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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: OT: something not right with my humanoid female


replicand ( ) posted Mon, 05 October 2009 at 11:23 PM · edited Wed, 20 November 2024 at 1:31 AM

file_440745.jpg

 I realize this post may be more apropos for the modeling forum but I feel like I could get  a more diverse range of useful comments here.

Short version: I'm modeling some humanoids whose design requirements are specifically tailored to suit my workflow. The base mesh is less than 8000 polys. Overall I'm OK with the body, though I admit the hands need some more work...


replicand ( ) posted Mon, 05 October 2009 at 11:29 PM

Content Advisory! This message contains nudity

file_440746.jpg

 ...but there is something about the face that I can't quite put my hands on. I really like the profile, but when the camera shifts to a more "head on" view such as this, there's a quality that I can't articulate and it's really bugging me.

Obviously, I'm going for an idealized young adult look, not specific to any race. I realize the ear and the area outside the mouth corner need work, but what about the overall look? What would you change? What does it need?

Would love to hear your thoughts.


Miss Nancy ( ) posted Tue, 06 October 2009 at 12:46 AM

in the human female, the jaw appears prognathous due to the relative degree to which the forehead recedes, when compared to the human male.   these are secondary sexual characteristics determined by hormonal levels of androgens in utero and during later development.  in case anybody asks.



Jeff_Kraschinski ( ) posted Tue, 06 October 2009 at 5:26 AM

Quote - in the human female, the jaw appears prognathous due to the relative degree to which the forehead recedes, when compared to the human male.   these are secondary sexual characteristics determined by hormonal levels of androgens in utero and during later development.  in case anybody asks.

You wouldn't have the first part of that in English would you?

(And I thought my vocabulary was decently sized...)


odf ( ) posted Tue, 06 October 2009 at 6:11 AM

Quote - What would you change? What does it need?

My best advice would be to look at lots and lots references and do a bunch of practice heads. With this one, I think giving the nose some more volume might be a good starting point. Also give her back the back of her head. You see things best in relation, so you want the overall proportions to be more or less correct.

-- I'm not mad at you, just Westphalian.


Klebnor ( ) posted Tue, 06 October 2009 at 8:25 AM

The cranium is too small in relation to the overall head.  It should also be rounded.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


replicand ( ) posted Tue, 06 October 2009 at 8:39 AM

Bigger head, bigger nose, more prognathous jaw. Got it.


TrekkieGrrrl ( ) posted Tue, 06 October 2009 at 8:44 AM

 The head seems a little too low overall. The eyes should be more or less in the middle, here they're too high overall.

So a bit more forehead as well :)

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Winterclaw ( ) posted Tue, 06 October 2009 at 4:12 PM

She's got a conehead thing going on with the slop of her head.  Top of the ears need work I think, not enough flesh on them.

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Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


ockham ( ) posted Wed, 07 October 2009 at 9:18 AM

file_440812.jpg

The north part of the head currently has an inward taper of about 5 degrees; it should be nearly straight up on both X and Z.  (In other terms, the upper "latitude" needs to be expanded while leaving the lower "latitude" the same.)

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replicand ( ) posted Wed, 07 October 2009 at 12:23 PM

That looks like an easy fix. I would've responded sonner but I'm deep into UV mapping.


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