Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Have you tried removing the vehicle and checking to see if the artifacts still exist?
I also think you need to re-think the craters. They look more like circles placed on the terrain. Craters really don't work like that.
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All the Woes of a World by Jonathan Icknield aka The Bryster
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Try using a lighter grey instead of white for the outlines,this way they won't be so high...and I think the rims could be broken up a bit instead of forming perfect circles around each crater.I also think if you added an overlapping of more than one crater in some areas you would get the effect of repeated impacts...it'slooking good so far!
Yes like Grafikeer says, stay away from white. I do because every time I hit erode the terrain also gets a little higher/whiter. If you get all the way to 255 you have nowhere to go and start making plateaus.
I usually copy directly from Paintshop and paste into the open Bryce terrain editor. I don't load saved images. The picture is still 8-bit. That's where the artifacts come from. I made 8-9 erosion passes on my image. Looks like you did about 3-4. Keep going it will smooth out. The inside of the craters will start to bowl out instead of looking like pie plates.
WTG Guys!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2615494
For a better understanding of greyscale heightmaps I refer back to this thread from 2006:Booleans are evil. I avoid them at all costs.
HERESY!!!!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
IIRC Bryce can use 16 bit greyscale images? was some odd way to do that many years ago, but version 6 and on can use them natively?
16 bit greyscale allows for MUCH more variation in height maps as it isn't 8 bit, 8 bit limiting you to 256 shades of grey.
Photoshop lets you use 16 bit images, Paint Shop Pro new versions kind of let you (weird as many functions won't work, grr!)
this picture,
http://www.renderosity.com/mod/gallery/index.php?image_id=1408490&user_id=7541&np&np
the asteroid is built from a terrian using 16 bit image, as 8 bit images due to the size of the object, no matter what you'd do would create obvious "steps" as 256 shades of grey simply isn't enough variance to cover the slow genele slope over most of it, and the edges.
So I built it in Photoshop, using lot of careful gaussian blur and gradients to keep it nice and smooth, exported as 16 bit .tif
:)
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Also Photopaint and ACDC will not recognize jpg's and bitmaps saved from PSP. Why is that?
Free men do not ask permission to bear arms!!