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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Walk Cycle Figure Deform


pappy411 ( ) posted Thu, 28 January 2010 at 12:10 AM · edited Sat, 11 January 2025 at 11:49 AM

file_447185.jpg

What causes parts of a figure to be out of place in a walk cycle. 

In this case it is a figure I modeled and rigged.  With Poser walk, run, etc poses the feet are out of place.

When I load the figure .cr2 in "Walk Designer" "Figure Type" the same thing happens.  Feet are like wet noodles when walking or running.

this occurs in Poser 5 and 8.

When I manually set up a walk cycle with key frames and animate, the figure stays together.

Pappy


Little_Dragon ( ) posted Thu, 28 January 2010 at 11:23 AM

Quote - What causes parts of a figure to be out of place in a walk cycle.

Keyframes on each foot's Translate channels.  Probably added as a result of inverse kinematics.

Delete those channels from the pose file (make a backup first), or delete the keyframes in Poser itself via the animation graph then reset the Translate values to zero, and that should eliminate the problem.

I run into this issue all the time, since I'm always rigging custom figures.



pappy411 ( ) posted Thu, 28 January 2010 at 7:00 PM

Hi Little_Dragon,
I don't have inverse kinematics on the figure.   

Seems like I saw a thread on this subject a while back but can't locate it.

Thanks for your help.
Pappy


Miss Nancy ( ) posted Thu, 28 January 2010 at 7:41 PM

can OP post screenshot of joint fall-off zones for foot?



pjz99 ( ) posted Thu, 28 January 2010 at 7:45 PM

Translate values are included in all poses for all bodyparts whether you mean for them to be there or not.  Best to delete them (I always do).

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pappy411 ( ) posted Thu, 28 January 2010 at 7:53 PM

What is a fall off zone Miss Nancy?


pjz99 ( ) posted Thu, 28 January 2010 at 8:36 PM

It has to do with the way the figure is rigged.  Does this happen when you use the regular posing tools?  If not, then it probably isn't being caused by the rig.

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pappy411 ( ) posted Thu, 28 January 2010 at 10:43 PM

Quote - It has to do with the way the figure is rigged.  Does this happen when you use the regular posing tools?  If not, then it probably isn't being caused by the rig.

With regular posing tools all is well and no problems.  Walk designer doesn't like something i'm doing.


pjz99 ( ) posted Thu, 28 January 2010 at 11:49 PM

Oh, oops, I thought this was a set of animation pose (sorry I can't read).  I don't know anything about walk designer.

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SeanMartin ( ) posted Fri, 29 January 2010 at 12:41 AM

Is this also the best way to handle the wonky knee action in a walk cycle?

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