Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 10:44 am)
You're off to a good start but I think your eyes are a little too "electric blue". Usually blue eyes are a little darker. Pupils vary in size depending on how bright lights are. Larger pupils will make the character look younger - smaller pupils tend to make them look older. Check out photos in magazines to see how highlights photograph. You might also check out texture maps from Freestuff and see how other artists have done their highlights. Hope this helps.
this isn't a highlight on the eyes, i put another sphere between the eyeball and the eyelids, too try too simulate depth of a cornea, the highlight is coming off that secondary sphere and not the eyeball, because i wanted a depth that was not texture dependant but instead would change as figure/lightsources were moved.
(url in pic does not work, my new homepage is http://aprilsvanity.com) the transparent sphere thing for the highlight is the way to go as you have found... bushi3d.com has eye props for this already if you wanna see how different he did it. i have found texture level is the only reliable way, but only if you know your light source before hand... i keep my textures as psd layers so i can move highlights as i please...
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
heyas; what model are you using for eyes? this looks like one of the kozaburo (and his partner, blast, i forgot his name) p4 figures. does it have the plain eyes? you should try the high-res replacement eyes made by nerd, or those by bushi, which are built with corneas and all that to make them 'work' properly.
thanks for all the tips, i'll give some of the replacement eyes a try and see what happens :)... yes it is the Lin Lin model, i don't know why but i like working on it the best.. Redleaf, thanks for the advice, but i don't do post work on images... that just defeats the purpose of doing something in 3D for me.. to each their own...
All good suggestions above, and here is what I do when I want something quick and cheap. Turn down the brightness of the eyes material "white" color to match you scene ambience - this reduces the "glowing eye" syndrome. Set the highlight size to much smaller than the default, and play with highlight luminosity and hue a bit to capture your ambience - granted its not nearly as good a solution as the cornea prop, but if not too close-up it works. I rarely use the default Poser settings on eyes - they all look bad, but can be improved with a little experimentation.
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