Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
Yep, Bobby is right. If you want the kind of results I'm guessing you want, you'll need to use premium rendering with at least 64 rays.per pixel. The same is true for soft shadows. Takes longer to render but I think the difference is worth it, HTH.
John
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Thanks guys:) The setting I tried however was using premium rendering with 64 rays. You don't get the option for DOF on the settings other than Premium.
Hey dhama, how about sharing your settings with us? :wub: :tt1:
To answer your question, I did once but the render was too long so I just do the DOF mask and cheat with Photoshop's Lens Blur filter...
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
The DOF needs a high amount of rays for grain to get less.
For most people 64 rays reduces grain to acceptable levels, but if you really want someting supersmooth you'll have to go with even higher settings.
However, if you have photoshop, i'd definitely go for the lens blur filter like ThunderStone said, it just requires so much less rendering time to render without DOF.
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Yup, an acceptable (non-grainy) DOF inside of Bryce takes far, far too long to render, imo. I always create a distance render to use with Photoshop (or you could use Gimp) to apply the DOF in post-work. This also gives me the option of how strong I want the effect (blurring) without having to re-render.
Bryce users shouldn't feel bad though, most high-end 3D users (maya, etc) do the same thing. It just saves on time and gives you more flexibility.
AS
Contact Me | Gallery |
Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
Yeah AS...all falls into the multi pass technique ubiquitious in the imdustry...and really makes sense time wise if you are doing a fussy project that needs lotsa tweaking.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
:b_funny:
Thanks!!!
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Thanks everyone for your input. I had to go with achieving the effect in Photoshop in the end, Bryce just wasn't cutting the mustard on this occasion:(. Here is my attempt:
http://www.renderosity.com/mod/gallery/index.php?image_id=1949184
It actually didn't take a long time at all. It was really quite quick because I used only Bryce objects and materials, and the scene wasn't object intensive. I'm not very patient in waiting for images to render:)
Good work, keep it up. Using DOF blurring is a bit of an art in itself!
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
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When I set the Bryce options in Render Settings to use DOF, set to a selected object, I'm finding that the out of focus areas are very grainy as opposed to just being blurred. It doesn't look good. Has anyone else found this, or maybe found a way to avoid it?
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