Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
In testing the old-mapping version, I'm noting an oddity about the eyes. It looks like the sclera material is spilling over into the iris area or something. The effect is hidden by the eyelids at default.
I've applied the materials from the previous version. Is there any incompatibility with the new old-mapping version?
Edit: Okay, I see. It's in the eyeball geometry, not the materials.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
That was quick!
Everything looks great, here. I had to make some slight alterations to my character to accommodate the change in eyeball size, but that was easy enough.
Thank you for a wonderful figure. Antonia brings back the enjoyment I had with Poser years ago, before the ubiquitous bad joints began to frustrate me. The figure is a joy to pose, because it actually poses well. Fantastic! :D
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Content Advisory! This message contains nudity
A couple requests, if i may:
ODF - Keep up the great work!!! Finally, a modeler who 'gets it' on posability! Thank you 1000x!
Phantom3D - Any chance of fixing V3's legs so that they will look good when bent more than 30 degrees? I know V3 is old news, but I just can't catch on with the V4 bug. Y'kno?
SaintFox - When the above suit (and others like it) are ready, is there any chance of collaborating with you to make a base texture that I can put these suits on for distribution? The credit will be shared equally, of course.
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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
Thanks Timberwolf! The hair is AprilYSH's Portia Hair. The boots are from Xena's SD Retro Pack.
Both were a bit tricky to get on Antonia. Maybe Netherworks can make a hair ball/magnet set for her. Hell, I'd buy it! :)
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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
For layering, Gimp is free.
Now that there is a version of Antonia with a stable rig and geometry, maybe PhilC will make an extra figure support package for Antonia to use with Wardrobe Wizard 2? I would buy it. I wonder if he could be encouraged to comment on that in this thread?
If dphoadley can successfully remap Antonia to V3 textures, then Zew3D's Clother products can be used with Antonia. With some effort, one can make content to use in Clother. The files are just PNG's with the extention renamed.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
Just a word of caution regarding the "stable rig and geometry": I wouldn't want to claim that too strongly before Version 1.0.0 is actually out. First of all, there will still be changes in the hands and feet. That's probably not relevant for most clothes, but it should be kept in mind. Also, I haven't quite decided yet whether the ankles need JCMs. They would be rather subtle, but apparently I'm a bit of a perfectionist. :laugh:
Second of all, there are some issues, particularly the pointiness of the bent knees, that bug me and that I might work on if I think I can make a substantial improvement. There's also a small glitch in the shoulder rig that makes the mesh break at one point when she lifts her arms up all the way. Fixing that would actually require taking polygons away from the chest actor and reassigning them to the collars.
So I'd definitely say we're getting close to a stable version, but we're not quite there yet.
-- I'm not mad at you, just Westphalian.
Sorry to jump the gun odf, I guess I am a little too enthusiastic about your project.
The last female figure with real potential to hit the market, Eva, had a WW2 support package, which I bought and downloaded before the trouble started. Little one, and Goblinz are also supported.
I am hoping that Antonia and Brad will get that kind of support too. PhilC is usually very forth coming with his work.
I note that Phantom3D, in his thread titled "Finally!" is making progress with his Brad figure.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2791587
These are exciting times for Poser users, who have been waiting for figures that are rigged to work properly in Poser. Thanks for all of your hard work.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Content Advisory! This message contains nudity
I have uploaded another set of pose files "TGP Poses 02.zip" to the Pose Files section of the developers site. The first set were all standing poses, this set contains kneeling, crouching, and reclining poses.
Like my previous pose set, these poses also pose the Aux Camera. They do not contain any pose data for the eyes or mouth parts.
Quote - odf,
When extracted to the root Poser folder "Antonia-0.9.121.zip" installs to to a folder named "Antonia-0.9.121" rather than to the Runtime folder as previous versions did. Is this intentional or an oversight?
To be honest, I hadn't really thought about that too much. Since I tend to use lots of different Runtime folders, I find it slightly more convenient that way. But I'm happy to revert to the old scheme if people prefer that.
Thanks for the great-looking poses!
-- I'm not mad at you, just Westphalian.
Quote - odf,
I'm confused (not unusual). In the CHANGELOG you say "shrank eyes to a more realistic size", but the new Antonia-121 eye balls look to be exactly the same size as the old 117 eye balls!
facepalm
Thanks Les! You're absolutely right. I'll tell you what happened: when Cage noticed the geometry glitch in the eyes, I plugged in the old eyes from Version 117, but forgot that I had changed the sizes of the eyeballs in between. How stupid! swears under his breath
So in effect, Antonia-121 has the smaller eye sockets to fit the corrected eyeballs, but the current download still comes with her over-sized eyeballs. This is not hard to fix, but I'm off to work in a few minutes, so it'll have to wait until tonight, lest I commit some new blunder while trying to make this right.
-- I'm not mad at you, just Westphalian.
Glad you like the outfit, ODF. I've got a bunch like that already made for V3 and V4. And like that one... they all have little imperfections that are keeping them from being released:P Gawd, I hate seam matching!!!
A BIG thanks for the new UV's! I had thought about asking if you could get the entire neck on one template, but ya beat me to it! So... hopefully I'll have a few suits done before the end of next week (day job responsibilities y'kno). Heck, with the new template, I'm seriously thinking of breaking out the old 3D.sk photos and trying to make my own base texture again.
Great poses, Les!
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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
Sweet poses and a fine base for my own poor attempts!!! *
At the moment I have this funny "collect them all"-feeling: Poses, textures, a new Antonia version, a suit... All children like toys and so do I!! :biggrin:
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - What do they say about three times being a charm or something?
Fixed the eyes ...again! Right size, no deformations that I can see. Re-uploaded the zip file ...again!
