Mon, Feb 10, 5:40 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: How to create Chrome / SIlver material?


azimakberali ( ) posted Sat, 21 November 2009 at 6:32 AM · edited Mon, 10 February 2025 at 5:33 PM

Could someone please tell me how I can make an object's surface appear like Chrome / SIlver? I want it to look like this:

Notice the crisp edges within the reflection i.e. between the black, grey and white highlight. This is the kind of look I'm looking for. i have seen some other Chrome tutorials but they give a rather blurred chrome effect. If someone could please post a screenshot of their Material Room settings which would give the above Chrome effect, that would be superb! Thank you


RedPhantom ( ) posted Sat, 21 November 2009 at 6:45 AM
Site Admin

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=25885&highlight=chrome

Try this thread. It has a lot about that and other reflective/shiny materials


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


azimakberali ( ) posted Sat, 21 November 2009 at 7:00 AM

Thank you "RedPhantom" for the link. It is an interesting tutorila but not quite what I'm looking for. The tutorial is mainly about object reflecting other objects within the workspace. I'm looking for Material Room settings which will give a Chrome effect even when there aren't any other objects in the workspace.


RedPhantom ( ) posted Sat, 21 November 2009 at 7:29 AM · edited Sat, 21 November 2009 at 7:30 AM
Site Admin

Try something like this. You can also plug a reflect node in before the sphere node if you want thing is the scene to be reflected also.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


bagginsbill ( ) posted Sat, 21 November 2009 at 8:17 AM · edited Sat, 21 November 2009 at 8:17 AM

But look at the picture you showed, azim. Look at it closely.

It reflects the floor under the chrome prop. It reflects its own shadow on that floor. The two pieces reflect each other.

You mistake the importance of this if you want  to fake the reflections. It will not look like chrome if you fake the environment and it doesn't even show the object it rests on.

In the image you posted, the creator has placed a couple of bright white self-lit rectangles in the scene, something to look at in the chrome piece.

Why do you want to fake that? Is this for a single render that you'll never use the piece again? Or is it for general use? If it is the latter, then any fakery you do will be extremely obvious.

Let me put it another way.

You cannot see chrome. When you look at a perfect chrome object, it is invisible. All you see is the reflections of the things around it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 21 November 2009 at 9:02 AM

file_443510.jpg

I made a scene similar to the one you posted.

The material is a Reflection node, with Reflection_Value at 85%. This is perfect chrome. (Nothing in the ordinary world is 100% reflective. In physics labs, you may find more than 85% reflectivity, but not ordinary objects.)

The white parts are self-lit cylinders placed to the left and right of the subjects.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 21 November 2009 at 9:03 AM

file_443511.jpg

Now look at this small change - a new floor.

Look inside the chrome - what do you see?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 21 November 2009 at 9:19 AM

file_443512.jpg

Here you see what happens when you try to fake things.

I made a reflection map that is sort of like the actual scene.

But it is impossible in this map to capture the shadow correctly.

It is impossible in this map to capture the change in perspective when you move a prop. Look at the two spheres here. Do you see how the white box reflection is identical? But look at the true reflections I posted earlier. The sphere in the back left has a different perspective due to position, so that the left-most white prop is larger, and on the rightmost prop, the right white box is larger.

And in addition to the incorrect reflection of shadows and the incorrect perspective, I do not see the objects reflecting each other!

And if I were to change the ground color or the light color at all, this would become even more ugly.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


azimakberali ( ) posted Sat, 21 November 2009 at 9:52 AM

Thank you "bagginsbill" for your superb explanation. Now I have a much better understanding of the Chrome behaviour. Could you please post a screenshot of the Material Room for the first (or second) image. That way, I can understand better how to change my settings. Also what do "self-lit cylinders" mean and how can I create them? Thank you so much.


Miss Nancy ( ) posted Sat, 21 November 2009 at 1:30 PM · edited Sat, 21 November 2009 at 1:32 PM

in addition, uncheck "refl_lite_mult" in shader. sum of reflection + specular + diffuse <= 1.0, e.g.
bill may be referring to cylinders whose posersurface has one of the light-emitting channels non-zero, with IDL checked.



Latexluv ( ) posted Sat, 21 November 2009 at 4:43 PM

Yes, and can you show the settings for that very nice tile floor???? Thanks!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


bagginsbill ( ) posted Sat, 21 November 2009 at 9:12 PM

tomorrow, after I am over my drunken.

Had a tooth pulled today. Ouch.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


NoelCan ( ) posted Sat, 21 November 2009 at 9:54 PM

Content Advisory! This message contains profanity

Quote - tomorrow, after I am over my drunken.

Had a tooth pulled today. Ouch.

I was last week.

Not much fun drinking Bloody (tasting)  whiskey  !


bagginsbill ( ) posted Sat, 21 November 2009 at 11:28 PM

You got that right, Noel.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Miss Nancy ( ) posted Sun, 22 November 2009 at 2:54 PM

I hope the tooth problem alleviates.
I did notice how the spiritous liquors allowed you to mellow out a bit there ;-)



Winterclaw ( ) posted Sun, 22 November 2009 at 3:35 PM

Bill, in your tiled floor picture, I noticed that the specular (I think) highlights on the top of the reflective surfaces got more pronounced and match the floor's color.    Was that supposed to happen?  I'm guess yes but I'm not sure what's going on.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Anthanasius ( ) posted Sun, 22 November 2009 at 5:02 PM

file_443578.jpg

It's fresnel ...

A quickie :-)

Génération mobiles Le Forum / Le Site

 


paramount ( ) posted Sun, 22 November 2009 at 5:42 PM

Great tuts and info...

Oil of cloves for tooty achy's

 


Winterclaw ( ) posted Mon, 23 November 2009 at 12:02 AM

Okay, so why do add freshnel to a reflective material?  I thought it is use for certain types of transparencies.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


azimakberali ( ) posted Mon, 23 November 2009 at 11:37 PM

How does one go about creating a "self-lit cylinder" as mentioned by "bagginsbill"??


Winterclaw ( ) posted Tue, 24 November 2009 at 12:46 AM

One way is to go into the material room and put a color in the ambient color node and set it's value to something greater than zero (ie white and 1).

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Anthanasius ( ) posted Tue, 24 November 2009 at 3:16 AM

It's preferable to use alt_diffuse it cause less artifact !

Génération mobiles Le Forum / Le Site

 


Anthanasius ( ) posted Tue, 24 November 2009 at 3:29 AM

Examples later !

Génération mobiles Le Forum / Le Site

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.