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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Poser 8 M4/V4 issue


rik10463 ( ) posted Fri, 29 January 2010 at 3:23 PM · edited Mon, 03 February 2025 at 6:55 AM

file_447277.jpg

Hey all... Is anyone else having any issues with joint distortion with M4 or V4 in Poser 8? The characters work fine with no body morphs, but once you add any sort of morph to them, the arms, when bent from the forearm become displaced. It only seems to happen with these two characters. The picture I've included the only positions are the forearm bent -45 and the shoulder twisted for a better view. Limits are ON. D3, V3 etc all seem to work just fine. The piece I'm working on now I've spent hours posing trying to hide the disfigurements but if there's a fix out there I'd love to hear about it. 

Thanks,

R


Belladzines ( ) posted Fri, 29 January 2010 at 4:11 PM

I used to have that issue with sp3 - check the forearm parameters and make sure that all is zero .... maybe that will help?


pjz99 ( ) posted Fri, 29 January 2010 at 4:17 PM

That is the same problems as was described in this thread:
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3588528

I thought the fix was to re-download and re-install V4.  I didn't hear the end of the story though, you might contact the original poster to see if that worked out for them.

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rik10463 ( ) posted Fri, 29 January 2010 at 5:14 PM · edited Fri, 29 January 2010 at 5:15 PM

It doesn't seem like the other post ever really got resolved. It became a "Posette" discussion and ended there.

I tried re-installing both figures and it's the same. The second I introduce any body morphs the forearm shifts.  :(

It does make for some interesting poses trying to hide it though  haha.


markschum ( ) posted Fri, 29 January 2010 at 6:04 PM

can you tell if the joint zones fall exactly at the deformity. Perhaps its a fault with how the joints are being interpreted by P8. I have never seen that in Poser 7 .


rik10463 ( ) posted Fri, 29 January 2010 at 6:08 PM

It is at the joint zone. I've tried fixing it adjusting joint parameters, but it just made it worse. I never had it happen in P7 either.


pjz99 ( ) posted Fri, 29 January 2010 at 6:30 PM

You should probably contact DAZ and see what they tell you.  This has happened for other people besides you (fairly sure it happened for me too, but reinstalling fixed it).  Whatever you find out it would be good to post it here.

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ratscloset ( ) posted Fri, 29 January 2010 at 9:01 PM

Quote - It doesn't seem like the other post ever really got resolved. It became a "Posette" discussion and ended there.

I tried re-installing both figures and it's the same. The second I introduce any body morphs the forearm shifts.  :(

It does make for some interesting poses trying to hide it though  haha.

If you can not resolve it, Contact Tech Support at Smith Micro as well, include which Morphs you are using and I will take a look at it from that end (put Attn John in the Subject). I recall reinstalling V4 fixed it, but I think it was reinstalling the latest download of V4... that may be the missing piece.

ratscloset
aka John


rik10463 ( ) posted Fri, 29 January 2010 at 9:03 PM

 John I think you just emailed me back from SM about another issue. Either you or another John.


ratscloset ( ) posted Fri, 29 January 2010 at 9:43 PM

That would be me... Add this to your reply... thanks

ratscloset
aka John


chapman ( ) posted Sat, 30 January 2010 at 1:17 AM

Check with CP I think there is a new service pack out for P8. Because now i think I have 2 service packs to fix some bugs that show up in P8 on how it handles some stuff. been a while since i installed the sp so don't fully remember what all the fixes are.

Hope this helps


NanetteTredoux ( ) posted Sat, 30 January 2010 at 6:52 AM

I use M4 and V4 with Poser 8 and I don't have this issue. Good luck finding a solution.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


cspear ( ) posted Sat, 30 January 2010 at 9:45 AM

rik, something to consider:

whenever you add some new set of morphs to your runtime - morphs+, muscles, elite, Aiko4, Girl4 etc. -. the Daz installer prompts you to update V4 so it can deal with those morphs.

If you neglect to do that, or the operation fails, you will get those sort of problems when you try to load the new morphs.

Note that the updater works on the V4 base character, the .cr2, and not the base geometry, so if you created a character before that update and try to add new morphs to it, it won't work and you'll get those sort of problems. You'll have to go back to the (now updated) base V4 character and start from scratch, or make an injection pose from your existing character and apply it to the base V4.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


Photopium ( ) posted Sat, 30 January 2010 at 11:01 AM

Is there any chance you tinkered with the Poser Figure Scaler?  The one that allows you to resize the whole model via built-in nonsense....

Ideal Adult
Fashion Model
Super Hero
Child

You know, that menu?  It totally sucks and really sucks extra hard with Daz figures.

Also, are um...pmds?...turned off?  The external, binary morph thing...turn that off. 


rik10463 ( ) posted Sat, 30 January 2010 at 11:03 AM

 I uninstalled both V4 and M4 and downloaded them again from Daz, then re-installed both figures. I added the new M4 into the scene and loaded the M4++ morphs. I dialed up "toned" to .4, bent the arm and had the same effect. I opened up Poser 7 repeated the process and everything was fine. Tried with V4 in P8 and had the same issue.

Finally I got frustrated and Tossed everything M4 and V4 morphs and all, the went back and re-installed and so far it seems to be working. I wonder if the issue was with the morphs and not the figures.

Thanks for everyone's help. I'll update if it (or something else) happens.

R


pjz99 ( ) posted Sat, 30 January 2010 at 11:45 AM

It does sound like you were missing some step in the install, maybe the "Update soandso" part at the end.  Glad it started working correctly at least.

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Plutom ( ) posted Sat, 30 January 2010 at 12:35 PM

What Cspears is correct,  I just install several of the freebies from DAZ, eg The Girl, V4.2, and Aiko,  when I installed the first one, I got the " Update Victoria 4 base" icon on my desk top.  Each time you download a different character, you must click on that icon to refresh the base (when I didn't, the The Girl's eyes were not correct etc and the same for Aiko), they shifted into the correct positions after I did the refresh.  That may apply to the morphs etc as well.  Jan 


rik10463 ( ) posted Sat, 30 January 2010 at 3:38 PM

 I've never actually gotten an update icon for the figures, but I don't usually by characters other than the base and then create my own from there. I just don't get why thy were fine in he other versions of poser, but not 8. Oh well... live and learn. I'm just hoping that I can salvage the characters that I've made from D/V4. (Luckily I really haven't had much time before now to work with them, so there are only a few.) 

Thanks,

R


pjz99 ( ) posted Sat, 30 January 2010 at 3:50 PM

You can get the dial values easily enough even if the old saved figures morphs don't work correctly - just select the BODY and do Edit -> Copy, and then start a new document, load a blank V4, inject all morphs you used, and Edit -> Paste.  You can do this more simply by injecting all morphs, but that's A LOT of morphs, and your saved V4/M4 will be around 100mb vs more like 20mb if you only save the morphs you actually used.

My Freebies


rik10463 ( ) posted Sat, 30 January 2010 at 3:53 PM

 I have an injection builder script that works pretty well. I'm just hoping whatever the deformity was doesn't get transferred to the morph. But there's always copy paste.  lol


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