Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
Content Advisory! This message contains nudity, profanity
OK, OK, do not bite my nose off.......;-)
I did say she was very well made. (Just the breasts are too high on the chest))
And YES an NO, i read "most" of the posts here.
PS: the comment was for version 118.zip.
And YES and NO, almost all models previously released got the same treatment in my 3D app.
Just a bit tired of it now... And my initial feedback was perhaps a bit of a shout as in,
"Oh no, not again...."
And YES and NO, there are quite a few good reference books on the net to find the average.
Question remains, "What is average?"
As usual, they are OK for a clothed figure. "Far and far better then other figures to be honest."
But take off the bra, and on this side of the earth gravity takes over, more or less anyway. ;-)
For all the rest, she is a beautiful woman.
Here a unrendered screen grab.
Alyson, Modified Alyson, Antonia, MY Posette, default Posette
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
but the outline odf posted was from a nude. showing breasts in almost precisely the same place. sure, if her breasts were bigger and she were supposed to be 30+ by default, you might be right. but given the references, they're right with gravity.
edited to add: oh, and Antonia, by far. i literally wasn't sure if you're modifications were meant to kind of be boyish or not because their chests were so squashed looking. i wasn't even thinking about comparing them to Antonia, and i found their chests notably strange. edited again to say: but i also think the lighting is a factor. the shading on them looks a bit odd, and flattens out their features.
Hey,
I am also a high school student and i am doing my senior project using Poser 8 to make a 4-5 minute fight scene. I need a mentor for the year and apple doesnt offer one on one help because poser isnt an apple product so iv been looking and calling around my area (Tampa, Florida Zip:34638) to find help. I have some Poser books and tutorials but i also need a mentor to spend time with because of my senior project. If anyone out there knows poser or knows someone who knows poser PLEASE reply to this message.
Thank You
Steve S.
Hello Satellite! If you have some patience and some luck you may be successful by looking up the member's list at
http://poserpros.daz3d.com
While the store is closed the site is still up and running and the member's list is still there (But I can not tell you if it is still possible to create an account there). Many members in the list added their location more or less precise.
I was asked by a fellow-artist who wanted to start with Poser a while ago where to find someone who is willing to sit beside him and show him the first steps because he was a bit afraid about the technique of 3d (maybe I have to add that he is over 80 years old). After searching the list he found someone in his own town that he already knew personally
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote -
(click)OK, OK, do not bite my nose off.......;-)
I did say she was very well made. (Just the breasts are too high on the chest))
And YES an NO, i read "most" of the posts here.
PS: the comment was for version 118.zip.And YES and NO, almost all models previously released got the same treatment in my 3D app.
Just a bit tired of it now... And my initial feedback was perhaps a bit of a shout as in,
"Oh no, not again...."
And YES and NO, there are quite a few good reference books on the net to find the average.Question remains, "What is average?"
As usual, they are OK for a clothed figure. "Far and far better then other figures to be honest."
But take off the bra, and on this side of the earth gravity takes over, more or less anyway. ;-)
For all the rest, she is a beautiful woman.
Here a unrendered screen grab.
Alyson, Modified Alyson, Antonia, MY Posette, default Posette
It was just funny to me, We all have defrent referances to the shapes we like.
I like skiny girls, not main stream I know.but it's what i like so every one tells me my girls are to skinny.
I curently do not have a web site
Any sugesion on how to post .jpgs ? with out a web site ?
Your morphs are kool,
Don't have Alyson, poser 8 mesh ? can see she is a all quad mesh.
can P8 sub divide ?
I get raged a lot about my tri meshes also but for years i have said the quad rule is insain.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
RorrKonn, if your question about posting .jpgs has to do with posting to this thread, all you need to do is look a few inches below the reply box. You have an option to attach a file.
Vilters: Cobaltdream is surely correct that breast size has a great deal to do with it. So does intended age. odf overlaid an outline of a real-life human being, and Antonia's breast location was pretty much spot-on. Of course women differ, so some women even younger and with small breasts will have them lower. But it's obviously the case that Antonia's breast location is realistic. But even beyond that, Antonia's torso appears to be shorter, and her upper shoulders higher, than the other figures you posted; ergo, one would pretty much expect the breastline to be a bit higher. But bottom line is that she starts off as realistic, and for other realistic variations, you morph. Can't ask for more than that, IMO.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Content Advisory! This message contains nudity
the morphs to lower the breasts are full body morphs. Collars-chest-abdomen, curently at 0.75
So far Antonia has the longest legs, and the shorstest upper chest. ( I just forget Jessie for a second)
And indeed her shoulders are higher then the others too.
And, it may ba a visual illusion? The smallest head?
Included yet another screengrab;
Antonia is better with her arms open then "arms down".
