Aiko 3 into a cat-like character, with the tail and ears controlled by bones because I think it is better than using morphs for these parts.

I've found that it is hard to resize/scale the bone in the existing character.  For example, I want to change the length of the arms.  I wonder if changing the scale of the body part is the only way of achieving the result.


Acadia ( ) posted Wed, 26 September 2007 at 9:00 AM

I didn't get a chance to do the bones yesterday but will try it either later today or tomorrow. It depends on how I feel after Physio today.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Wed, 26 September 2007 at 10:47 AM · edited Wed, 26 September 2007 at 10:50 AM

file_389149.png

We can find the *Hierarchy Editor* on the Main Menu.

[menu] "Window" >>> **"Hierarchy Editor"

**After you have turned "Bend" OFF (UNchecked) for all 10 bones, try posing the chain again.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 26 September 2007 at 11:04 AM

Hi amy,

re:

Quote - I would like to know the proper way to add bone to existing character.  For example, turn Aiko 3 into a cat-like character, with the tail and ears controlled by bones because I think it is better than using morphs for these parts.

This is not easy to do because adding a bone to an existing figure can cause problems with the joint parameters and other things associated with the figure.

Creating Morph Targets (MTs) for a figure is a better way to go and, also, allows for more variables.


re: > Quote - I've found that it is hard to resize/scale the bone in the existing character.  For example, I want to change the length of the arms.  I wonder if changing the scale of the body part is the only way of achieving the result.

Yes, rescaling body parts can be tricky because it can affect the joint parameters which are difficult to adjust properly.

One possibility is to export the figure as an object, make the modifications to the geometry in an external (outside of Poser) modeling program, e.g., Carrara, et al.  Then import the modified figure back into Poser and create the required bone structure for the new figure.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



amy_aimei ( ) posted Wed, 26 September 2007 at 12:28 PM

Quote - This is not easy to do because adding a bone to an existing figure can cause problems with the joint parameters and other things associated with the figure.

Creating Morph Targets (MTs) for a figure is a better way to go and, also, allows for more variables.

The reason why I asked that question is the bone system we tried to build in this tutorial can become the bone system for the tail.  If I can attached it to the hip, it will be perfect.  Too bad, it seems that we can't.

Quote - Yes, rescaling body parts can be tricky because it can affect the joint parameters which are difficult to adjust properly.

One possibility is to export the figure as an object, make the modifications to the geometry in an external (outside of Poser) modeling program, e.g., Carrara, et al.  Then import the modified figure back into Poser and create the required bone structure for the new figure.

Do you have any tutorial about the joint parameters?


geep ( ) posted Wed, 26 September 2007 at 7:15 PM · edited Wed, 26 September 2007 at 7:16 PM

Attached Link: "Joint Parameters" tutorial at Poser U.

file_389192.gif

*(click the image to view full size) (click the link above the image to view the tutorial - 35 pages)*

Hi amy,

Hmmm ... yes, you could parent link 1 of the chain to a figure's hip to create a tail..
Would that work for you?

JP tut? ... Ask and ye shall receive.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Wed, 26 September 2007 at 7:20 PM · edited Wed, 26 September 2007 at 7:21 PM

Attached Link: Poser's "Joint Editor" at Poser U.

file_389193.gif

*(click the image to view full size) (click the link above the image to view the tutorial - 16 pages)

*Here's one more for the road ... 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Wed, 26 September 2007 at 9:52 PM · edited Wed, 26 September 2007 at 9:53 PM

file_389200.jpg

Thanks for trying to help me :)  But I am afraid I give up. I'm so frustrated that I could cry :(

After going through all of that, this is my result after having turned off "bend" and   trying to pose it. :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Wed, 26 September 2007 at 9:58 PM

You broke it !!! ... :crying:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Wed, 26 September 2007 at 10:01 PM · edited Wed, 26 September 2007 at 10:01 PM

LOL, it seems so.

I'll just make what I need in Paintshop Pro.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Wed, 26 September 2007 at 10:01 PM

It looks like your "bone chain" is not connected.

Did you "click & drag" >>> "click & Drag", etc., etc. to make ALL of the bones at the same time ... without doing any kind of other operation inbetween bones?

dg
;=?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Wed, 26 September 2007 at 10:03 PM · edited Wed, 26 September 2007 at 10:11 PM

Quote - It looks like your "bone chain" is not connected.

Did you "click & drag" >>> "click & Drag", etc., etc. to make ALL of the bones at the same time ... without doing any kind of other operation inbetween bones?

dg
;=?

No. I couldn't "click and drag and then click and drag again".  The chain was so huge that all I could see on the screen was 1 link. I had to add the bone, then move the camera to the left, go and add another bone. Move the camera to the left etc.

When I got to the pose room I had to reduce the scale to 10% in order to fit it on my screen (22" monitor), and move it to the left along the X Trans by almost -400.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 26 September 2007 at 10:10 PM · edited Wed, 26 September 2007 at 10:10 PM

file_389201.jpg

> Quote - Would you like to try an alternate method that does NOT require "bones", per se? > > dg > ;=]

Will it allow me to get this shape without distorting? I want to be able to keep it straight, curve it or be able to make it into a circle.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 26 September 2007 at 10:15 PM

You mentioned earlier in this thread that it was possible to start with a few links and then grow it at the end to get as many links as you need.

Maybe if I had worked with only 2 or 3 links it would have been better.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



geep ( ) posted Wed, 26 September 2007 at 10:16 PM

Yes.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Acadia ( ) posted Wed, 26 September 2007 at 10:18 PM · edited Wed, 26 September 2007 at 10:32 PM

Ok. I deleted that awful mess I made. 

Before I try another method, I'd like to try this bone one again but with less links and a smaller scale to see if that makes a difference.

How do I do all of this again using just 2 links and then making it grow into 24 or more at the end?  And how do I start with smaller links so that one link doesn't take up my whole working window? 

Geez, if I ever get this chain made, and if I were a vendor at Turbosquid, based on their method of pricing (by time), my chain would sell for thousands of dollars!! I'd be rich!  :laugh:

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



amy_aimei ( ) posted Thu, 27 September 2007 at 9:10 AM

Quote - Ok. I deleted that awful mess I made. 

Before I try another method, I'd like to try this bone one again but with less links and a smaller scale to see if that makes a difference.

How do I do all of this again using just 2 links and then making it grow into 24 or more at the end?  And how do I start with smaller links so that one link doesn't take up my whole working window? 

Geez, if I ever get this chain made, and if I were a vendor at Turbosquid, based on their method of pricing (by time), my chain would sell for thousands of dollars!! I'd be rich!  :laugh:

You can feel free to use mine.  It already has 24 rings.  You just need to resize it using the scale of the chain character.

I hope it is what you need.


amy_aimei ( ) posted Thu, 27 September 2007 at 9:19 AM

Dr Geep, thank you for these tutorial links.  Now, I get some idea what these parameters mean.


madmaxh ( ) posted Mon, 01 October 2007 at 12:48 AM

Yes, thank you Dr. Geep for shedding some light on the arcane mysteries of the setup room and the hierarchy editor. They're still mysterious, but now a little less so. ;D


amy_aimei ( ) posted Wed, 03 October 2007 at 5:09 PM

Quote - Hi Amy,

Yes ... stay tuned. ... 😄 ... And thank you for the question.

The chain I am making has 10 links ... but we can use it to make a different chain with any number of links.  We could reduce it to 5 links or make it have 20, 30, 40, 50, etc. links.
How many links do you want in your chain? ... ;=]

Another GOOD question ... BTW. ... 👍

cheers,
dr geep
;=]

Hi Dr Geep,

Could you show me how to do that?  I just need to know the technique, then I can make it longer...  Target is 120 links! 
Let's say the original group consists of 2 ring only.  How to make it to 4?


imax24 ( ) posted Thu, 17 September 2009 at 4:58 PM

Dr. Geep has his style. He could answer the question (minus the sorta unnecessary "How to Change A Shape With A Magnet" stuff) in one fairly brief post, but he prefers to illustrate comic-book style. Some like it, others don't and go elsewhere for tutorials. His web site is even more intensely "cute" than this.


Fazzel ( ) posted Fri, 18 September 2009 at 3:33 PM

Love these zombies threads that pop up years after the OP had first brought the subject
up and the problem has long since been solved or the OP has just moved on.   ... ...



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