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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)
Quote - but that's half the fun; the endless reflections...;)
Actually, angle them so they don't face each other? it's what I'd do...
Endless reflections would be awesome but i didn't expect that kind of feature lol.
Well for the scene I have a bed in a corner and I wanted mirrors for each angle. I went ahead and turned off raytracing for each of the mirror frames. The only disadvantage is the frame doesn't cast a shadow so it looks slightly less realistic.
Raytrace bounces are the number of times a reflection will be calculated. So if you have two mirrors, and you want them both to be reflective, but not to reflect the OTHER mirror's reflection/contents, set raytrace bounces = 1 in Manual render settings.
Yeah that is the scene background, which currently has no color, which falls back to the Reflect node's background color (white).
That's impressive. I'd sort of wondered whether the bounce count
would determine the layers of self-reflection, but hadn't ever tried it.
My python page
My ShareCG freebies
By the way - you can make any object visible, but not visible in reflections - uncheck "Visible in RayTracing".
This does not mean it can't have reflections, it means it cannot be seen in reflections, like a vampire.
If you have two mirrors, each invisible to raytracing, they will not show up in each other.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Sorry for pulling up ancient threads, but...
By the way - you can make any object visible, but not visible in reflections - uncheck "Visible in RayTracing".
Does this work the other way around, too?
I want to have one figure be visible in a scene, standing in front of a mirror, being reflected, while another is invisible in the scene, but reflected in the mirror, and thought it might work in one scene - can it?
No. And by the way this article is complicated by Poser 8 and Indirect Lighting - for more accurate-looking Global Illumination effects, you want 7 or more raytrace bounces. Sadly, reflection depth is not accessible in the built in render settings, although you can control it more finely through python (Dimenson3D's render control script can do it).
There isn't any way to have an object be visible ONLY in reflections, you'll have to do some tricky compositing.
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I did that sort of thing in this post, it's a matter of trial and error and careful positioning. Not a perfect way but may be ok depending on your scene's circumstances.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Question: Is there anyway to prevent one mirror from being seen/visible in another mirror?
I have a room setup and there are mirrors in each of the corners.
Zanzo