My Posette, Sydney, Jessie, Anatonia, My Alyson, Standard posette, Judy
Next would be the command:
Aaaaaaarrrrrrrmmmmmmmsssss- - - - - - - - - - - - -DWN !!
But they do not listen? ? ?
A tip for Poser 2020? ? ? ;-) ;-) ;-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
dphoadley@**vilters
**Dear Sir;
I'd very much like to try our your version of Posette, if possible.
Yours truly,
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Just out of curiosity, who's Alyson? Where is she available?
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Yep, all you have to do to acquire her is read the 176 pages of this thread... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote -
Can anyone link me back to the original photo references for Antonia please? (Or reference the post?)
No, because I didn't work from a single reference. I observed many people on film and in real life to try and understand the forms I was working on, and occasionally looked at photo references (mostly found on 3d.sk, obviously), but not just from a single person. (Feel free to ignore my rambling below).
In fact, I think that most people have it a bit backwards in that respect. Working directly from a fixed set of photo references is something only an experienced modeler should do. Photos distort reality, and unless one understands very well why and how that happens, the results will not be correct. Photo references are great for checking proportions, but not for determining shape, unless you have exact data on the POV and focal length which which the photo was taken and the means to reproduce those in your modeling application. As a beginner (which I was when I started work on Antonia) I think one should always work from live models if possible. If you don't have an exclusive model, observe people as much as possible. Look at photos from all angles, and also film material.
-- I'm not mad at you, just Westphalian.
Quote - > Quote -
Can anyone link me back to the original photo references for Antonia please? (Or reference the post?)
No, because I didn't work from a single reference. I observed many people on film and in real life to try and understand the forms I was working on, and occasionally looked at photo references (mostly found on 3d.sk, obviously), but not just from a single person. (Feel free to ignore my rambling below).
In fact, I think that most people have it a bit backwards in that respect. Working directly from a fixed set of photo references is something only an experienced modeler should do. Photos distort reality, and unless one understands very well why and how that happens, the results will not be correct. Photo references are great for checking proportions, but not for determining shape, unless you have exact data on the POV and focal length which which the photo was taken and the means to reproduce those in your modeling application. As a beginner (which I was when I started work on Antonia) I think one should always work from live models if possible. If you don't have an exclusive model, observe people as much as possible. Look at photos from all angles, and also film material.
I learned to model characters from tutorails,forms,sites,comics any and all means.
I like to use a grid ,not saying it's for every one.but i like to measure every thing.so i know it is where it should be.
eye is 1x1x1
nose is 1.5 girds below center of eye.
girls head would be 7x7x5 eyes
body would be 8 heads tall.not realistic,6 heads tall tall would be more realistic.
nipples are 12 grids below the eyes or 6.5 grids above the belly button.
belly button is 7 grids a bove center
center of knee is 11.5 grides below center.
ect ect
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote -
I learned to model characters from tutorails,forms,sites,comics any and all means.
I like to use a grid ,not saying it's for every one.but i like to measure every thing.so i know it is where it should be.
eye is 1x1x1
nose is 1.5 girds below center of eye.
girls head would be 7x7x5 eyes
body would be 8 heads tall.not realistic,6 heads tall tall would be more realistic.
nipples are 12 grids below the eyes or 6.5 grids above the belly button.
belly button is 7 grids a bove center
center of knee is 11.5 grides below center.
ect ect
That's the theory but, if you look around, people are a little bit different. Different shapes, size and I would bet, less then 2 % of mankind fit into this scheme.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Quote - (click image for larger view)
I have posted some poses to the Pose Sets section of the Antonia Developers site as "TGP Poses 01.zip". Note that these poses also pose the Aux Camera, and they include no pose data for the eyes or mouth parts.
Oh these poses look great. Can anyone point me to the right direction to get these? I can't seem to find it. I did , however, find the girl. Thank you
Content Advisory! This message contains nudity
I sent them to DPH and he requested I post here and ask for opinions.
Do you see any stretching, especially on the cheeks or anything that looks like it may need tweaking?
The pubic area, I know, didn't take any texture on the inside.
This first one is my Sweet Pumpkin texture for V3...
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Those all look great, as far as I can tell. I think it would be useful to have side-by-side comparisons with the same texture on Antonia and V3. For example, the eyebrows seem rather high on that last image, but I wouldn't be able to tell if that's simply a feature of the texture or a potential problem with the mapping.
I hope I'll find some time this weekend to make more tests with the V3 textures I have in my runtime, and maybe some pattern renders to check for stretching. But you have to be patient with me: my visa for Australia expires a week from now and I have to have submitted my application for permanent residency by then. So filling in forms , copying documents and such takes precedence right now.
-- I'm not mad at you, just Westphalian.
