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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
I cannot check that at the moment, but does "Point At" work with other objects for the eyes? Maybe just a camera issue....
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oh dear, sorry.
I posted this both here and on DAZ 3D.
The problem appears to have been temporary (I hope) stupidity on my part, and my 'error' was pointed out to me (patiently, it has to be said) on the DAZ 3D forum. I think it works OK now - have not had much of a chance to try it out throughly - but a quick check suggests that I got it wrong (after having used the feature so many times before). It must have been 'one of those days'.
Many thanks for your response, and sorry for not updating this thread.
Regards
Peter
Well, I guess there is no problem -
but Vicky's eyes 'wobble about' when pointed at the camera rather oddly. In 1.8.2.1 it was quite uncanny, move the camera and the eyes remain pointing steadily at you whatever camera movements you make. In 3 if the pointer is put onto the camera movement thingies (pan or whatever) in anything but a 'steady manner' the eyes wobble rather oddly before following. What has Vicky been drinking?
Regards
Peter
Point at should be used judiciously. I've never used point at on a body part. I've only used it with lights and cameras. With camera less than lights. that's because having the camera absolutely point at a human object will cause the camera to wobble and shake as the human moves, since we don't move in straight lines, and since as we walk. we bounce up and down.
I would probably always prefer to select the head and then scroll all the way to the bottom and use the eyes left right and up down and key frames to control the eyes.
In a movie, I might have eyes track a plane flying by, but not a person. We don't track people or really even planes that way. Our eyes dart around, even following something smooth like a plane landing. We'll follow it so much and then dart to center it. Our eyes use very reactive muscles like in grasshopper legs. It's difficult for them not to dart. So smooth or wobbly smooth eye movement will seem drunk. I would also line up most blinking with eyeball movement since I can't seem to turn my own head and eyes much without blinking.
One time I thought I had the whole point at thing beat by having the camera point at an offset of the hips, but as the model walked past the camera, the camera wobbled more and more, both up and down and tilting left and right. It made it seem like she made the ground shake more as she got near. Even when she was far away, doing her modeling moves, the camera followed her too much. She doesn't belong always in the center. that's amateurish. So I shot her approach with a different camera.
Interesting.
I use these for still pictures, often as models for paintings.
Point at (for the eyes) I find useful for producing pictures that 'engage with the viewer', either with the eyes pointing directly at the camera or at a null point related to (quite often above) the camera. I have in the past used the controls to set where the eyes are looking, but find that the eyes pointing at the camera give a good impression of being focussed on the viewer - and can be very useful if small adjustments in the pose or camera engle become necessary.
Other than for the eyes, though, I rarely use 'point at'.
Still going on about this - just using Vicky 4.2. It's a pain - get the camera set up, point eyes to camera nothing happens UNTIL one or other of the camera controls are used, then the eyes point at the camera. Surely this is a bug? In 1.8.2.1 the eyes point to the camera as soon as 'point to' is set.
I'll post something at DAZ - if I can find the thread.......
Regards
Peter
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Hi
using with 3.0.1.120 using Aiko 3 (complete).
Used 'point to for eyes (Camera 1, as it happens) - a feature I often used to use in 1.8.2.1
Attempted to get eyes to point at the camera - Studio set 'point at + 1.00' and the eyes look away. I reset it to 'point at +0', and eyes looked straight ahead (not at the camera).
Unlike in the old version (1.8.2.1) the eyes did not follow the camera when I moved it either. I tried setting up another camera then a null but the eyes refuse to point at them -
any ideas?
Regards
Peter