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Subject: Gravity problem


nascent_genius ( ) posted Sat, 26 December 2009 at 9:40 AM · edited Mon, 23 December 2024 at 7:07 AM

The problem is the character flies in opposite direction when i play the file.Can anybody rectify the mistake and suggest necessary correction.


3dtrc ( ) posted Sat, 26 December 2009 at 12:56 PM

Have no clue to what you are asking!


nascent_genius ( ) posted Sat, 26 December 2009 at 12:58 PM

when i tried uploading the blend file the forum replied that it had incorrect extension.


nascent_genius ( ) posted Sat, 26 December 2009 at 1:31 PM


nruddock ( ) posted Sun, 27 December 2009 at 6:06 AM

Quote - when i tried uploading the blend file the forum replied that it had incorrect extension.

You'll almost certainly need to link to a location offsite, because while you can change the extension to something the forum software allows (e.g. .txt or .doc) unless the file is less than 200KB it still won't attach to a post.


3dtrc ( ) posted Sun, 27 December 2009 at 1:50 PM · edited Sun, 27 December 2009 at 1:51 PM

Post your blend file, for free, at...

http://www.pasteall.org/

Post link back here...

Still not sure what you are asking!


nascent_genius ( ) posted Sun, 27 December 2009 at 2:15 PM

I have pasted it here http://www.pasteall.org/blend/1428  . The problem is the moment i play the file the princess flies in opposite direction to the natural direction of gravity.


3dtrc ( ) posted Sun, 27 December 2009 at 4:25 PM

Sorry...I do not know anything about the game engine in blender.
Noobe here...but started about 5 months ago. Opening your file was first time in the game area, lol.

If you do not get any help here, I would look over at blenderartist.org site...in the "Game" section.
Should be able to get help there.


Gog ( ) posted Wed, 06 January 2010 at 4:53 AM

If the game engine is same as physics engine then a gravity value is positive in the positive z direction, so you need a -value to define gravity going down?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


nascent_genius ( ) posted Wed, 06 January 2010 at 11:44 AM

basically the problem is not with gravity,while other objects r falling downwards,the princess is falling upwards,is there a gravity setting for each object.also the princess was taken from a diff file


Reddog9 ( ) posted Mon, 11 January 2010 at 8:30 AM

Quote - basically the problem is not with gravity,while other objects r falling downwards,the princess is falling upwards,is there a gravity setting for each object.also the princess was taken from a diff file

  You've set the armature to a rigid body.  I don't think that's what's normally done, I've never done that.  What I've seen before is parenting an armature to a Plane and defining the plane as a rigid body.  Attach your movement keys to the plane.  Make the plane invisible. 

  I think the armature should only be used to define the deformation of your mesh, not the physics of it. 

  I tried attaching your armature to a plane, turning off the rigid body on the armature and turning on the rigid body on the plane things seem to work correctly.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


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