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Subject: export as a .x file (directx)


ominousplay ( ) posted Wed, 27 January 2010 at 12:17 AM · edited Fri, 22 November 2024 at 4:43 PM

I'm on a Mac - Carrara 7 Pro, and I want to export as a .x file.  Thought I could, but maybe not on a mac.  Any ideas?

Never Give Up!


animajikgraphics ( ) posted Wed, 27 January 2010 at 12:22 AM

What i s a .x file?



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ominousplay ( ) posted Wed, 27 January 2010 at 12:25 AM

Good question.  I believe it is a DirectX file - for games.  I am hoping to convert models for use in a planetarium application.

Never Give Up!


Tashar59 ( ) posted Wed, 27 January 2010 at 12:26 AM

Quote - What i s a .x file?

A TV series by Fox network. LOL.


animajikgraphics ( ) posted Wed, 27 January 2010 at 12:34 AM

Tashar59**:**
*"TV series by Fox network. LOL."

*  :) I know, you couldn't resist!*

@ominousplay:
I don't think any version PC or Mac of C suppo
rts that format.**



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ominousplay ( ) posted Wed, 27 January 2010 at 12:39 AM

Afraid you might be right.  I'm downloading Blender3d to do the job.
x file - didn't even think it - the "Fox Molder" in me has been very out of it.

Never Give Up!


InfoCentral ( ) posted Wed, 27 January 2010 at 12:46 AM

Hey Tashar59

You still using Shade?  I see they resurrected one of your tutorials from 5 years ago on the forum.


ominousplay ( ) posted Wed, 27 January 2010 at 1:08 AM

Now I'm looking for an old plug-in that created a mesh model of a manipulated figure, like a posed model.  I have a model I posed, but once it is exported, it goes back to standard pose.  I need it to fix - maybe to .dxf first...

Never Give Up!


Tashar59 ( ) posted Wed, 27 January 2010 at 6:12 AM

Quote - Hey Tashar59

You still using Shade?  I see they resurrected one of your tutorials from 5 years ago on the forum.

Kind of, more a modo user now.

Not getting ebots again. So I didn't know someone had posted to it or here.


MarkBremmer ( ) posted Wed, 27 January 2010 at 8:17 AM

 Hi Ominous,

Are you exporting as an .obj file. I just did a test in this format and the posed figure came in just fine. 






ominousplay ( ) posted Wed, 27 January 2010 at 11:22 AM

I think I have it.  I exported as .obj and it changed back to standard pose.  When I exported (all pieces/parts of the figure - boots, gloves, pose as a group) as 3ds, it worked, then in Blender I was able to export as .x - but the file doubled in size and lost its texture maps.  I'm still working on it.

Never Give Up!


Tashar59 ( ) posted Wed, 27 January 2010 at 4:59 PM

Sometimes I have seen textures and .obj needing to be in the same folder for some software to read the .mtl file right. I just make a copy of the textures and put them in a new folder. Also I lower the rez on the textures.


Tashar59 ( ) posted Wed, 27 January 2010 at 10:41 PM

I forgot to say to make sure you load the textures in the new file to the object before you export or it won't work. But I'm sure you knew that. LOL.


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