Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Quote - What causes parts of a figure to be out of place in a walk cycle.
Keyframes on each foot's Translate channels. Probably added as a result of inverse kinematics.
Delete those channels from the pose file (make a backup first), or delete the keyframes in Poser itself via the animation graph then reset the Translate values to zero, and that should eliminate the problem.
I run into this issue all the time, since I'm always rigging custom figures.
Translate values are included in all poses for all bodyparts whether you mean for them to be there or not. Best to delete them (I always do).
It has to do with the way the figure is rigged. Does this happen when you use the regular posing tools? If not, then it probably isn't being caused by the rig.
Oh, oops, I thought this was a set of animation pose (sorry I can't read). I don't know anything about walk designer.
Is this also the best way to handle the wonky knee action in a walk cycle?
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In this case it is a figure I modeled and rigged. With Poser walk, run, etc poses the feet are out of place.
When I load the figure .cr2 in "Walk Designer" "Figure Type" the same thing happens. Feet are like wet noodles when walking or running.
this occurs in Poser 5 and 8.
When I manually set up a walk cycle with key frames and animate, the figure stays together.
Pappy