Quote -
Access to the Antonia Developers site is by invitation only, however I'll try to attach the zip to this thread. To do that I'll have to add a ".TXT" file extension to the file name in order to be able to post it. After downloading the file you will need rename the file to "TGP Poses 01.zip", that is to say delete the ".TXT" part of the file extension. You will probably need to disable "Hide file extensions of known file types" in the View tab of Windows Explorer Folder Options in order to rename the file extension.
It works, thank you!
I have Windows Vista and it is under TOOLS, not View, but either way, I figured it out thanks to you.
Hugs, Paula
Quote - Oh thank you very much lesbently. I appreciate it.
hmmmm,I wonder how someone gets invited? Hee hee.
You start doing something productive that enhances the figure for the rest of us. Make clothes, morphs, poses, etc.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - > Quote - Oh thank you very much lesbently. I appreciate it.
hmmmm,I wonder how someone gets invited? Hee hee.
You start doing something productive that enhances the figure for the rest of us. Make clothes, morphs, poses, etc.
dph
Oh okay, thank you. I will keep that in mind. Maybe I can come up with something. I really like this figure. I did 2 renders last night and she looks great. Love her skin too.
The developers site was meant for sharing things that need more work or testing between the developers, or possibly even previews of commercial content. That's why access is restricted. When you have more than two or three people working on the same file, email is no longer the best way to keep everyone up to date (in my opinion), but one might still want to keep it under wraps. That's why I started that site.
With the next preview-release of Antonia (which will be up hopefully by the end of this month) I will start hosting contributed content on the public site (see my signature) or put up links for people who do their own hosting. I will also start an FAQ, so that we'll a have a central place for answers to questions that come up in this thread every 20 pages or so.
-- I'm not mad at you, just Westphalian.
dphoadley@**AlexandersGrandma
d Would you like a copy of my remap, and to try your hand at making custom V3 textures specifically for her?
dph
**
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
odf, I'm going to give my advanced eye for Antonia away as freebie.
You can leave it as an add-on and distribute it with Antonia.
But, I know you changed the eye size, and I need to re-build the eye. I can't give it to you as is, because if you simply scale it down, the iris will be too small. I need to change the proportion between iris and the rest of the eyeball.
I can't remember - did you post a new Antonia with smaller eyes on the dev site? If so I'll go get it. If not, let me know when it is available.
No rush.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - dphoadley@**AlexandersGrandma
d Would you like a copy of my remap, and to try your hand at making custom V3 textures specifically for her?
dph
**
Hi, I have never ever made anything except a few free morphs for V4, but I do want to learn more things, so sure, I would love it. Thank you so much. I didn't know we could use V3 textures on her. LOL.
When this figure is finished, I'd like to see an intermediate figure offerd, that would be somewhere between the Hi-rez and the Lo-rez. One that would combine and mix parts of both: Hi-rez Head, Hands, Feet, Genital Hip, with the rest being obtained from Lo-rez mesh. Thus we'd have a highly detailed figure, somewhere between Posette and V4 in mesh density, but that would still go easy on the resources.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - When this figure is finished, I'd like to see an intermediate figure offerd, that would be somewhere between the Hi-rez and the Lo-rez. One that would combine and mix parts of both: Hi-rez Head, Hands, Feet, Genital Hip, with the rest being obtained from Lo-rez mesh. Thus we'd have a highly detailed figure, somewhere between Posette and V4 in mesh density, but that would still go easy on the resources.
dph
That's an interesting idea and I'll definitely have a look at that kind of thing once the more urgent tasks have been taken care of. Some of you know that I've written some software to transfer morphs and other information automatically between the low- and high-res version of the mesh and do other useful things like mirroring morphs. I'd like to streamline that some more in the future and also make it more versatile and user-friendly. I think it's entirely possible to generate a mesh with only specified regions (body parts or arbitrary groups) "lifted" to higher resolution and then convert existing morphs to that version of the mesh.
I think there might also be a way to generate a mesh that's exactly between the low- and high-res version, by doing "half" a subdivision step. The math looks like it might get a bit tricky, though, and the edge loops would be diagonal to the existing ones, so I'm not quite sure how useful such a beast would be.
All that said, there's a debate as how significant mesh sizes really are for Poser's memory consumption. I don't know if any systematic testing has been done in that respect, but I guess it's true that if one works with several large texture maps, then reducing mesh sizes might not help as much as one might hope.
-- I'm not mad at you, just Westphalian.
DAZ Studio can sub divide a mesh so all u need for D/S is a low polycount mesh.
Poser 3 should have been able to sub divide
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Have just uploaded a zip file of my remap to the Developer site, so all the others involved in this project can look it over.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
You're using some sort of birds-eye camera, DPH?
To me the eyebrows look not only high, but too far outward. But maybe it's the camera type.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Don't forget the flannel nightie...
What?! I like those...lolol.
Laurie