Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
Now I'm just having a problem I've been having for some time with Michael 4. Whenever I load Michael 4 to a figure in the setup room I get this little "bone-like" appendage coming out of the waist. The orange arrow points to the....er....thing.
What am I doing wrong? I loaded an OBJ file then went into the setup room and loaded Michael 4 into the setup room. As soon as I do that I get this weird appendage.
Please help!
Many thanks!!
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Not only weld.
You used autogroup and I bet that in your figure some groups touch each other, athought theirs bones are not next in chain. For example chest group touch shoulder (right or left) group, but in the middle should be collar (right or left)
Quote - > Quote - Only a guess but ...
It would appear that the vertices are not "weld"ed where the crack occurs.
cheers and Happy Christmas,
dr geep
;=]That's my guess too ;o).
Laurie
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I have a prop that I want to turn into a conforming figure. The prop looks fine to start out with but when I turn it into a conforming figure it gets cracks up near the shoulder of the character. Below is a pic of what I mean. The orange arrow points to the cracks.Does anyone know how to get rid of the cracks. I tried tessalating/traingulating the original prop thinking that it might be bad geometry but it doesn't seem to help.
Many thanks!!
Please visit My 3D Freebies
Thank you for your patronage!