Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 13 7:48 am)
It’s probably the render and/or material settings. Having the filtering of an image map set to none can result in a rough looking texture when rendered. In addition to showing an example can you also show your render and material settings?
It could be a "reverse normals" problem. In the material room, in the Poser Surface Node, put a checkmark in the box that says "reverse normals". Do that for all the material groups.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
This is 99% certain a filtering problems.
Can we see the material setup of this?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
This is 99% certain a filtering problems.
Can we see the material setup of this?
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Why 4 raytrace bounces?
Drop Shading Rate to 0.1, increase Pixel Samples to 4.
IIWY, I'd also hike up texture size to 4096, too. There's little or nothing to be gained by reducing it unless you're on a seriously underpowered computer. Don't believe the hype about "well, you're only rendering at 1024 so it doesn't matter", either. It does, for reasons I can't be bothered to go into right now.
Coppula eam se non posit acceptera jocularum.
I would say same as Sam, Shading Rate to 0.1 and Pixel Samples to 4 or 5.
Also, 2 raytrace bounces should be enough, only if you tick the Raytrace box to make raytracing available. Otherwise, Raytrace Bounces are not taken into account. It's probably why you don't have any shadow in your render.
Attached Link: http://img208.imageshack.us/img208/7438/mitsuresults1.jpg
First of all, THANK YOU all for your assistance. You can see the results at the link above.ACADIA & TREKIEGRRRL: You can see my Material Room settings in the pic. Poser 6 doesn't have a Reverse Normals checkbox. It does have a Normals_Forward setting, but that didn't seem to do anything. Anything you can suggest is greatly appreciated.
SAMTHERAPY & VINCEBAGNA: Your suggestions improved the render, but didn't completely fix the fine hair detail. It could be the limitations of P6. In any case, I'm sure your recommendations will improve my other renderings going forward, so much thank.
Try this, plug your Bump_Map node in the Material Room to Bump rather than Gradient_Bump. Also connect it to Displacement just to see what you get. Make sure that Use Displacement Map is ticked on in the Render Settings. BTW, what is your unit of measure set within Poser? It doesn't look like there is AO applied; Poser versions before P7 respond better with AO set up in materials. I would keep shading rate @ 0.2 and conservatively set the pixel to 5.
For hair with really fine trans maps it can help to turn Texture Filtering on in the render setting, but then everything might be a bit blurred. In Poser 7 that option is in the material room and is an option on some of the nodes such as Image maps.
yeah, i reckon the only thing I couldn't duplicate was the bump map, so lose the bump map and use hi-qual. raytrace settings as mentioned above. I was able to duplicate the bad render by turning off anti-aliasing, but that may not be possible in poser 6 or whatever version OP is using.
p.s. in answer to the next message, i found it didn't matter whether texfiltering was on or off, if there is no bump map and hi-qual. raytrace settings are used. either way the hair edges look nice.
Attached Link: http://www.daz3d.com/i/shop/itemdetails?item=4394&cat=126
mitsu hair by 3DUniverse (daz product for aiko)Quote - That is very true, Chris, but unfortunately, the OP specified Poser 6 where Texture filtering is found within the Render settings.
That's why I told them that it's a render setting and then went on to describe how it was in Poser 7 for reference.
But I seems Miss Nancy has a solution.
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I tried using Mitsui hair for the first time with Poser 6. Every aspect of the preview looks great. When I render the scene the finer portions of the hair hanging from her temples and the ends of the hair at the back of her head look rough and pixelated. Other of my hair models render the fine detail correctly.
Do I have a corrupted file or do I need to change a render setting?