Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Thank you Rutra, you were 100% correct with your 0% reccomendation. I had tried that but had done so at the same time as trying something else and everything came out badly. I now have 100's of thousands running poser people, streaming on without end, because I used a dynamic ecosystem. The render time is unspeakably slow do to the ecosystem calculations, but i'm setting up the render farm again and give it a shot on that.
http://www.youtube.com/watch?v=wafFViroXGc
This is the 13 second shot I made.
Thanks again for the help
Quote - Wow, that's massive!! How many soldiers are there?
Did you notice that their feet are not touching the ground?
There are probably more than a million.
For the larger render i have moved the eco system down 12cm. I didnt see the error so thank you for the catch. Now running the final render at 1280x720
I am so happy with the result it will stay as is for now. Since I travel for my job a week at a time i just lowered them a little (thanks for the catch Rutra so the don't hover above the ground) and set off the HD render. When i get home Wednesday night (yea short week) i will have 1000 still images that i can then composte into the video. I have another PC churning out a different scene in poser while I'm away too.
In my fantasy for a future scene i would replace the 2 enemy types with 10 types and replace a single anamation cycle with maybe 3 or 4 cycles, but i had a weekend goal of overcomming my prior limitations of about 15 actors in Poser.
Here is an update with a link to the finished clip. I ended up dropping the perfectly ordered march in favor of more chaos, still with no colisions.
it seems the soldiers height relative to the ground is set where the are generated and so as the ground is uneven it has some unpredictable result as they move from their origins. i may re-evaluate the scene keeping them on a perfectly flat plane. I had to cut the scene twice because the height errors seemed to get worse with time
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I am importing low res poser animations as ecosystem objects. It is working very well except the individuals are facing different directions. how can i get them all to face the same direction?