Please re-download via the link at the top of this page and crush my confidence once more!
DAZ, Royo, Boris, Leanardo, Michael.
I'm sure thay have had there share of probleams and glitches also.
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote - (click image for larger view)
I have uploaded another set of pose files "TGP Poses 02.zip" to the Pose Files section of the developers site. The first set were all standing poses, this set contains kneeling, crouching, and reclining poses.
Like my previous pose set, these poses also pose the Aux Camera. They do not contain any pose data for the eyes or mouth parts.
I think I missed something, where are these to be found?
CHEERS!
Quote - I think I missed something, where are these to be found?
The poses were posted to the "Antonia Developers" site. Access to this site is by invite only, and an invitation is usually issued when someone contributes an item (morph, clothing, texture, pose set, etc) for Antonia.
I think that odf prefers items for Antonia not to be available for general release quite yet, and I think that this is because Antonia is still under development and may undergo changes that could affect the functioning of some items (though this is probably not very relevant to pose files). Otherwise I would post the poses to sharecg.com. **
Perhaps odf could clarify whether what I have said above is correct.**
Les, that's actually a bit of a misunderstanding. The developers site was meant for developers to share items that they think are not ready yet to be made public. I have no problem at all with people releasing free content for Antonia into the wild, even if she's not quite ready. Clearly stating the latest version the product was tested against might be a good idea, though.
My only reservation at this point would be against putting up content for sale unless the price included a free upgrade to make it compatible with Antonia 1.0.0 when she is released.
-- I'm not mad at you, just Westphalian.
Though I haven't got my mits on them yet, cyberscape and lesbentley your contributions are much appreciated as well :) Odf a boo-boo here and there is inevitable when you've been focused on something for so long, the concentration becomes selective and skips details out of self defense. You've literally got a team behind you to catch them though which is great.
Thanks for the new update.
Content Advisory! This message contains nudity
Attached Link: TGP-Poses-02
odf,Thanks for the clarification. I have posted the poses on sharecg.com, so that anyone who wants them can download them.
Content Advisory! This message contains nudity
Attached Link: TGP-Poses-01
I have also posted the "TGP Poses 01.zip" to sharecg.com.odf, if you like any of the poses, please feel free to include them in the next release of AP.
Thanks for putting the poses up Les! It's great that we can now put Antonia through her paces and see what the joints can do. You know her limits whereas we don't. I could have put her in a pose beyond what she could do and may have thought anything that happened was a mistake in the mesh.
CHEERS!
PS (Did you put a nudity tag on those pics on ShareCG?)
Quote - PS (Did you put a nudity tag on those pics on ShareCG?)
No I did not. This is not through any sentiment of radical naturism, but simply because I can't find any facility on the Upload page at sharecg where a nudity flag can be added. If you know how to add a nudity flag at sharecg, please enlighten me!
Neither can I find any guidance on sharecg as to what is or is not allowed in images. So in the absence of any obvious prohibition on nudity, I assumed that it is OK on that site.
Quote -
No I did not. This is not through any sentiment of radical naturism, ...
Naturism would be reactionary, not radical, wouldn't it?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Naturism is natural, but some people have radical viewpoints on it as their natural reaction. As such, Les isn't being a reactionary in my view, but it would be radical if no one noticed when naked people were involved. People just have such extreme reactions, especially in America. I'm American, and I remember how people who practiced Naturism in the 1960's and seventies were viewed as radicals. :laugh: We're into the twenty-teens now and people haven't changed much.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Actually naturism or Nudism was at one time also called Gymnosophy (I think I spelled that right) and has been practiced since 1930...in America (Stripping away the unnecessary and exposing the bare facts about the raw nature of the human experience.).
But I am sure the practice and the underlying philosophy(s) go back even further.
For every radical there will be at least as many Puritans more than willing to punish and or dress them. :)
Gymnosophy: The doctrine of a sect of Hindu philosophers who practiced nudity and asceticism and meditation.
---Wolff On The Prowl---
Quote - odf:
So is everyone still using the old UV set with the saintfox texture and VSS applied or is there an updated texture map for the new uv's?....is it safe to do an alternte texture map on the new uv's yet ? How about some body morphs- any plans for changes that would effect them?
The new UVs are now the official ones as declared by me. :laugh: I guess that means you can safely assume that they're around to stay and start developing texture maps for them. SaintFox has a texture for them that will - as is my understanding - be released very soon, and there's also an unreleased one by BluEcho.
I think you should now be reasonably safe for body morphs. Even with the past geometry changes, most morphs still worked fine, and I won't do anything that radical (like changing the breast or head size or lifting the pelvic floor) anymore. If someone discovers another unsightly dent or lump somewhere, that kind of thing might still get fixed, though.
Man, I really should start on that FAQ this weekend.
-- I'm not mad at you, just Westphalian.
waves to Shante Just keeping up with the thread.
---Wolff On The Prowl---
Thanks! Looking at your comparison right now - admittedly without a reference at hand - I actually think that 121 is an improvement on both counts. But I'll check that.
The lid "profile" might actually be a but more rounded in reality, which could be the reason Antonia's appear too thick. Also, a real person would have a little reflective tear "rim" between the inner edge of the lower lid and the sclera and iris like in V4. Antonia doesn't have that, because I figured if someone needed that level of realism, they'd probably be more than competent to make a prop or use some material trickery to achieve the effect.
Anyway, not to discourage you. With all the things you've spotted, I think by now you must have earned yourself the title "Kind of Antonia testers" or something like that.
-- I'm not mad at you, just Westphalian.
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Okay, I am eased - and Antonia is already in my pocket The only thing I have to find out now is what to keep and what to cut-and-paste into a "previous versions" folder...
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls