Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
A blue /green diffuse -blender node using the displacement map as a mask?
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So is that TTFN or TANSTAAFL?
It would have helped if you had the displacement expanded so that we could see it.
I'll guess that the veins are light grey on a darker grey background. You need a black background. Try running the displacement map to a math function node (subtract) and subtract 0.5 or whatever it takes to just reach a black background. Run this output to another math node to take the square root to restore some dynamic range. Run that output to the root shader node's displacement input.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
It wasn't my image, it was from the person who suggested it.
"You need a black background. Try running the displacement map to a math function node (subtract) and subtract 0.5 or whatever it takes to just reach a black background. Run this output to another math node to take the square root to restore some dynamic range. Run that output to the root shader node's displacement input."
I think that's what the M4 displacement maps do, so I will try copying their nodes.
Quote - It would have helped if you had the displacement expanded so that we could see it.
I'll guess that the veins are light grey on a darker grey background. You need a black background. Try running the displacement map to a math function node (subtract) and subtract 0.5 or whatever it takes to just reach a black background. Run this output to another math node to take the square root to restore some dynamic range. Run that output to the root shader node's displacement input.
That's right, I posted that Screen Capture, and my displacement is black Background with veins in white and shades of gray, that's how the displacement map must be to work this way, and the veins map must be plugged to the displacement channel not the bump
Ok, here is a node function which will get you the de-oxegenated looking veins with displacement, using TrekkieGrrrl's map.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Image map 4 is TrekkieGrrrl's vein bump/dsplc map. Its output -the purple "cable"- plugs into the upper socket of the math node in the bottom right corner.
The math nodes process it and hand it off from right to left, ending with an image that has grey veins on a black background. The last math node (bottom left) then plugs into the displacement socket and also controls the amount of blending.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasigh,
I confer the title of Node Elf upon you.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I asked this in a thread about displacement maps for H3.
So we can use displacement maps to make veins on skin, but how can they be colored to look like the greenish blue veins beneath human skin?