Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
I'd exaggerate the body shape a bit more: broaden the chest, pump up the arms and thighs, push the shoulders out. Right now, he's a little too anime in look compared to your goal of an animated hero kind of look.
docandraider.com -- the collected cartoons of Doc and Raider
The shoulders work because you mirror the angular element in other parts of the character (forearms, shins) so yea I like it.
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The hands may need some work. They kind of look like claws in some of those shots. It may be the thin fingers doing it. Speaking of volume - when increasing mass accross the body, you should include the hands, as they will look out of place if you don't. The muscular version's fingers seem untouched.
Other than that, it's great and a welcome addition! We need more toons! Down with pseudo-realism!
been working on Bruce quite a bit. Beefed up his hands, changed arm proportions, widened his chest, added some jcms.
Check out this video to see him in action.
Thanks. It's mostly a time issue but yes, I never make just one character design, I always have a set of supporting characters in every design I create. I'm glad to see someone else stepping up though - and doing a bang up job I might add! This guy looks like he would fit neatly in that world. You really captured the look and feel you were going for! Well done!
Edit: Meant to say I love the way you captured the shoulders - it was a sore spot for me that we couldn't get them as angular as I'd envisioned once bent but you managed it. :)
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