Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2791587
this looks promisingI aim to update it about once a month. Oh, and it's free!
Higher resolution geometry isn't going to fix the problem with figure joints. the limitation for the most part is the rigging system itself, but a lot of that can be overcome with joint controlled morphs, or added ghost bones to some extent. the reason that you don't see super accurate joints even with those options tends to be that if you get too complex it can get to the point that the figure becomes near impossible to support with conforming clothing, which despite the advent of Dynamic clothing is still the most popular solution for poser users.
Brad's bending seems quite good compared to current models though.
maybe he'll be a reasonable compromise.
Love esther
I aim to update it about once a month. Oh, and it's free!
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Hi there,
I was wondering, are there any human models available for poser that have higher geometry resolution than V4 or M4?
As far as texturing goes, these figures offer amazing options, but if you apply the "elite" materials for example, it becomes very clear that these figures lack sufficient geometry details (the hands, the feet, knee - and elbow joints if they are bent over a certain amount of degrees.) These parts are very big give-aways that a 3D model was used.
So, are there any virtual 3D humans out there that have a geometry detailed enough to accompany high quality textures? (maybe not for poser but for some other application?)
Thanks a lot,
PeeVee