Mon, Feb 17, 9:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)



Subject: Preventing one mirror from being visible in another mirror.


Zanzo ( ) posted Wed, 20 February 2008 at 7:23 PM · edited Sat, 28 December 2024 at 12:30 PM

Question: Is there anyway to prevent one mirror from being seen/visible in another mirror?

I have a room setup and there are mirrors in each of the corners.

Zanzo


pakled ( ) posted Wed, 20 February 2008 at 7:34 PM

but that's half the fun; the endless reflections...;)

Actually, angle them so they don't face each other? it's what I'd do...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Zanzo ( ) posted Wed, 20 February 2008 at 7:36 PM

Quote - but that's half the fun; the endless reflections...;)

Actually, angle them so they don't face each other? it's what I'd do...

Endless reflections would be awesome but i didn't expect that kind of feature lol.

Well for the scene I have a bed in a corner and I wanted mirrors for each angle.  I went ahead and turned off raytracing for each of the mirror frames. The only disadvantage is the frame doesn't cast a shadow so it looks slightly less realistic.


pjz99 ( ) posted Wed, 20 February 2008 at 8:09 PM · edited Wed, 20 February 2008 at 8:10 PM

Raytrace bounces are the number of times a reflection will be calculated.  So if you have two mirrors, and you want them both to be reflective, but not to reflect the OTHER mirror's reflection/contents, set raytrace bounces = 1 in Manual render settings.

My Freebies


Miss Nancy ( ) posted Wed, 20 February 2008 at 9:00 PM

yes, just to agree with pj.  FFRender only uses ray-tracing for reflective and refractive
fx.  there's a separate FFRender setting for indirect light bounces, which are usually handled
by the ray-tracing variable in modern rendering engines.



dvlenk6 ( ) posted Wed, 20 February 2008 at 9:22 PM · edited Wed, 20 February 2008 at 9:23 PM

Maybe raytrace bounces=2?
If you use 1 ray bounce, you will see the first mirror but it won't have any reflections in it.
Reflective surfaces that don't reflect anything usually look very bad. Probably look like a piece of dull sheet metal or a black hole.

Friends don't let friends use booleans.


pjz99 ( ) posted Wed, 20 February 2008 at 9:31 PM

1 raytrace bounce is enough to get a proper reflection in my experience.

My Freebies


pjz99 ( ) posted Wed, 20 February 2008 at 9:51 PM

file_400401.jpg

Here you go, a little demo, hopefully it's clear enough what is going on - two mirrors right and left, with some crap around them they can reflect.  This is with 1 raytrace bounce.

My Freebies


pjz99 ( ) posted Wed, 20 February 2008 at 9:52 PM

file_400402.jpg

And this is with 2 raytrace bounces.

My Freebies


pjz99 ( ) posted Wed, 20 February 2008 at 9:55 PM

file_400403.jpg

Material settings for the mirror if you want them...

My Freebies


dvlenk6 ( ) posted Wed, 20 February 2008 at 9:57 PM

That's what I meant; but yours show a 'white hole', instead of black.

Friends don't let friends use booleans.


pjz99 ( ) posted Wed, 20 February 2008 at 10:03 PM · edited Wed, 20 February 2008 at 10:04 PM

Yeah that is the scene background, which currently has no color, which falls back to the Reflect node's background color (white).

My Freebies


pjz99 ( ) posted Wed, 20 February 2008 at 10:12 PM

file_400405.jpg

And for fun, 3 bounces...

My Freebies


pjz99 ( ) posted Wed, 20 February 2008 at 10:13 PM

file_400406.jpg

And the maximum, 12 bounces (actually rendered pretty quickly, but few polygons and only 1 light).

My Freebies


ockham ( ) posted Wed, 20 February 2008 at 10:38 PM

That's impressive.  I'd sort of wondered whether the bounce count
would determine the layers of self-reflection, but hadn't ever tried it.

My python page
My ShareCG freebies


dvlenk6 ( ) posted Wed, 20 February 2008 at 10:44 PM

You could do some cool fractal type work that.

Friends don't let friends use booleans.


bagginsbill ( ) posted Fri, 22 February 2008 at 12:59 PM · edited Fri, 22 February 2008 at 12:59 PM

file_400515.jpg

Yep. (Click for full size).

By the way - you can make any object visible, but not visible in reflections - uncheck "Visible in RayTracing".

This does not mean it can't have reflections, it means it cannot be seen in reflections, like a vampire.

If you have two mirrors, each invisible to raytracing, they will not show up in each other.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mihoshi1de ( ) posted Fri, 25 December 2009 at 7:37 AM

Sorry for pulling up ancient threads, but...

By the way - you can make any object visible, but not visible in reflections - uncheck "Visible in RayTracing".

Does this work the other way around, too?

I want to have one figure be visible in a scene, standing in front of a mirror, being reflected, while another is invisible in the scene, but reflected in the mirror, and thought it might work in one scene - can it?


pjz99 ( ) posted Fri, 25 December 2009 at 8:15 AM

No.  And by the way this article is complicated by Poser 8 and Indirect Lighting - for more accurate-looking Global Illumination effects, you want 7 or more raytrace bounces.  Sadly, reflection depth is not accessible in the built in render settings, although you can control it more finely through python (Dimenson3D's render control script can do it).

There isn't any way to have an object be visible ONLY in reflections, you'll have to do some tricky compositing.

My Freebies


mihoshi1de ( ) posted Fri, 25 December 2009 at 8:47 AM

Ah, that's a pity. But thanks for the fast reply.


raven ( ) posted Fri, 25 December 2009 at 10:12 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3515213&ebot_calc_page#message_3515213

I did that sort of thing in this post, it's a matter of trial and error and careful positioning. Not a perfect way but may be ok depending on your scene's circumstances.



mihoshi1de ( ) posted Sat, 26 December 2009 at 1:28 AM

Thanks for the link - it's an idea. ^^ Else, there is always PS. Maybe the next Poser version can do this...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.