Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)
Which version of Poser do you have, i.e. which characters do you have handy?
James, Simon, or Ryan can all be morphed.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Morphs are a start but what about textures? I have a few old man projects I want to do too.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Again, which figure. We can't possibly list every morph and every texture for every possible character. Still waiting for the OP to respond, but if you want to take over the thread, RedPhantom, hop to it.
Which figure?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
actually, this one http://www.renderosity.com/mod/bcs/index.php?ViewProduct=72326
is probably decent
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
HB,
Well, I was thinking that we could put links to products and freebies only for one desired figure, as doing so for every possible male would be overwhelming and pointless.
Also, yes, I was sort of thinking about how some wrinkle maps for a particular character could be applied with VSS and used with any existing texture for that figure. Why do we need so many textures? It drives me crazy. You just need to combine some features from a small set of possible features, and you can have an infinite number of texture sets from just one.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Well, my current project is using Apollo, so I guess that would be a cool one. He's so versatile.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Visit the Carodan site, he has free morphs for apollo, and I think some old ones.
Apollo might make for an interesting study here as his lighter mesh can illustrate some of the benefits of effective texture and materials work.
I have a couple of slightly better resolved custom morphs for older characters that I never posted that might be fun to work with.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
If you left-click the flashing banner in this reply box it should take you to the Apollo download page.
All existing parts are there. You'll need to scroll down to nearly the bottom of the page for the download box.
Part four unfortunately never materialised as Anton left the Poser content creation scene.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
i shouldn't eve say this, but hasn't he left more than once ?
hopefully the return is emminent
Quote - If you left-click the flashing banner in this reply box it should take you to the Apollo download page.
All existing parts are there. You'll need to scroll down to nearly the bottom of the page for the download box.
Part four unfortunately never materialised as Anton left the Poser content creation scene.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Generalnutt, right, and there are vericos veins and spider veins, and gray eyebrows and sores (sometimes- I've know several elderly men who get a sore and constantly pick at it so it never heals)
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I sometimes feel the morphs for figures tend to over-emphasise the features of age, but I guess it depends on how old a character is meant to be.
This was a custom morph-brush shape - I have a lot more success using that tool on Apollo than M4 for some reason, despite him having less poly's to play with.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
How do you do that? How do you do that? I say again, how do you do that?
You make them look real. The posture, the expression, amazing.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
that is one amazing character, it is.
wow ...very impressive
how do you do that ?
oops...that was asked already, already, already
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Generally speaking, I like to start by morphing with an untextured model to achieve as realistic a form as possible without the distractions of any skin details, testing with different lighting setups. I'm looking for the 'meta' forms at this stage, including any quirks for expressions which I'd mostly add with Apollos default morphs. I like to make sure that the underlying structure of a face has a solid foundation. I have reference photos to hand for various aspects I'm trying to achieve.
When I'm happy with this I'll start looking at displacement to add further levels of detail - usually larger deformations like wrinkles and moles.
Hopefully now my forms will work well with different lighting setups.
Only now do I move onto diffuse and bump maps - in this example the diffuse texture does a lot, including some of the wrinkles that I'd usually try to make work exclusively with displacement. The 'Quint' texture happens to have nice details though, and blended (in photoshop) with 'Talus' seemed just right so I went with it.
VSS PR3 plays a vital role for the materials setup (standard skin for me now), pretty much unadjusted for this character (just lowered the SSS for the IDL and added a hint of green in the Colour Tint to kill some red in the diffuse textures).
I used a slightly complex lighting rig of 1 IBL and 3 spotlights for the final render to achieve a bright, sharp finish (ensuring both diffuse and specular lighting).
IDL at render time did make for a slightly long render (about 40 mins) but is well worth it.
I think the dynamic t-shirt also helps add a level of realism that conforming clothes lack.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
btw, I used a simple array of two spotlights set side-by-side for the key lighting here - it gave a slightly better transition at the terminator than using a single spot.
Notice also the orange bounce light from the IDL interacting with the VSS SSS - almost too much in places (on the torso next to the right arm), but works nicely in others to lift the shadows (in the cheek creases).
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Quote - Just briefly revisiting this thread with a test render for a re-developed older character that I've used before - thought it came out nice.
I've been making hybrid textures from various sets I bought for Apollo (Talus and Quint in this case), and a new displacement map for a few wrinkles that include some of the details from the diffuse maps. He's supposed to be mid to late sixties hence less age spots and veins etc. Personally I want to add more ruddiness to his cheeks (to indicate him being a bit of a drinker).I sometimes feel the morphs for figures tend to over-emphasise the features of age, but I guess it depends on how old a character is meant to be.
This was a custom morph-brush shape - I have a lot more success using that tool on Apollo than M4 for some reason, despite him having less poly's to play with.
questions Carodan:
-where did you get t-shirt
-can you show a wireframe of the t-shirt so that i can see how mesh heavy it is?
the t-shirt looks amaaaaaaaaaaaaaaaaaaazing.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Actually, now I look at it, the shape of UV's for that shirt look like they were adjusted to fit the photo textures that are used on it. It just strikes me as a strange thing to do.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Quote - Actually, now I look at it, the shape of UV's for that shirt look like they were adjusted to fit the photo textures that are used on it. It just strikes me as a strange thing to do.
blender is a free software and i think its pretty good for UV mapping. plus you can now use images and put them on the model in 3D.
Quote - carodan if you will have time can you please show me a close up of the sleaves without any simulation?
thank you.
The pic I posted of the PW T-shirt was pre-sim. I figure the mesh was a generic one created for use with many figures and it was run through the cloth room or similar to create the 'zeroed' fit for Apollo.
From what I can tell the mesh design looks pretty much the same as the one you've modelled, only it has more polys (you could just sub-divide yours).
One thing to watch out for is to not model too large an opening at the collar if it's intended to be dynamic, as the shirt may open out as the sim is run. I sometimes use a magnet to narrow collar openings before running sims to account for this.
What I really want is a decent dynamic long-sleeved shirt that has a properly modelled and set up collar and cuffs for use in the cloth room.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
This chap does only use Ryan's built in morphs (amazingly), although I did have to reset quite a few of the limits on individual morphs in order to do so (and it took an age of tweaking).
Displacement is an enhanced version of the map used on Apollo. Hair is one group of a dynamic piece for P7 Ben (again with some tweaking - I like to recycle). Shirt is the dynamic one for Ryan, just using one of the bumps as a displacement with no diffuse texture used).
Good fun.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Top kudos for you. That looks really good. The Cloth Room will have to be my next challenge after I get a decent hold of the Hair Room.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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Hello
I need an old man for a project.Do you know how i can create one in poser or if i can find any for free in any site?
Thanks