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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: Dynamic gloves?


drewradley ( ) posted Thu, 12 November 2009 at 9:27 AM · edited Sun, 10 November 2024 at 3:35 AM

Is there a dynamic glove(s) for poser 7? Or anyone know of a pair that convert nicely? I've tried converting various conforming gloves, but they always cause problems and take WAY too long.

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wolf359 ( ) posted Thu, 12 November 2009 at 10:25 AM

Hi what would be the advantage of a Dynamic Glove?



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Anthanasius ( ) posted Thu, 12 November 2009 at 10:40 AM

Gloves dont really need to be dynamic, it's surely the better thing who can be conformed without a lot of artifact !

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drewradley ( ) posted Thu, 12 November 2009 at 10:45 AM · edited Thu, 12 November 2009 at 10:45 AM

Yes, but you can't artfully drape them over the back of a chair, now can you? I ended up putting a transparency on a cloth plane and using that.

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Anthanasius ( ) posted Thu, 12 November 2009 at 10:49 AM

Oh like this ? the most simple is creating a prop from your glove with the grouping tool, exporting as obj, then importing it and animate it

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drewradley ( ) posted Thu, 12 November 2009 at 10:55 AM

Tried that. Didn't work very well. The fingers don't drape properly. Or it takes too long to calculate. Tried three different pairs of gloves.

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EnglishBob ( ) posted Fri, 13 November 2009 at 4:17 AM

It's my belief that the cloth room doesn't work very well with small, intricate geometries. The fingers of gloves - whether on a hand or not - would fall into that category, if it's true. I tried clothifying transmapped hair once, and the simulation went screwy around the figure's ears.

You might be able to get better results if you scale everything up by, say, 10 before simulating? 


drewradley ( ) posted Fri, 13 November 2009 at 10:26 AM

Since I didn't actually need them to be functional a transmapped cloth plane works well enough. It was just a background prop anyway. I might fire up blender and make a glove shaped plane if I need it again.

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