Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Content Advisory! This message contains profanity
fwiw, I really enjoy your posts BB. I might not render in Poser any more but no knowledge is ever wasted and you never know when it'll come in handy.
but yeah - if they don't like it, they can FOAD
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Quote - Does the GC in Postwork Manager work the same as in Poser Pro? That is, does it un-GC textures before applying GC to the final Render? Is there a way to simulate the Poser Pro ability to turn off GC for specific textures?
I thought you'd get an answer to these questions by now...
No, it doesn't. It only GC's the output render.
If you want to anti-GC incoming textures/colours you have to do it in the shaders, the same way as we did in Poser 7.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
As I said, the gain has no GUI widget for it, so I was setting it via Python. Stefan and I briefly discussed it. His opinion was that Gain is not useful. At the time, I was not able to agree or disagree, so I let it go. Now that I've examined the formula closely and rendered with it, I disagree with him. The Gain is useful. It is not useful if you are doing true [0, infinity] into [0, 1] mapping, but that's not what we're doing. We're mapping, for example, [0, 1] into [0, 1] and for that the Gain is very helpful. Notice the case where I had Gain = 1.11, that is exactly what I did. The range [0, 1] mapped to [0, 1].
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - can someone who undertands anti-TM post a screenhot from the material room? how to anti ETM.
thanks.
Nobody has done it. I only mentioned it as an academic point. Do you really want a photo converted to [0, infinity] color space?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - As I said, the gain has no GUI widget for it, so I was setting it via Python. Stefan and I briefly discussed it. His opinion was that Gain is not useful. At the time, I was not able to agree or disagree, so I let it go. Now that I've examined the formula closely and rendered with it, I disagree with him. The Gain is useful. It is not useful if you are doing true [0, infinity] into [0, 1] mapping, but that's not what we're doing. We're mapping, for example, [0, 1] into [0, 1] and for that the Gain is very helpful. Notice the case where I had Gain = 1.11, that is exactly what I did. The range [0, 1] mapped to [0, 1].
If I can resurrect this thread for a moment, on the Dimension 3D panel, there is an unlabeled slider next to the Tone Mapping Enable checkbox. Is this perchance the Gain?
Whichway
said variable is also mentioned in python manual, it is probably in one or more lines of d3d's script (in case anybody wishes to read the script) and the variable, once assigned, is available by saving and reading the pz3 file. in OS X, use BBEdit. yeah, I just checked - it's in two lines in the script, along with a line "it's currently not possible to turn GI on/off by Poser Python". which was the only way we could do it in poser 7.
Correct, you don't have to do anything elsewhere - just on the photo.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Uhoh. Do you think the light leak through single-layer polygon bug is back?
That was fixed, but maybe it has returned.
Try using a thin box under the sphere - do you get different results?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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"P8 comes with some fantastic plugins enabled by this API, and you will see more over time. These add so much to Poser's capabilities."
Wow. I am going to have to actually open some of those Python Scripts. The names do not really reveal what one will find inside. I have been using IrfanView's Color Correction feature to do what Postwork Manager will do.
Does the GC in Postwork Manager work the same as in Poser Pro? That is, does it un-GC textures before applying GC to the final Render? Is there a way to simulate the Poser Pro ability to turn off GC for specific textures?
I finally found the setting for light fall-off, and again, Wow. This is so much more realistic for lights. Now I have to figure out how to redo my lighting to take advantage of this.
LMK
Probably edited for spelling, grammer, punctuation, or typos.