Mon, Dec 23, 11:40 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: DAZ Studio 3 and Aiko 3 - eyes 'point at' problem


Audierne ( ) posted Tue, 15 December 2009 at 11:21 AM · edited Mon, 23 December 2024 at 10:52 AM

Hi
using with 3.0.1.120 using Aiko 3 (complete).
Used 'point to for eyes (Camera 1, as it happens) - a feature I often used to use in 1.8.2.1
Attempted to get eyes to point at the camera - Studio set 'point at + 1.00' and the eyes look away. I reset it to 'point at +0', and eyes looked straight ahead (not at the camera).
Unlike in the old version (1.8.2.1) the eyes did not follow the camera when I moved it either. I tried setting up another camera then a null but the eyes refuse to point at them -
any ideas?  

Regards
Peter


bantha ( ) posted Fri, 18 December 2009 at 8:08 AM

I cannot check that at the moment, but does "Point At" work with other objects for the eyes? Maybe just a camera issue....


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Audierne ( ) posted Fri, 18 December 2009 at 9:42 AM

Bantha

oh dear, sorry. 

I posted this both here and on DAZ 3D. 
The problem appears to have been temporary (I hope)  stupidity on my part, and my 'error' was pointed out to me (patiently, it has to be said) on the DAZ 3D forum.  I think it works OK now - have not had much of a chance to try it out throughly - but a quick check suggests that I got it wrong (after having used the feature so many times before).  It must have been 'one of those days'.

Many thanks for your response, and sorry for not updating this thread.

Regards
Peter


Audierne ( ) posted Tue, 05 January 2010 at 4:48 PM

Well, I guess there is no problem -
but Vicky's eyes 'wobble about' when pointed at the camera rather oddly.  In 1.8.2.1 it was quite uncanny, move the camera and the eyes remain pointing steadily at you whatever camera movements you make.  In 3 if the pointer is put onto the camera movement thingies (pan or whatever) in anything but a 'steady manner' the eyes wobble rather oddly before following.  What has Vicky been drinking?

Regards
Peter


SentinelJeff ( ) posted Tue, 05 January 2010 at 8:21 PM

Point at should be used judiciously. I've never used point at on a body part. I've only used it with lights and cameras. With camera less than lights. that's because having the camera absolutely point at a human object will cause the camera to wobble and shake as the human moves, since we don't move in straight lines, and since as we walk. we bounce up and down.

I would probably always prefer to select the head and then scroll all the way to the bottom and use the eyes left right and up down and key frames to control the eyes.

In a movie, I might have eyes track a plane flying by, but not a person. We don't track people or really even planes that way. Our eyes dart around, even following something smooth like a plane landing. We'll follow it so much and then dart to center it. Our eyes use very reactive muscles like in grasshopper legs. It's difficult for them not to dart.  So smooth or wobbly smooth eye movement will seem drunk. I would also line up most blinking with eyeball movement since I can't seem to turn my own head and eyes much without blinking.

One time I thought I had the whole point at thing beat by having the camera point at an offset of the hips, but as the model walked past the camera, the camera wobbled more and more, both up and down and tilting left and right. It made it seem like she made the ground shake more as she got near. Even when  she was far away, doing her modeling moves, the camera followed her too much. She doesn't belong always in the center. that's amateurish. So I shot her approach with a different camera.


Audierne ( ) posted Wed, 06 January 2010 at 6:38 AM

Interesting.
I use these for still pictures, often as models for paintings. 
Point at (for the eyes) I find useful for producing pictures that 'engage with the viewer', either with the eyes pointing directly at the camera or at a null point related to (quite often above) the camera.  I have in the past used the controls to set where the eyes are looking, but find that the eyes pointing at the camera give a good impression of being focussed on the viewer - and can be very useful if small adjustments in the pose or camera engle become necessary.
Other than for the eyes, though, I rarely use 'point at'.


SentinelJeff ( ) posted Wed, 06 January 2010 at 8:56 AM

 I have to admit that I never knew that you could use point at with the eyes until I read this post. I will now be using it for portraits. I don't know why I never tried it. DS never ceases to amaze me.


Audierne ( ) posted Sat, 16 January 2010 at 8:31 AM

Still going on about this - just using Vicky 4.2.  It's a pain - get the camera set up, point eyes to camera nothing happens UNTIL one or other of the camera controls are used, then the eyes point at the camera.  Surely this is a bug?  In 1.8.2.1 the eyes point to the camera as soon as 'point to' is set.  

I'll post something at DAZ - if I can find the thread.......

Regards
Peter


RHaseltine ( ) posted Sat, 16 January 2010 at 2:06 PM

Better yet, make a bug report.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.