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Subject: How to get a real rating !


LuckyLook ( ) posted Sun, 22 July 2001 at 3:43 PM · edited Fri, 08 November 2024 at 12:04 PM

If you want people to really rate the pics, you have to allow anonymous voting. If you know your name will be attached to your vote, I think you'll hesitate before voting even if you were decieved by what you saw...


Usurer ( ) posted Sun, 22 July 2001 at 9:33 PM

I agree with that. I also think i would be good for other artist that are not really familar with critiqing art to be given examples of how to do so. I found that having my images open for ratings was pointless


Usurer ( ) posted Sun, 22 July 2001 at 9:38 PM

If anyone would like me to submit a article on how to critique I'm sure I could work something up :)


Ironbear ( ) posted Tue, 31 July 2001 at 11:01 AM

Article on how to critique? Please do...

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


pawdk ( ) posted Wed, 01 August 2001 at 2:47 AM

I actually gave a slightly harsh critique of a terrible picture. And another guy who knew the person that made the pic, gave it a 10 (think it was a 10) to "upp the rating" for his friend. Personally I think that the rating system is a good, but misused/abused. I see pictures that get 10's and 9's just because the artists friends think he did an awesome job and they like to encourage eachother. I have personally started clicking the 'no rating' box. The article on how-to-critique sounds like a good idea though. I'd like to read something like that.


Usurer ( ) posted Wed, 01 August 2001 at 2:03 PM

Ok Ironbear, Ill do my best to help. I'm going to need some help back because there are so many elements to go into a critique on renderosity i'll probably forget a few. Reason is because there are so many different mediums. In a traditonal way of critiques you have all the major elements of art: Line, shape, color, texture, value, and shape. But because were not talking about traditonal images here (ha) there is much more we have to keep in mind for example in 3d images you have more like Modeling, lighting, render quality, etc... ( i know im leaving out a lot here because im very new to 3d imaging like the tech stuff) If anyone can help add to this please do! I think it would be better if where it says: ATTENTION! The scale used in this gallery is now 1-10 If you give everything a 10, the ratings become useless, please use good judgement. It would include include some of the design elements or we could sudgest to critique on each elment like this: Modeling () Texture () Lighting () ect.. The same could be done for 2D galleries but with 2d design critiques. Of course lots of people wouldn't want to follow critiques and just give 10s becasue we are all on differnet learning levels. But you don't have to stay on that level. I'll get back to this with some more thought for an article soon. Thanks


Ironbear ( ) posted Wed, 01 August 2001 at 5:32 PM

Thing is, it doesn't really matter because people won't use the critique, or the ratings for an actual, objective critique. Nor do I think most artists really want a professional type critique... they just want to share their work with the rest of the site and get some recognition, feedback and strokes. It'd still be an interesting thing to read I think.

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


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