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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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Ok, you can specify a obj to be included for a body part by something like this: actor head:2 { objFileGeom 0 0 :Runtime:Geometries:maleHeadOnly:finalHeadOnly.obj } You may have to edit the CR2 to get the eyes in and maybe change some names to make it work, but you can look at the poser male figure for what should be there. Then copy all the morphs by hand out of the old cr2 and into the new cr2. That objFileGeom line is suposed to be on only one line, not wrapped as it looks on my screen. If you do it this way there is also no copyright problem. To be honest I've never tried it in anything as complex as a full human figure, but it should work. Try it and please tell me how it works.
To access a file in a .CR2 file, do this, it is well known, even on a PC:- actor head:2 { objFileGeom 0 0 :Runtime:Geometries:maleHeadOnly:finalHeadOnly.obj } where e.g. :qaz:wsx:edc is Mac language for qazwsxedc , the filename being relative to the Poser directory. But if the geometry file is not in the Poser directory tree, what is Mac language for an absolute file address e.g. d:spacealiensGrey.obj , and will it work in Poser on a PC?
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Hi guys. Now for those of you who have them, you might be enjoying my warhammer figures but i'm missing one important detail: HELMETLESS FIGURES! How the heck do i replace the figures head with a poser4 head AND keep it ONE figure. Also, i want the basic morphs on there too. I don't care for moveable eyes though. so those can be part of the head. ANY ideas. --------------------------------------------------------------------------------